(Griffin ) Buildfix

This commit is contained in:
twinaphex 2016-08-02 15:01:34 +02:00
parent 77d628e4ca
commit fb641dabd1

View File

@ -91,7 +91,7 @@
/* Used when rendering to an FBO.
* Texture coords have to be aligned
* with vertex coordinates. */
static const GLfloat vertexes[] = {
static const GLfloat fbo_vertexes[] = {
0, 0,
1, 0,
0, 1,
@ -683,7 +683,7 @@ void gl_renderchain_start_render(gl_t *gl)
* as well to have consistent texture coordinates.
*
* We will "flip" it in place on last pass. */
gl->coords.vertex = vertexes;
gl->coords.vertex = fbo_vertexes;
#if defined(GL_FRAMEBUFFER_SRGB) && !defined(HAVE_OPENGLES)
if (gl->has_srgb_fbo)