304 Commits

Author SHA1 Message Date
ToadKing
409a482dc5 Add viewport screenshot support to GLES 2012-10-22 19:03:57 -04:00
Themaister
f59cb836d4 Fix warning. 2012-10-22 09:24:33 +02:00
twinaphex
9bc0f382ab (PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994 (PS3) 16bit textures work correctly now - the 'blending' done
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a2839001f7 Fix warning. 2012-10-21 12:20:53 +02:00
Themaister
2145d1c4e2 Use RGB565 in VC context. 2012-10-20 21:55:58 +01:00
Themaister
cc4e41dafb Merge branch 'master' into rgb565
Conflicts:
	gfx/gl.c
2012-10-20 11:31:38 +02:00
Themaister
dd21ae58d7 Don't initialize globals to NULL. 2012-10-20 10:58:02 +02:00
Toad King
c7dad59402 Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Themaister
93078889cc Begin reworking RGB565 as default pixel format. 2012-10-20 01:12:02 +02:00
twinaphex
6bf7c3cb06 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
Themaister
b00194e52f Drop calling glClearColor. 2012-10-17 21:28:21 +02:00
twinaphex
6856a6651e (RGL) Ifndef glClearColor (if default clear color is always black, then
we should remove this)
2012-10-17 19:43:17 +02:00
Themaister
6d3c12b9bd Use HAVE_GLSL instead of HAVE_XML.
Replace where it makes sense.
2012-10-16 19:43:05 +02:00
twinaphex
be1abb6f38 (Android) Runs now - note - we might want to refactor HAVE_XML ifdefs
to HAVE_GLSL since I currently don't have HAVE_XML defined for
Android NDK
2012-10-16 15:38:25 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex
9a38d021c2 Rename confusing 'driver' member to 'ctx_driver' in gl struct 2012-10-09 17:47:48 +02:00
Themaister
74e4ae7286 Fix CXX_BUILD. 2012-10-04 09:09:04 +02:00
Themaister
8dd51016dc Make sure LOAD_GL_SYM doesn't get double define. 2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3 Use glMapBuffer to copy data to texref bufs. 2012-10-02 22:18:53 +02:00
Themaister
5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72 Add logging code to gl_copy_frame. 2012-10-01 23:59:11 +02:00
twinaphex
666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
Themaister
043bcfd1de Minor refactor. gl_set_shader_viewport(). 2012-09-30 19:55:33 +02:00
twinaphex
71443385e9 (PS3/XDK - Context) Some refactorings 2012-09-30 17:51:48 +02:00
Themaister
9a07e23ecb Simplify GLES ifdef. 2012-09-30 10:33:15 +02:00
twinaphex
e4399884d9 (PS3) Needs ifndef around querying of BGRA888 - PSGL only has GL_BGRA
defined and not GL_BGRA888_EXT
2012-09-30 04:47:35 +02:00
Themaister
5688f939a7 Use GL_BGRA_EXT on GLES. 2012-09-29 20:06:48 +02:00
Themaister
c655c1d4e5 Big refactor of joypad input. 2012-09-28 23:06:16 +02:00
Themaister
2674a67cdd Abstract away aspect ratio handling. 2012-09-25 13:51:44 +02:00
Toad King
58a2ff9594 leave a note for the future ;) 2012-09-25 00:42:03 -04:00
TwinAphex51224
e42f515e11 (PS3) Works on PS3 again 2012-09-25 03:49:51 +02:00
Toad King
eee9468900 fix GLES for VideoCore 2012-09-24 21:25:31 -04:00
Themaister
d0e220bbf1 Refactor all GL context handling code. 2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7 Don't use projection abstraction in GL.
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
9297f028a4 ifdef out extension logging. 2012-09-23 11:54:51 +02:00
Themaister
102d30473e Shader directory looks for Cg/Cgp shaders. 2012-09-21 21:20:30 +02:00
Themaister
dc385ad0c5 Fix ifdefs for eglBindAPI in gl.c.
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King
012c7def7b big Raspberry Pi-related changes
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
de2f5ba4ba Add experimental KMS/GLES framebuffer driver. 2012-09-16 21:41:09 +02:00
Themaister
6d2c0cdb17 Only allow keyboard input when in focus int x_input. 2012-09-16 01:27:32 +02:00
Themaister
759a4c811d Use GL_LUMINANCE_ALPHA for fonts. 2012-09-15 23:15:19 +02:00
Themaister
b9f605cc9d Fall back to default shader in GLES2. 2012-09-15 15:37:08 +02:00
Themaister
ff60bcb5e5 Add experimental X/EGL support. 2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66 Ifdef out CLAMP_TO_BORDER on Android specifically. 2012-09-15 11:43:47 +02:00
Themaister
5a4c51a5cb Drop redundant branching in GL.
Pointers are always set.
2012-09-14 21:35:32 +02:00
Twinaphex
cfcd80328a (PSL1GHT) Avoid warnings in gl.c 2012-09-14 04:53:55 +02:00
Themaister
46cde06f55 Just use straight GL_TRIANGLE_STRIP. 2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53 (PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00