471 Commits

Author SHA1 Message Date
twinaphex
345a9c77e8 (Filebrowser) Don't expose filebrowser_get_current_path function 2013-04-12 10:33:55 +02:00
twinaphex
54ec513e7e (Filebrowser) Cleanup to directory_parse 2013-04-12 10:07:47 +02:00
twinaphex
8d8abcbdc5 (RMenu XUI) Move to new filebrowser dir popping logic 2013-04-12 09:58:16 +02:00
twinaphex
4e188a0e00 (Wii/RGUI) Take out QUIT_KEY button combo shortcuts - current
RGUI works such that it goes directly into the ingame menu
after pressing menu toggle and you can quit from there.
2013-04-12 09:28:12 +02:00
Themaister
97095852f0 Should fix Wii and shader manager. 2013-04-12 09:08:07 +02:00
ToadKing
ded105746c fix RGUI file browser 2013-04-11 21:00:13 -04:00
twinaphex
e75ed86fde (Filebrowser) Cleanups 2013-04-12 00:27:00 +02:00
twinaphex
459a371982 (RMenu) Slimmer filebrowser dir popping 2013-04-12 00:16:23 +02:00
twinaphex
9d53311e33 (Filebrowser) Get rid of unnecessary filebrowser_init 2013-04-11 23:00:01 +02:00
twinaphex
63020f42d7 (Android) Some leftover Android garbage that was never expanded upon - scrub 2013-04-11 17:31:46 +02:00
twinaphex
30e190bdae Remove superfluous wcstombs / mbstowcs wrappers 2013-04-11 17:18:23 +02:00
twinaphex
74edbf7339 (RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
removed
2013-04-11 16:38:41 +02:00
Themaister
91c8fea8e9 Fix crash in shader browser. 2013-04-11 16:15:09 +02:00
Themaister
aebb2cb52e Add initial GLSL loading in RGUI. 2013-04-11 16:15:09 +02:00
twinaphex
a49fe27d21 (GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW 2013-04-11 16:10:09 +02:00
twinaphex
7bb9f0d288 (RMenu) No longer rely on MODE_MENU_DRAW 2013-04-11 15:29:43 +02:00
twinaphex
ea969282f4 (XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c 2013-04-11 15:05:42 +02:00
twinaphex
0f60833cac (RMenu) Do video rendering in RMenu after input - same as RGUI - will also
avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
8c777110f7 (RMenu) Run glClear or equivalent function at start of driver_frame function
so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a Get rid of set_blend callback - the rgui draw texture function is
now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
CatalystG
a54c377e6f (BlackBerry) Fix BB10 this time. Previous change didn't work on both. 2013-04-10 21:25:38 -04:00
CatalystG
fdcc6e2087 (BlackBerry) Fix PlayBook crash after selecting a game from RGUI 2013-04-10 20:27:49 -04:00
Themaister
acd3b481be Let RGUI CGP be used across driver reinit. 2013-04-10 21:04:28 +02:00
twinaphex
2c29884d7d (RMenu) Don't break menu stack when shortcut exiting from screenshot mode 2013-04-10 19:12:25 +02:00
twinaphex
37b90574ac (PS3 RMenu) Fullblown shader manager support - still unsure whether
I'm setting FBO values right though - maister - please code review
the FBO scaling incrementing/decrementing logic
2013-04-10 15:57:36 +02:00
twinaphex
adbfa4af90 (RMenu) Get rid of checks for main_is_init (for load/save CGP) 2013-04-10 13:24:56 +02:00
twinaphex
872c0a8133 (RMenu XDK1) Build fix 2013-04-10 13:24:27 +02:00
twinaphex
ad31643b51 (PS3 RMenu) Add initial options to Shader Manager - Load CGP function
works
2013-04-10 13:17:01 +02:00
twinaphex
c52530d03e (RMenu) Stub Shader Manager menu in - now to fill it in 2013-04-10 11:20:28 +02:00
twinaphex
4c0da898ae (RMenu) Simplify some more lengthy strings that won't fit on 640x480
screen
2013-04-10 10:20:27 +02:00
twinaphex
65bc6850d5 (RMenu) shorter descriptions so that they fit on Xbox 1 resolution 2013-04-10 10:15:03 +02:00
twinaphex
a871b6da54 (XDK) Remove texture_image_free - will have to manually do freeing
memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex
de31ccef3e Revert "(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well"
This reverts commit 4fa02a1952b682b0fa3424cb42f577328703867a.
2013-04-10 09:57:13 +02:00
twinaphex
4fa02a1952 (XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well 2013-04-10 09:49:04 +02:00
twinaphex
c0f9c0dc6f (RMenu) Get casts working for C99 as well - argh 2013-04-10 09:48:56 +02:00
twinaphex
9cabedca58 (RMenu) C++98 compatibility casts 2013-04-10 09:46:52 +02:00
twinaphex
5f24e5daf4 (RMenu) Put menu_texture and menu_panel textures on heap - free
them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex
22ce22ca14 (360) Take out obsolete resampler type option 2013-04-10 07:55:59 +02:00
twinaphex
87d0843b13 (360) RMenu XUI now goes through the same RGUI functions for
rendering
2013-04-10 07:47:11 +02:00
twinaphex
9d6f4590e8 (RMenu XDK1) Updated RMenu for Xbox 1 to use new
RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex
d313e9b8f9 (PS3 RMenu) RMenu now renders background texture the same way
as RGUI
2013-04-10 06:22:37 +02:00
twinaphex
7cf75e5eb4 SETTING_EMU_SKIN action was mistakenly inside a HAVE_SHADER_MANAGER
ifdef
2013-04-10 04:57:49 +02:00
twinaphex
af5dcd106a (XDK1 RMenu) Show panel again even in low RAM mode 2013-04-10 04:54:22 +02:00
twinaphex
80390d8143 (XDK1 RMenu) Build fixes 2013-04-10 04:51:36 +02:00
twinaphex
43c9195a77 Get rid of rarch_position_t structure and move RMenu texture to
rmenu.c instead of somewhere in g_extern global
2013-04-10 04:26:18 +02:00
twinaphex
7728e80e0f (RMenu) Get rid of messy set_default_pos functions 2013-04-10 01:34:40 +02:00
twinaphex
6a87900f1a (RMenu) Use HAVE_SHADER_MANAGER define for RMenu now as well 2013-04-10 00:47:14 +02:00
Themaister
37a276af9b Load RGUI CGP on startup. 2013-04-09 21:48:03 +02:00
Themaister
d2f9eb300b Clarify error message. 2013-04-09 21:41:38 +02:00
Themaister
a8f2317400 Can apply shaders in RGUI.
Kinda hoky, but basics seem to be down now.
2013-04-09 21:39:02 +02:00