twinaphex
|
0a15a17d44
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
|
Themaister
|
e5abd138ea
|
More fixes to core context.
|
2013-08-11 00:53:46 +02:00 |
|
Themaister
|
6dd7ea935e
|
Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
|
2013-04-20 15:46:50 +02:00 |
|
twinaphex
|
142c3b8892
|
(GLSL) Same deal here - go through backend interface for functions
and drop public scope for functions
|
2013-04-12 22:07:17 +02:00 |
|
Themaister
|
e649db253c
|
Reintroduce CGP refactor.
Fix several issues that caused crashes.
|
2013-04-06 12:00:10 +02:00 |
|
twinaphex
|
0340f2043c
|
Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c .
|
2013-04-06 04:37:17 +02:00 |
|
Themaister
|
211e17250c
|
Major refactor to CGP parsing.
Adds saving functionality for CGPs.
|
2013-04-01 15:34:02 +02:00 |
|
twinaphex
|
085a90d018
|
Get rid of RARCH_GPU_PERFORMANCE_MODE
|
2013-01-04 21:32:22 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
twinaphex
|
707bcd483f
|
(Android) Some patches for RMenu compatibility
|
2012-12-14 01:29:01 +01:00 |
|
Themaister
|
3e77039a42
|
Rewrite how gl.c interfaces with shader backends.
|
2012-11-14 22:51:08 +01:00 |
|
Themaister
|
d0e220bbf1
|
Refactor all GL context handling code.
|
2012-09-25 01:37:23 +02:00 |
|
Themaister
|
4c99652a60
|
Rework attribute and MVP passing in GL.
|
2012-09-11 23:32:00 +02:00 |
|
Themaister
|
a283a54bee
|
Use calculated MVP directly in shader params.
|
2012-08-09 23:21:59 +02:00 |
|
Themaister
|
ce740f8948
|
More fixups.
|
2012-04-21 23:31:57 +02:00 |
|
Themaister
|
aab8fb6151
|
ssnes_* => rarch_*.
|
2012-04-21 23:25:32 +02:00 |
|
Themaister
|
9ab51ad23a
|
SSNES => RetroArch.
|
2012-04-21 23:17:43 +02:00 |
|
Themaister
|
e3a71a8c5b
|
Fixup headers.
|
2012-04-09 22:05:26 +02:00 |
|
Themaister
|
62c96ea937
|
Change license header.
|
2012-04-09 22:03:57 +02:00 |
|
Themaister
|
9698cd7dbd
|
Change headers.
|
2012-04-09 22:03:57 +02:00 |
|
Themaister
|
b4248038fb
|
Update license headers.
|
2012-01-08 01:12:05 +01:00 |
|
Themaister
|
d5fca50a2f
|
Can build for C++.
|
2011-12-24 15:26:01 +01:00 |
|
Themaister
|
508cfdbda7
|
Start implementing access to previous texture.
|
2011-07-03 15:39:35 +02:00 |
|
Themaister
|
eebe0ae5d0
|
Getting there ... But passN textures aren't set properly ;x
|
2011-05-23 19:57:52 +02:00 |
|
Themaister
|
f9c5c7c8a5
|
Path to check initial texture with GLSL.
|
2011-05-23 17:43:29 +02:00 |
|
Themaister
|
59c6de69b0
|
Frame counter for shaders. Not in spec currently.
|
2011-05-11 13:24:59 +02:00 |
|
Themaister
|
3fa037daee
|
Fix minor issues.
|
2011-03-16 21:48:44 +01:00 |
|
Themaister
|
e2daab9ce9
|
Fetch some scale values (this is not in the standard (yet!))
|
2011-03-14 22:51:03 +01:00 |
|
Themaister
|
ef19ea7a85
|
Add fbo structures, ready to implement. :v
|
2011-03-14 22:09:35 +01:00 |
|
Themaister
|
01cf24f15f
|
Add filter attributes.
|
2011-03-14 21:28:30 +01:00 |
|
Themaister
|
8b241c3deb
|
Preparation for new XML shader specs.
|
2011-03-12 15:30:57 +01:00 |
|
Themaister
|
b541c27226
|
FBO seems to work! :D
|
2011-03-06 19:56:35 +01:00 |
|
Themaister
|
2267c7d048
|
Update licensing headers.
|
2011-01-23 20:29:28 +01:00 |
|
Themaister
|
0c10f10edd
|
Add shaders in the mix. Can disable/enable shaders on the fly.
|
2011-01-23 00:49:09 +01:00 |
|
Themaister
|
c7e6e73bcb
|
Fix a blooper in headers.
|
2011-01-17 20:54:58 +01:00 |
|
Themaister
|
42e7ac70d4
|
Add XML shader code support. :)
|
2011-01-05 19:07:12 +01:00 |
|