twinaphex
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ce98a4dd19
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Get rid of now unused input_driver_key_pressed
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2016-10-29 04:57:28 +02:00 |
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aliaspider
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a4d745a471
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preliminary port to the wiiu platform
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2016-10-27 01:34:10 +01:00 |
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twinaphex
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51b0e61712
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Cleanups
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2016-09-11 16:24:02 +02:00 |
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twinaphex
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c8d5381779
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header include cleanups
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2016-09-01 05:48:20 +02:00 |
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twinaphex
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347a18cb30
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Update input headers
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2016-01-10 04:33:01 +01:00 |
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Alcaro
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7b66b65823
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Add some error messages if the null drivers are used.
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2015-11-23 19:42:46 +01:00 |
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Twinaphex
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57e8cfe1f9
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Totally reimplemented MFi support
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2015-11-16 02:39:38 +01:00 |
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twinaphex
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22f85b11df
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Don't need this anymore
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2015-11-07 20:59:12 +01:00 |
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twinaphex
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1a20e19c51
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We will now be able to know from which input device type the input
event comes from - i.e. keyboard or gamepad
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2015-10-22 19:17:47 +02:00 |
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twinaphex
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450c665619
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Create meta_key_pressed
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2015-07-17 03:31:51 +02:00 |
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twinaphex
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0e046c2fbb
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Create input_driver_keyboard_mapping_is_blocked/input_driver_keyboard_mapping_set_block
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2015-06-19 03:45:23 +02:00 |
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twinaphex
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3a7263020a
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Add grab_stdin function pointer to input driver - avoids threading
segfault at exit with linuxraw input driver to do with driver->stdin_claimed
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2015-05-19 19:33:58 +02:00 |
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twinaphex
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30a0e99972
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(Input) Implement function pointers 'set_rumble' and 'grab_mouse'
always to prevent conditional checks
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2015-03-24 07:51:50 +01:00 |
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twinaphex
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76ad6cc344
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Move input drivers to input/drivers
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2015-01-12 06:16:52 +01:00 |
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