twinaphex
|
1850428ef6
|
(RGL PS3) Using namespace cell::Gcm can go now
|
2013-11-16 18:01:30 +01:00 |
|
twinaphex
|
5c89e9106a
|
(RGL PS3) Turn rglGcmFifo into a struct instead of a C++-style struct
(ie. class)
|
2013-11-16 17:48:11 +01:00 |
|
twinaphex
|
f0ab69b115
|
(PS3) Split up OSK code into separate file
|
2013-11-16 16:02:04 +01:00 |
|
twinaphex
|
9558a47ada
|
(PS3 RGUI) Working OSK input
|
2013-11-15 23:19:44 +01:00 |
|
twinaphex
|
d06eebf9e6
|
(RGL PS3) cleanups
|
2013-11-15 17:21:30 +01:00 |
|
twinaphex
|
d87c20feee
|
(PS3) Get rid of ps3_input.h
|
2013-11-13 00:41:03 +01:00 |
|
twinaphex
|
aec049c803
|
(OSK) Refactor - (Onscreen Keyboard) - PS3-only backend for now -
I will make an overlay-based backend soon too for all other platforms
|
2013-11-13 00:27:31 +01:00 |
|
twinaphex
|
8ce8051654
|
(OSK PS3) Refactor OSK PS3 input
|
2013-11-12 17:16:30 +01:00 |
|
twinaphex
|
a5c0009475
|
(RGL PS3) Remove more unneeded Cg functions
|
2013-11-12 13:18:43 +01:00 |
|
twinaphex
|
d59bdf880f
|
(RGL PS3) Remove unneeded Cg functions
|
2013-11-12 13:01:43 +01:00 |
|
twinaphex
|
fde4311ef5
|
(PS3) Refactor OSK code - next thing should be abstracting it
|
2013-11-11 16:58:12 +01:00 |
|
twinaphex
|
c67fc23778
|
(PS3) input driver - add missing breaks
|
2013-11-11 12:36:34 +01:00 |
|
twinaphex
|
4405d08ae4
|
(RGL PS3) Cleanups
|
2013-11-10 03:16:03 +01:00 |
|
twinaphex
|
8ab88a5272
|
(RGL PS3 Cg) Take out unused shared parameters
|
2013-11-08 16:14:23 +01:00 |
|
twinaphex
|
dc7a98f48c
|
(RGL PS3) Group more cases together in switches
|
2013-11-08 15:57:42 +01:00 |
|
twinaphex
|
bbf7335bd3
|
(PS3) header includes for rgl_ps3.cpp
|
2013-11-08 05:22:15 +01:00 |
|
twinaphex
|
da8f8b6d63
|
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
|
2013-11-07 21:44:44 +01:00 |
|
twinaphex
|
ab0d1a2e65
|
(RGL PS3) Slim down headers
|
2013-11-07 19:11:25 +01:00 |
|
twinaphex
|
68fbbbd7f4
|
(PS3) No longer crashes on loading overlays
|
2013-11-07 05:21:09 +01:00 |
|
twinaphex
|
1a7789974c
|
(PS3) Analog revisions - still borked though (tested with Quake)
|
2013-11-06 23:10:12 +01:00 |
|
twinaphex
|
d7e01cdf2a
|
(RGL PS3) Get rid of unused function pointers in function pointier table
|
2013-11-04 00:45:39 +01:00 |
|
twinaphex
|
59c44a7e17
|
(RGL PS3) Use malloc instead of new for buffer
|
2013-11-04 00:00:36 +01:00 |
|
twinaphex
|
124022bd69
|
(PS3) Implement rumble in input driver
|
2013-11-03 20:55:07 +01:00 |
|
twinaphex
|
b8641af4c3
|
(PS3) Expose Sixaxis accelerometer to input driver
|
2013-11-03 20:25:15 +01:00 |
|
twinaphex
|
ae981ab946
|
(PS3) Add preliminary analog stick support
|
2013-11-03 19:39:43 +01:00 |
