mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-20 18:00:57 +00:00
Rework frontend - separate functions now for iterating per frame
and for doing teardown - Emscripten and Apple ports can make use of this now so we don't need separate frontend implementations
This commit is contained in:
parent
43cc675a49
commit
ff036066e2
@ -36,8 +36,9 @@ public class RetroActivityCamera extends RetroActivityCommon
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{
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if (camera_service_running)
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return;
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mCamera.startPreview();
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if (mCamera != null)
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mCamera.startPreview();
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camera_service_running = true;
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}
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@ -52,8 +53,9 @@ public class RetroActivityCamera extends RetroActivityCommon
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{
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if (!camera_service_running)
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return;
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mCamera.stopPreview();
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if (mCamera != null)
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mCamera.stopPreview();
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camera_service_running = false;
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}
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@ -63,7 +65,9 @@ public class RetroActivityCamera extends RetroActivityCommon
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public void onCameraFree()
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{
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onCameraStop();
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mCamera.release();
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if (mCamera != null)
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mCamera.release();
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}
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/**
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@ -138,7 +142,8 @@ public class RetroActivityCamera extends RetroActivityCommon
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if (texture == null)
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onCameraTextureInit(gl_texid);
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mCamera.setPreviewTexture(texture);
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if (mCamera != null)
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mCamera.setPreviewTexture(texture);
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}
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private final OnFrameAvailableListener onCameraFrameAvailableListener = new OnFrameAvailableListener()
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@ -43,6 +43,9 @@ implements ConnectionCallbacks, OnConnectionFailedListener, LocationListener
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@Override
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public void onConnected(Bundle dataBundle)
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{
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if (mLocationClient == null)
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return;
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// Display the connection status
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Toast.makeText(this, "Connected", Toast.LENGTH_SHORT).show();
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location_service_running = true;
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@ -67,6 +70,9 @@ implements ConnectionCallbacks, OnConnectionFailedListener, LocationListener
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@Override
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public void onDisconnected()
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{
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if (mLocationClient == null)
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return;
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// Display the connection status
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Toast.makeText(this, "Disconnected. Please re-connect.", Toast.LENGTH_SHORT).show();
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@ -127,7 +133,10 @@ implements ConnectionCallbacks, OnConnectionFailedListener, LocationListener
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public void onLocationSetInterval(int update_interval_in_ms, int distance_interval)
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{
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// Use high accuracy
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mLocationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
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if (mLocationRequest == null)
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return;
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mLocationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
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if (update_interval_in_ms == 0)
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mLocationRequest.setInterval(5 * 1000); // 5 seconds
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@ -166,10 +175,13 @@ implements ConnectionCallbacks, OnConnectionFailedListener, LocationListener
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*/
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public void onLocationStart()
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{
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if (mLocationClient == null)
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return;
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mUpdatesRequested = true;
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// Connect the client.
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mLocationClient.connect();
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mLocationClient.connect();
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}
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/**
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@ -187,7 +199,8 @@ implements ConnectionCallbacks, OnConnectionFailedListener, LocationListener
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public void onLocationStop()
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{
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// Disconnecting the client invalidates it.
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mLocationClient.disconnect();
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if (mLocationClient != null && mUpdatesRequested)
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mLocationClient.disconnect();
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}
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/**
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@ -29,6 +29,5 @@ extern void apple_event_basic_command(enum basic_event_t action);
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extern void apple_refresh_config(void);
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extern int apple_rarch_load_content(int argc, char* argv[]);
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extern int apple_rarch_iterate_once();
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#endif
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@ -18,6 +18,7 @@
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#import "RetroArch_Apple.h"
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#include "rarch_wrapper.h"
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#include "../../frontend/frontend.h"
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#include "apple_input.h"
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@ -55,8 +56,11 @@ static void do_iteration()
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{
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if (iterate_observer && apple_is_running && !g_extern.is_paused)
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{
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if (apple_rarch_iterate_once())
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if (main_entry_iterate(0, NULL, NULL))
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{
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main_exit(NULL);
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apple_rarch_exited();
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}
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else
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CFRunLoopWakeUp(CFRunLoopGetMain());
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}
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@ -15,6 +15,7 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "frontend.h"
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#include "../general.h"
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#include "../conf/config_file.h"
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#include "../file.h"
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@ -92,38 +93,32 @@ static void rarch_get_environment_console(void)
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#if defined(ANDROID)
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#define main_entry android_app_entry
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#define returntype void
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#define signature() void* data
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#define signature_expand() data
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#define returnfunc() exit(0)
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#define returnfunc_oneshot() return
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#define return_negative() return
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#define return_var(var) return
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#define declare_argc() int argc = 0;
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#define declare_argv() char *argv[1]
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#define args_type() struct android_app*
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#define args_initial_ptr() data
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#elif defined(__APPLE__) || defined(HAVE_BB10)
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#define main_entry rarch_main
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#define returntype int
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#define signature() int argc, char *argv[]
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#define signature_expand() argc, argv
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#define returnfunc() return 0
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#define returnfunc_oneshot() return 0
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#define return_negative() return 1
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#define return_var(var) return var
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#define declare_argc()
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#define declare_argv()
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#define args_type() void*
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#define args_initial_ptr() NULL
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#else
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#define main_entry main
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#define returntype int
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#define signature() int argc, char *argv[]
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#define signature_expand() argc, argv
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#define returnfunc() return 0
