(D3D) Start using some of the gfx_ctx wrapper functions

This commit is contained in:
twinaphex 2015-04-09 22:47:18 +02:00
parent 0df3f13fc9
commit f91f543f74

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@ -357,12 +357,7 @@ static bool d3d_alive(void *data)
static bool d3d_focus(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
const gfx_ctx_driver_t *ctx = gfx_ctx_get_ptr();
if (d3d && ctx && ctx->has_focus)
return ctx->has_focus(d3d);
return false;
return gfx_ctx_focus(data);
}
static bool d3d_suppress_screensaver(void *data, bool enable)
@ -1625,8 +1620,7 @@ static bool d3d_frame(void *data, const void *frame,
if (d3d && ctx && ctx->update_window_title)
ctx->update_window_title(d3d);
if (d3d && ctx && ctx->swap_buffers)
ctx->swap_buffers(d3d);
gfx_ctx_swap_buffers(d3d);
return true;
}