Commit Graph

326 Commits

Author SHA1 Message Date
Themaister
1fb2d20779 Shut up compiler warning. 2012-11-15 22:29:02 +01:00
Themaister
ed8433bd73 Add gfx_fps_title. 2012-11-15 17:30:31 +01:00
Themaister
4057b054b1 Minor cleanup in set_coords. 2012-11-15 17:17:55 +01:00
twinaphex
9e2ae7c500 (PS3) Fix FPS counter - note to maister - don't change this back
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
Themaister
0e729bcaa0 Style nits. 2012-11-15 09:40:31 +01:00
Themaister
de925367e6 Fixup build for slim build. 2012-11-14 23:11:48 +01:00
Themaister
3e77039a42 Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
Themaister
539d8123ed Merge git://github.com/OV2/RetroArch 2012-11-14 22:07:05 +01:00
Themaister
0cfb166625 Nits. 2012-11-14 22:03:17 +01:00
twinaphex
fdcc5cb569 (XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2
54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Themaister
1681741554 Reinit textures if pixel format changes in GL. 2012-11-10 23:56:04 +01:00
twinaphex
a3c14626a4 (GL) Use macro defines for context functions - will override this for
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Themaister
fbfbf1ed6a Log performance counters at the end. 2012-10-30 23:28:54 +01:00
twinaphex
eb17f80cfa (Android) Don't do FPS reporting - might be more costly than it's worth
for regular usage
2012-10-30 20:17:30 +01:00
twinaphex
aefb3ee3af (GL) Fix build for HAVE_OPENGLES target
(Android) Input - add device ID per joypad
2012-10-28 03:14:50 +01:00
Themaister
1908a81e1c Add RETRO_DEVICE_POINTER.
Implemented only for X11 so far.

Also clears up viewport_size call.
Changed to viewport_info to also grab X/Y info.
2012-10-28 00:38:31 +02:00
Themaister
e53dd431b4 Begin merging D3D9 driver. 2012-10-26 22:18:26 +02:00
Themaister
01569ab8ec Make GLES screenshots clearer. 2012-10-23 08:37:51 +02:00
Themaister
12f1eb926d Add warning when FBO textures are resized. 2012-10-23 08:28:02 +02:00
ToadKing
077317d94e Don't generate FBO textures too large for the platform 2012-10-22 22:03:00 -04:00
ToadKing
409a482dc5 Add viewport screenshot support to GLES 2012-10-22 19:03:57 -04:00
Themaister
f59cb836d4 Fix warning. 2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994 (PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a2839001f7 Fix warning. 2012-10-21 12:20:53 +02:00
Themaister
2145d1c4e2 Use RGB565 in VC context. 2012-10-20 21:55:58 +01:00
Themaister
cc4e41dafb Merge branch 'master' into rgb565
Conflicts:
	gfx/gl.c
2012-10-20 11:31:38 +02:00
Themaister
dd21ae58d7 Don't initialize globals to NULL. 2012-10-20 10:58:02 +02:00
Toad King
c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
twinaphex
6bf7c3cb06 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
Themaister
b00194e52f Drop calling glClearColor. 2012-10-17 21:28:21 +02:00
twinaphex
6856a6651e (RGL) Ifndef glClearColor (if default clear color is always black, then
we should remove this)
2012-10-17 19:43:17 +02:00
Themaister
6d3c12b9bd Use HAVE_GLSL instead of HAVE_XML.
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
be1abb6f38 (Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex
9a38d021c2 Rename confusing 'driver' member to 'ctx_driver' in gl struct 2012-10-09 17:47:48 +02:00
Themaister
74e4ae7286 Fix CXX_BUILD. 2012-10-04 09:09:04 +02:00
Themaister
8dd51016dc Make sure LOAD_GL_SYM doesn't get double define. 2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3 Use glMapBuffer to copy data to texref bufs. 2012-10-02 22:18:53 +02:00
Themaister
5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72 Add logging code to gl_copy_frame. 2012-10-01 23:59:11 +02:00
twinaphex
666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
Themaister
043bcfd1de Minor refactor. gl_set_shader_viewport(). 2012-09-30 19:55:33 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
Themaister
9a07e23ecb Simplify GLES ifdef. 2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9 (PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00