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#define returnfunc_oneshot() return 0
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#define return_negative() return 1
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#define return_var(var) return var
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#define declare_argc()
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#define declare_argv()
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#define args_type() void*
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#define args_initial_ptr() NULL
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#endif
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@ -156,7 +151,7 @@ static void rarch_get_environment_console(void)
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#endif
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#if defined(RARCH_CONSOLE) || defined(__QNX__) || defined(ANDROID)
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#define attempt_load_game_fails (1ULL << MODE_MENU)
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#define attempt_load_game_fails (1ULL << MODE_MENU_PREINIT)
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#else
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#define attempt_load_game_fails (1ULL << MODE_EXIT)
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#endif
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@ -165,12 +160,157 @@ static void rarch_get_environment_console(void)
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#define menu_init_enable true
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#define initial_lifecycle_state_preinit false
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int main_entry_iterate(signature(), args_type() args)
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{
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int i;
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static retro_keyboard_event_t key_event;
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if (g_extern.system.shutdown)
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return 1;
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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if (load_menu_game())
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{
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g_extern.lifecycle_state |= (1ULL << MODE_GAME);
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if (driver.video_poke && driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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}
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else
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{
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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g_extern.lifecycle_state = attempt_load_game_fails;
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if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
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{
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(true);
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return 1;
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}
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}
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g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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{
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bool r;
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if (g_extern.is_paused && !g_extern.is_oneshot)
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r = rarch_main_idle_iterate();
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else
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r = rarch_main_iterate();
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if (r)
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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}
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else
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g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
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}
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#ifdef HAVE_MENU
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU_PREINIT))
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{
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// Menu should always run with vsync on.
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video_set_nonblock_state_func(false);
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// Stop all rumbling when entering RGUI.
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
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driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
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}
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// Override keyboard callback to redirect to menu instead.
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// We'll use this later for something ...
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// FIXME: This should probably be moved to menu_common somehow.
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key_event = g_extern.system.key_event;
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g_extern.system.key_event = menu_key_event;
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if (driver.audio_data)
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audio_stop_func();
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rgui->need_refresh= true;
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rgui->old_input_state |= 1ULL << RARCH_MENU_TOGGLE;
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
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g_extern.lifecycle_state |= (1ULL << MODE_MENU);
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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{
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if (menu_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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}
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else
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{
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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// Restore libretro keyboard callback.
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g_extern.system.key_event = key_event;
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}
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}
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#endif
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else
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return 1;
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return 0;
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}
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void main_exit(args_type() args)
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{
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#ifdef HAVE_MENU
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g_extern.system.shutdown = false;
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menu_free();
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if (g_extern.config_save_on_exit && *g_extern.config_path)
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config_save_file(g_extern.config_path);
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#endif
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rarch_main_deinit();
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rarch_deinit_msg_queue();
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global_uninit_drivers();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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#if defined(HAVE_LOGGER) && !defined(ANDROID)
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logger_shutdown();
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#elif defined(HAVE_FILE_LOGGER)
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if (g_extern.log_file)
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fclose(g_extern.log_file);
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g_extern.log_file = NULL;
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#endif
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if (frontend_ctx && frontend_ctx->deinit)
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frontend_ctx->deinit(args);
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if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx
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&& frontend_ctx->exitspawn)
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frontend_ctx->exitspawn();
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rarch_main_clear_state();
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(false);
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}
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returntype main_entry(signature())
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{
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declare_argc();
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declare_argv();
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args_type() args = (args_type())args_initial_ptr();
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unsigned i;
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if (frontend_init_enable)
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{
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@ -216,137 +356,12 @@ returntype main_entry(signature())
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menu_rom_history_push_current();
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}
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do
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{
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if (g_extern.system.shutdown)
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break;
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else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
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{
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load_menu_game_prepare();
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// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
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if (load_menu_game())
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g_extern.lifecycle_state |= (1ULL << MODE_GAME);
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else
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{
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g_extern.lifecycle_state = attempt_load_game_fails;
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if (g_extern.lifecycle_state & (1ULL << MODE_EXIT))
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{
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if (frontend_ctx && frontend_ctx->shutdown)
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frontend_ctx->shutdown(true);
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return_negative();
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}
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}
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g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
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{
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if (driver.video_poke && driver.video_poke->set_aspect_ratio)
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driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx);
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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if (!(g_extern.lifecycle_state & (1ULL << MODE_GAME)))
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break;
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}
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g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_state |= 1ULL << MODE_MENU_PREINIT;
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// Menu should always run with vsync on.
