twinaphex
41349621cf
Add extra param to runloop_get_status
2017-01-25 16:57:22 +01:00
twinaphex
631ee03df4
Expand video_driver_get_status
2017-01-25 04:42:19 +01:00
twinaphex
a151c24117
Create video_driver_get_status
2017-01-25 04:39:21 +01:00
twinaphex
be617c530b
Expand input_keys_pressed
2017-01-25 04:31:55 +01:00
twinaphex
be81a73666
Grab input_driver_is_nonblock_state only once
2017-01-25 04:26:40 +01:00
twinaphex
e626008f91
state_manager_check_rewind - cleanup
2017-01-25 02:53:58 +01:00
twinaphex
ab8680c339
Get rid of runloop_ctl call in state_manager.c
2017-01-23 14:44:32 +01:00
twinaphex
9b1c0abf5e
Create runloop_msg_queue_pull
2017-01-23 13:56:05 +01:00
twinaphex
b36f823d73
Remove unused RUNLOOP_CTL_IS_SLOWMOTION
2017-01-23 02:49:00 +01:00
twinaphex
0d5b3b9273
Create menu_driver_is_alive
2017-01-23 00:37:52 +01:00
twinaphex
a104c73738
Go back to this
2017-01-22 23:19:35 +01:00
twinaphex
73e621ad32
Do only one call to RARCH_MENU_CTL_IS_ALIVE
2017-01-22 17:25:32 +01:00
twinaphex
985c6a4ed2
Create menu_driver_render
2017-01-22 17:19:10 +01:00
twinaphex
b04056db11
Create bsv_movie_set_frame_start/bsv_movie_set_frame_end
2017-01-22 16:59:55 +01:00
twinaphex
a1594615f0
Create runloop_get_status
2017-01-22 16:22:20 +01:00
twinaphex
768ce0854c
Make driver_set_nonblock_state a public function
2017-01-22 12:47:17 +01:00
twinaphex
6a5ce0fce9
Turn runloop_netplay_pause into macro
2017-01-22 01:58:08 +01:00
twinaphex
913a5ba5ba
(runloop.c) Get rid of some runloop_ctl calls
2017-01-22 01:55:19 +01:00
Brad Parker
a220815b40
fix race condition in frame count with video_threaded on
2017-01-17 18:42:58 -05:00
twinaphex
0c814f767c
Remove configuration.h header dependencies
2017-01-17 19:39:12 +01:00
twinaphex
ef974086aa
Split up menu OSK code to separate file - menu/widgets/menu_osk.c
2017-01-12 11:31:24 +01:00
twinaphex
c1932ff8ff
Cleanups
2017-01-11 13:18:24 +01:00
twinaphex
5875562dce
Minor cleanup
2017-01-11 13:14:44 +01:00
twinaphex
640d7e69f3
Make menu toggle binds work again - still latching issues
...
but same as before so no regression
2017-01-11 11:48:26 +01:00
twinaphex
da03e81454
(runloop.c) Cleanups
2017-01-05 08:16:58 +01:00
twinaphex
b2608d8cf6
Reduce ifdefs
2017-01-05 08:14:56 +01:00
twinaphex
b13d069578
- Silence Coverity warning in platform_linux.c
...
- Don't do settings lookup when calling runloop_msg_queue_push
2017-01-03 18:47:34 +01:00
twinaphex
faf939856b
Rewrite task_queue.c - get rid of messy internal Rarch code
2017-01-03 18:27:09 +01:00
Alcaro
f62ad35238
Shut up some warnings
2017-01-02 02:16:29 +01:00
twinaphex
dd8cae38ad
Simplify RUNLOOP_CTL_MESSAGE_QUEUE_PULL
2016-12-23 00:00:40 +01:00
twinaphex
77e5cdbfde
Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push"
...
This reverts commit ad7386913c
.
2016-12-22 23:36:11 +01:00
twinaphex
0d8f7b64f5
Remove some RUNLOOP_CTL actions
2016-12-22 19:21:42 +01:00
twinaphex
ad7386913c
Rename runloop_msg_queue_push to video_driver_msg_queue_push
...
and move code to video_driver.c
2016-12-22 13:15:02 +01:00
Gregor Richards
45d732a014
New sync system
...
The idea:
* Use a fixed number of delay_frames (eventually to be fixed at 120,
currently still uses the config variable, 0 will still be an option)
* Determine how long it takes to simulate a frame.
* Stall only if resimulating the intervening frames would be
sufficiently annoying (currently fixed at three frames worth of
time)
Because clients always try to catch up, the actual frame delay works out
automatically to be minimally zero and maximally the latency. If one
client is underpowered but the other is fine, the powerful one will
automatically take up the slack. Seems like the most reasonable system.
2016-12-18 19:28:43 -05:00
Gregor Richards
bade067d9a
Support for catching up if the netplay peer is ahead of us.
2016-12-18 19:28:43 -05:00
Gregor Richards
262d77546b
Adding game/watch key
...
Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00
twinaphex
b087a7441a
Fix game focus toggle
2016-12-11 03:52:08 +01:00
twinaphex
9957099bf0
Add 'unified menu controls' setting
2016-12-11 01:29:53 +01:00
twinaphex
584e93be4f
Cleanup runloop.h header
2016-12-10 07:21:34 +01:00
twinaphex
4971fc53b5
Delete unused runloop_msg_queue_pull
2016-12-07 08:27:06 +01:00
twinaphex
d04309fc05
Buildfix
2016-12-07 06:16:12 +01:00
twinaphex
31a7f64f2c
Cleanups
2016-12-07 05:41:08 +01:00
twinaphex
f6dcfd21cf
(MSVC) MSVC build fixes
2016-12-07 05:39:27 +01:00
twinaphex
e3620278a8
Add HAVE_MENU ifdefs for menu code
2016-12-07 03:16:34 +01:00
twinaphex
4b1c24adf9
- Move input flushing hack to input_keys_pressed functions
...
- Move menu binding state hack to menu_input_keys_pressed
2016-12-06 20:50:29 +01:00
twinaphex
77df0ef3ae
Rebase input_key_pressed/input_menu_keys_pressed
2016-12-06 18:12:35 +01:00
twinaphex
44324ec62f
(runloop.c) Cleanups
2016-12-06 18:05:59 +01:00
twinaphex
b3aef50dff
Move update_firmware_status to tasks/task_content.c
2016-12-06 08:28:26 +01:00
twinaphex
a4e1be2cdb
Simplify runloop_iterate
2016-12-06 08:22:52 +01:00
Twinaphex
3a399340e3
Merge pull request #4169 from AdrianoML/kbmquake
...
Changes to make keyboard and mouse games more playable
2016-12-06 07:21:20 +01:00