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https://github.com/CTCaer/RetroArch.git
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Create LEGACY_WIN32 ifdef
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4121928899
commit
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@ -87,6 +87,15 @@
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#include <unistd.h> /* stat() is defined here */
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#endif
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/* Assume W-functions do not work below VC2005 and Xbox platforms */
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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#ifndef LEGACY_WIN32
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#define LEGACY_WIN32
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#endif
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#endif
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enum stat_mode
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{
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IS_DIRECTORY = 0,
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@ -127,8 +136,7 @@ static bool path_stat(const char *path, enum stat_mode mode, int32_t *size)
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(void)path_local;
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(void)file_info;
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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/* assume W-functions do not work below VC2005 */
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#if defined(LEGACY_WIN32)
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path_local = utf8_to_local_string_alloc(path);
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file_info = GetFileAttributes(path_local);
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@ -67,10 +67,16 @@
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#include <unistd.h> /* stat() is defined here */
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#endif
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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#ifndef LEGACY_WIN32
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#define LEGACY_WIN32
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#endif
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#endif
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struct RDIR
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{
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#if defined(_WIN32)
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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#if defined(LEGACY_WIN32)
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WIN32_FIND_DATA entry;
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#else
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WIN32_FIND_DATAW entry;
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@ -104,19 +110,18 @@ struct RDIR *retro_opendir(const char *name)
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return NULL;
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#if defined(_WIN32)
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(void)path_wide;
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(void)path_local;
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path_buf[0] = '\0';
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snprintf(path_buf, sizeof(path_buf), "%s\\*", name);
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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(void)path_wide;
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#if defined(LEGACY_WIN32)
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path_local = utf8_to_local_string_alloc(path_buf);
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rdir->directory = FindFirstFile(path_local, &rdir->entry);
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if (path_local)
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free(path_local);
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#else
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(void)path_local;
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path_wide = utf8_to_utf16_string_alloc(path_buf);
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rdir->directory = FindFirstFileW(path_wide, &rdir->entry);
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@ -155,7 +160,7 @@ int retro_readdir(struct RDIR *rdir)
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{
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#if defined(_WIN32)
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if(rdir->next)
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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#if defined(LEGACY_WIN32)
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return (FindNextFile(rdir->directory, &rdir->entry) != 0);
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#else
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return (FindNextFileW(rdir->directory, &rdir->entry) != 0);
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@ -177,7 +182,7 @@ int retro_readdir(struct RDIR *rdir)
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const char *retro_dirent_get_name(struct RDIR *rdir)
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{
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#if defined(_WIN32)
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#if defined(_MSC_VER) && _MSC_VER < 1400 || defined(_XBOX)
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#if defined(LEGACY_WIN32)
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char *name_local = local_to_utf8_string_alloc(rdir->entry.cFileName);
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memset(rdir->entry.cFileName, 0, sizeof(rdir->entry.cFileName));
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strlcpy(rdir->entry.cFileName, name_local, sizeof(rdir->entry.cFileName));
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