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video_set_nonblock_state_func(false);
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// Stop all rumbling when entering RGUI.
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for (i = 0; i < MAX_PLAYERS; i++)
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{
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driver_set_rumble_state(i, RETRO_RUMBLE_STRONG, 0);
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driver_set_rumble_state(i, RETRO_RUMBLE_WEAK, 0);
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}
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// Override keyboard callback to redirect to menu instead.
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// We'll use this later for something ...
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// FIXME: This should probably be moved to menu_common somehow.
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retro_keyboard_event_t key_event = g_extern.system.key_event;
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g_extern.system.key_event = menu_key_event;
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if (driver.audio_data)
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audio_stop_func();
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while (!g_extern.system.shutdown && menu_iterate())
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{
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if (frontend_ctx && frontend_ctx->process_events)
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frontend_ctx->process_events(args);
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if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU)))
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break;
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}
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driver_set_nonblock_state(driver.nonblock_state);
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if (driver.audio_data && !g_extern.audio_data.mute && !audio_start_func())
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{
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RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
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g_extern.audio_active = false;
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}
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g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
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// Restore libretro keyboard callback.
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g_extern.system.key_event = key_event;
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}
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else
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break;
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}while(true);
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if (g_extern.lifecycle_state & (1ULL << MODE_GAME_ONESHOT))
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returnfunc_oneshot();
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g_extern.system.shutdown = false;
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menu_free();
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if (g_extern.config_save_on_exit && *g_extern.config_path)
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config_save_file(g_extern.config_path);
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while(!main_entry_iterate(signature_expand(), args));
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#else
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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#endif
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if (g_extern.lifecycle_state & (1ULL << MODE_GAME_ONESHOT))
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returnfunc_oneshot();
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rarch_main_deinit();
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rarch_deinit_msg_queue();
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global_uninit_drivers();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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#if defined(HAVE_LOGGER) && !defined(ANDROID)
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logger_shutdown();
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#elif defined(HAVE_FILE_LOGGER)
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if (g_extern.log_file)
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fclose(g_extern.log_file);
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g_extern.log_file = NULL;
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#endif
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if (frontend_ctx && frontend_ctx->deinit)
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frontend_ctx->deinit(args);
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if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx
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&& frontend_ctx->exitspawn)
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frontend_ctx->exitspawn();
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rarch_main_clear_state();
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|
||||
if (frontend_ctx && frontend_ctx->shutdown)
|
||||
frontend_ctx->shutdown(false);
|
||||
main_exit(args);
|
||||
|
||||
returnfunc();
|
||||
}
|
||||
|
35
frontend/frontend.h
Normal file
35
frontend/frontend.h
Normal file