|
twinaphex
|
c0e02d3957
|
(Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
|
2013-11-03 00:27:58 +01:00 |
|
twinaphex
|
c9dc5e62d2
|
(RGL PS3) Reimplement glpixelStorei
|
2013-11-02 22:46:56 +01:00 |
|
twinaphex
|
3e8166bfa5
|
(Input) Add new function to input driver - get_capabilities
|
2013-11-02 21:16:57 +01:00 |
|
twinaphex
|
c473ffeb39
|
(RGL PS3) Get rid of setMatrixSharedvpindex
|
2013-11-02 17:27:47 +01:00 |
|
twinaphex
|
000b424d75
|
(RGL PS3) We don't use shared parameters for vertex and fragment shader
|
2013-11-02 17:19:18 +01:00 |
|
twinaphex
|
3c17d18904
|
(RGL PS3) Remove default parameter
|
2013-11-02 16:08:38 +01:00 |
|
twinaphex
|
3661fcee20
|
(RGL PS3) Cleanups
|
2013-11-02 15:54:36 +01:00 |
|
twinaphex
|
0a22300570
|
(RGL PS3) Remove fence object namespace
|
2013-11-02 14:57:25 +01:00 |
|
twinaphex
|
bef038e73e
|
(RGL PS3) Optimizations for glBufferSubData
|
2013-11-02 14:44:13 +01:00 |
|
twinaphex
|
ee89f3b711
|
(PS3 RGL) Optimization - don't invalidate vertex cache when doing
glMapBufferTextureReferenceRA/glUnmapBufferTextureReferenceRA
|
2013-11-02 04:05:08 +01:00 |
|
twinaphex
|
1ce7bed027
|
(RGL PS3) GMM allocator optimizations
|
2013-11-02 03:40:41 +01:00 |
|
twinaphex
|
3e914f42b3
|
(RGL PS3) Optimizations
|
2013-11-02 03:03:48 +01:00 |
|
twinaphex
|
0597b6e7c8
|
(PS3) Fixes input - turbo key shenanigans
|
2013-11-02 01:25:25 +01:00 |
|
twinaphex
|
7be9b2df18
|
(RGL PS3) Cleanups
|
2013-11-02 01:13:25 +01:00 |
|
twinaphex
|
484dd5c828
|
(RGL PS3) Cut down on bloat
|
2013-11-02 00:41:52 +01:00 |
|
twinaphex
|
c06871405d
|
(PS3 RGL) Remove bloat
|
2013-11-02 00:28:59 +01:00 |
|
twinaphex
|
a6df31479a
|
(RGL PS3) Cleanup unused stuff
|
2013-11-01 23:12:15 +01:00 |
|
twinaphex
|
727dc76db8
|
(Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
|
2013-11-01 16:33:32 +01:00 |
|
Lioncash
|
83da083a24
|
Fix a memory leak in function rglCgCreateProgramGroupFromFile in rgl_ps3_cg.cpp.
|
2013-10-13 23:19:50 -04:00 |
|
twinaphex
|
bcbb60824c
|
(PS3) Take out some D-pad emulation binds
|
2013-10-07 16:22:41 +02:00 |
|
twinaphex
|
99f387e959
|
(PS3) Cleanup ps3_input.c
|
2013-10-06 20:28:39 +00:00 |
|
twinaphex
|
fd053086ef
|
(RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND
|
2013-10-06 20:01:44 +00:00 |
|
twinaphex
|
abb829283b
|
Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
|
2013-10-05 20:55:37 +00:00 |
|
twinaphex
|
cf3fa07c4a
|
(RARCH_CONSOLE) Reduce code duplication for default input binds
|
2013-10-01 18:38:12 +02:00 |
|
twinaphex
|
a9d4af4f70
|
(PS3/Altivec) Fix some altivec_mem compiler warnings
|
2013-09-27 18:38:20 +02:00 |
|