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(Griffin ) Buildfix
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@ -91,7 +91,7 @@
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/* Used when rendering to an FBO.
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* Texture coords have to be aligned
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* with vertex coordinates. */
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static const GLfloat vertexes[] = {
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static const GLfloat fbo_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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@ -683,7 +683,7 @@ void gl_renderchain_start_render(gl_t *gl)
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* as well to have consistent texture coordinates.
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*
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* We will "flip" it in place on last pass. */
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gl->coords.vertex = vertexes;
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gl->coords.vertex = fbo_vertexes;
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#if defined(GL_FRAMEBUFFER_SRGB) && !defined(HAVE_OPENGLES)
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if (gl->has_srgb_fbo)
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