@ -0,0 +1,35 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2013 - Daniel De Matteis
|
||||
* Copyright (C) 2012-2013 - Michael Lelli
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _RARCH_FRONTEND_H
|
||||
#define _RARCH_FRONTEND_H
|
||||
|
||||
#if defined(ANDROID)
|
||||
#define args_type() struct android_app*
|
||||
#define signature() void* data
|
||||
#elif defined(__APPLE__) || defined(HAVE_BB10)
|
||||
#define args_type() void*
|
||||
#define signature() int argc, char *argv[]
|
||||
#else
|
||||
#define args_type() void*
|
||||
#define signature() int argc, char *argv[]
|
||||
#endif
|
||||
|
||||
int main_entry_iterate(signature(), args_type() args);
|
||||
void main_exit(args_type() args);
|
||||
|
||||
#endif
|
@ -1,105 +0,0 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
|
||||
* Copyright (C) 2011-2013 - Daniel De Matteis
|
||||
* Copyright (C) 2012-2013 - Michael Lelli
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "../general.h"
|
||||
#include "../conf/config_file.h"
|
||||
#include "../file.h"
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
#include "../frontend/menu/menu_common.h"
|
||||
#endif
|
||||
|
||||
static bool menuloop;
|
||||
|
||||
int apple_rarch_iterate_once(void)
|
||||
{
|
||||
if (g_extern.system.shutdown)
|
||||
{
|
||||
g_extern.system.shutdown = false;
|
||||
menu_free();
|
||||
|
||||
if (g_extern.config_save_on_exit && *g_extern.config_path)
|
||||
config_save_file(g_extern.config_path);
|
||||
|
||||
if (g_extern.main_is_init)
|
||||
rarch_main_deinit();
|
||||
|
||||
rarch_deinit_msg_queue();
|
||||
|
||||
#ifdef PERF_TEST
|
||||
rarch_perf_log();
|
||||
#endif
|
||||
|
||||
rarch_main_clear_state();
|
||||
return 1;
|
||||
}
|
||||
else if (menuloop)
|
||||
{
|
||||
if (!menu_iterate())
|
||||
{
|
||||
menuloop = false;
|
||||
driver_set_nonblock_state(driver.nonblock_state);
|
||||
|
||||
if (driver.audio_data && !audio_start_func())
|
||||
{
|
||||
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
|
||||
g_extern.audio_active = false;
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
|
||||
}
|
||||
}
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
|
||||
{
|
||||
load_menu_game_prepare();
|
||||
|
||||
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
|
||||
if (load_menu_game())
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
|
||||
else
|
||||
return 2;
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
|
||||
}
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
|
||||
{
|
||||
bool r;
|
||||
if (g_extern.is_paused && !g_extern.is_oneshot)
|
||||
r = rarch_main_idle_iterate();
|
||||
else
|
||||
r = rarch_main_iterate();
|
||||
if (!r)
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
|
||||
}
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
|
||||
{
|
||||
g_extern.lifecycle_state |= 1ULL << MODE_MENU_PREINIT;
|
||||
// Menu should always run with vsync on.
|
||||
video_set_nonblock_state_func(false);
|
||||
|
||||
if (driver.audio_data)
|
||||
audio_stop_func();
|
||||
|
||||
menuloop = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_extern.system.shutdown = true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
@ -20,102 +20,21 @@
|
||||
#include "../conf/config_file.h"
|
||||
#include "../file.h"
|
||||
#include "../emscripten/RWebAudio.h"
|
||||
#include "frontend.h"
|
||||
|
||||
#ifdef HAVE_MENU
|
||||
#include "../frontend/menu/menu_common.h"
|
||||
#endif
|
||||
|
||||
static bool menuloop;
|
||||
|
||||
static void endloop(void)
|
||||
static void emscripten_mainloop(void)
|
||||
{
|
||||
g_extern.system.shutdown = false;
|
||||
menu_free();
|
||||
|
||||
if (g_extern.config_save_on_exit && *g_extern.config_path)
|
||||
config_save_file(g_extern.config_path);
|
||||
|
||||
if (g_extern.main_is_init)
|
||||
rarch_main_deinit();
|
||||
|
||||
rarch_deinit_msg_queue();
|
||||
|
||||
#ifdef PERF_TEST
|
||||
rarch_perf_log();
|
||||
#endif
|
||||
|
||||
rarch_main_clear_state();
|
||||
if (!main_entry_iterate(0, NULL, NULL))
|
||||
return;
|
||||
|
||||
main_exit(NULL);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
static void mainloop(void)
|
||||
{
|
||||
if (g_extern.system.shutdown)
|
||||
{
|
||||
endloop();
|
||||
}
|
||||
else if (menuloop)
|
||||
{
|
||||
if (!menu_iterate())
|
||||
{
|
||||
menuloop = false;
|
||||
driver_set_nonblock_state(driver.nonblock_state);
|
||||
|
||||
if (driver.audio_data && !audio_start_func())
|
||||
{
|
||||
RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n");
|
||||
g_extern.audio_active = false;
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
|
||||
}
|
||||
}
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_LOAD_GAME))
|
||||
{
|
||||
load_menu_game_prepare();
|
||||
|
||||
// If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ...
|
||||
if (load_menu_game())
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_GAME);
|
||||
else
|
||||
{
|
||||
#ifdef RARCH_CONSOLE
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
|
||||
#else
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_LOAD_GAME);
|
||||
}
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_GAME))
|
||||
{
|
||||
bool r;
|
||||
if (g_extern.is_paused && !g_extern.is_oneshot)
|
||||
r = rarch_main_idle_iterate();
|
||||
else
|
||||
r = rarch_main_iterate();
|
||||
if (!r)
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
|
||||
}
|
||||
else if (g_extern.lifecycle_state & (1ULL << MODE_MENU))
|
||||
{
|
||||
g_extern.lifecycle_state |= 1ULL << MODE_MENU_PREINIT;
|
||||
// Menu should always run with vsync on.
