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Move shader settings to their own sub-menu.
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57949c7c46
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@ -116,6 +116,7 @@ typedef enum
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RGUI_SETTINGS_VIDEO_VSYNC,
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RGUI_SETTINGS_VIDEO_HARD_SYNC,
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#ifdef HAVE_SHADER_MANAGER
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RGUI_SETTINGS_SHADER_OPTIONS,
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RGUI_SETTINGS_SHADER_FILTER,
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RGUI_SETTINGS_SHADER_PRESET,
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RGUI_SETTINGS_SHADER_APPLY,
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@ -178,6 +178,7 @@ static bool menu_type_is_settings(unsigned type)
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return type == RGUI_SETTINGS ||
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type == RGUI_SETTINGS_CORE_OPTIONS ||
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type == RGUI_SETTINGS_VIDEO_OPTIONS ||
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type == RGUI_SETTINGS_SHADER_OPTIONS ||
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type == RGUI_SETTINGS_AUDIO_OPTIONS ||
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type == RGUI_SETTINGS_DISK_OPTIONS ||
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type == RGUI_SETTINGS_PATH_OPTIONS ||
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@ -404,6 +405,8 @@ static void render_text(rgui_handle_t *rgui)
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snprintf(title, sizeof(title), "DISK APPEND %s", dir);
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else if (menu_type == RGUI_SETTINGS_VIDEO_OPTIONS)
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strlcpy(title, "VIDEO OPTIONS", sizeof(title));
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else if (menu_type == RGUI_SETTINGS_SHADER_OPTIONS)
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strlcpy(title, "SHADER OPTIONS", sizeof(title));
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else if (menu_type == RGUI_SETTINGS_AUDIO_OPTIONS)
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strlcpy(title, "AUDIO OPTIONS", sizeof(title));
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else if (menu_type == RGUI_SETTINGS_DISK_OPTIONS)
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@ -487,6 +490,8 @@ static void render_text(rgui_handle_t *rgui)
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strlcpy(type_str, "(DIR)", sizeof(type_str));
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w = 5;
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}
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else if (type == RGUI_SETTINGS_SHADER_OPTIONS)
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strlcpy(type_str, "...", sizeof(type_str));
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else if (type == RGUI_SETTINGS_SHADER_FILTER)
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snprintf(type_str, sizeof(type_str), "%s",
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g_settings.video.smooth ? "Linear" : "Nearest");
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@ -628,6 +633,7 @@ static void render_text(rgui_handle_t *rgui)
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case RGUI_SETTINGS_OPEN_HISTORY:
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case RGUI_SETTINGS_CORE_OPTIONS:
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case RGUI_SETTINGS_VIDEO_OPTIONS:
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case RGUI_SETTINGS_SHADER_OPTIONS:
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case RGUI_SETTINGS_AUDIO_OPTIONS:
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case RGUI_SETTINGS_DISK_OPTIONS:
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#ifdef HAVE_SHADER_MANAGER
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@ -1257,9 +1263,12 @@ static void rgui_settings_core_options_populate_entries(rgui_handle_t *rgui)
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rgui_list_push(rgui->selection_buf, "No options available.", RGUI_SETTINGS_CORE_OPTION_NONE, 0);
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}
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static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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static void rgui_settings_video_options_populate_entries(rgui_handle_t *rgui)
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{
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rgui_list_clear(rgui->selection_buf);
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#ifdef HAVE_SHADER_MANAGER
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rgui_list_push(rgui->selection_buf, "Shader Options", RGUI_SETTINGS_SHADER_OPTIONS, 0);
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#endif
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#ifdef GEKKO
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rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0);
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#endif
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@ -1279,7 +1288,12 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0);
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rgui_list_push(rgui->selection_buf, "VSync", RGUI_SETTINGS_VIDEO_VSYNC, 0);
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rgui_list_push(rgui->selection_buf, "Hard VSync", RGUI_SETTINGS_VIDEO_HARD_SYNC, 0);
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}
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#ifdef HAVE_SHADER_MANAGER
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static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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{
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rgui_list_clear(rgui->selection_buf);
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rgui_list_push(rgui->selection_buf, "Apply Shader Changes",
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RGUI_SETTINGS_SHADER_APPLY, 0);
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rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0);
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@ -1304,10 +1318,8 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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rgui_list_push(rgui->selection_buf, buf,
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RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0);
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}
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#endif
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}
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#ifdef HAVE_SHADER_MANAGER
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static enum rarch_shader_type shader_manager_get_type(const struct gfx_shader *shader)
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{
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// All shader types must be the same, or we cannot use it.
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@ -2032,7 +2044,11 @@ static int rgui_settings_iterate(rgui_handle_t *rgui, rgui_action_t action)
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else if (menu_type == RGUI_SETTINGS_DISK_OPTIONS)
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rgui_settings_disc_options_populate_entries(rgui);
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else if (menu_type == RGUI_SETTINGS_VIDEO_OPTIONS)
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rgui_settings_video_options_populate_entries(rgui);
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#ifdef HAVE_SHADER_MANAGER
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else if (menu_type == RGUI_SETTINGS_SHADER_OPTIONS)
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rgui_settings_shader_manager_populate_entries(rgui);
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#endif
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else
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rgui_settings_populate_entries(rgui);
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}
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@ -2297,7 +2313,7 @@ int rgui_iterate(rgui_handle_t *rgui)
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const char *dir = NULL;
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rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
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rgui_list_get_last(rgui->menu_stack, &dir, &type);
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while (type != RGUI_SETTINGS_VIDEO_OPTIONS)
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while (type != RGUI_SETTINGS_SHADER_OPTIONS)
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{
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rgui_list_pop(rgui->menu_stack, &rgui->selection_ptr);
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rgui_list_get_last(rgui->menu_stack, &dir, &type);
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