|
||||
video_set_nonblock_state_func(false);
|
||||
|
||||
if (driver.audio_data)
|
||||
audio_stop_func();
|
||||
|
||||
menuloop = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_extern.system.shutdown = true;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
emscripten_set_canvas_size(800, 600);
|
||||
@ -129,7 +48,6 @@ int main(int argc, char *argv[])
|
||||
#ifdef HAVE_MENU
|
||||
menu_init();
|
||||
g_extern.lifecycle_state |= 1ULL << MODE_GAME;
|
||||
g_extern.lifecycle_state |= 1ULL << MODE_GAME_ONESHOT;
|
||||
|
||||
// If we started a ROM directly from command line,
|
||||
// push it to ROM history.
|
||||
@ -137,7 +55,7 @@ int main(int argc, char *argv[])
|
||||
menu_rom_history_push_current();
|
||||
#endif
|
||||
|
||||
emscripten_set_main_loop(mainloop, g_settings.video.vsync ? 0 : INT_MAX, 1);
|
||||
emscripten_set_main_loop(emscripten_mainloop, g_settings.video.vsync ? 0 : INT_MAX, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -540,7 +540,7 @@ static void process_pending_intent(void *data)
|
||||
if (startgame)
|
||||
{
|
||||
RARCH_LOG("Starting new game %s...\n", g_extern.fullpath);
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU);
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT);
|
||||
g_extern.lifecycle_state &= ~(1ULL << MODE_GAME);
|
||||
load_menu_game_new_core();
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ void apple_event_basic_command(enum basic_event_t action)
|
||||
}
|
||||
}
|
||||
|
||||
void apple_refresh_config()
|
||||
void apple_refresh_config(void)
|
||||
{
|
||||
// Little nudge to prevent stale values when reloading the confg file
|
||||
g_extern.block_config_read = false;
|
||||
@ -76,7 +76,6 @@ int apple_rarch_load_content(int argc, char* argv[])
|
||||
menu_rom_history_push_current();
|
||||
|
||||
g_extern.lifecycle_state |= 1ULL << MODE_GAME;
|
||||
g_extern.lifecycle_state |= 1ULL << MODE_GAME_ONESHOT;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -146,7 +146,7 @@ static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdat
|
||||
{
|
||||
case CELL_SYSUTIL_REQUEST_EXITGAME:
|
||||
gl->quitting = true;
|
||||
g_extern.lifecycle_state &= ~((1ULL << MODE_MENU) | (1ULL << MODE_GAME));
|
||||
g_extern.lifecycle_state &= ~((1ULL << MODE_MENU_PREINIT) | (1ULL << MODE_GAME));
|
||||
break;
|
||||
#ifdef HAVE_OSK
|
||||
case CELL_SYSUTIL_OSKDIALOG_LOADED:
|
||||
|
@ -90,7 +90,6 @@ extern "C" {
|
||||
enum menu_enums
|
||||
{
|
||||
MODE_GAME = 0,
|
||||
MODE_GAME_ONESHOT,
|
||||
MODE_LOAD_GAME,
|
||||
MODE_MENU,
|
||||
MODE_EXIT,
|
||||
|
@ -519,8 +519,6 @@ MAIN
|
||||
============================================================ */
|
||||
#if defined(XENON)
|
||||
#include "../frontend/frontend_xenon.c"
|
||||
#elif defined(IOS) || defined(OSX)
|
||||
#include "../frontend/frontend_apple.c"
|
||||
#else
|
||||
#include "../frontend/frontend.c"
|
||||
#endif
|
||||
|
@ -3037,7 +3037,7 @@ static inline bool check_enter_rgui(void)
|
||||
bool rmenu_toggle = input_key_pressed_func(RARCH_MENU_TOGGLE) || (g_extern.libretro_dummy && !old_rmenu_toggle);
|
||||
if (rmenu_toggle && !old_rmenu_toggle)
|
||||
{
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU_PREINIT);
|
||||
old_rmenu_toggle = true;
|
||||
g_extern.system.frame_time_last = 0;
|
||||
return true;
|
||||
|
@ -375,7 +375,7 @@ void config_set_defaults(void)
|
||||
#endif
|
||||
|
||||
#ifdef RARCH_CONSOLE
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU);
|
||||
g_extern.lifecycle_state |= (1ULL << MODE_MENU_PREINIT);
|
||||
|
||||
strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user