14 Commits

Author SHA1 Message Date
twinaphex
ce98a4dd19 Get rid of now unused input_driver_key_pressed 2016-10-29 04:57:28 +02:00
aliaspider
a4d745a471 preliminary port to the wiiu platform 2016-10-27 01:34:10 +01:00
twinaphex
51b0e61712 Cleanups 2016-09-11 16:24:02 +02:00
twinaphex
c8d5381779 header include cleanups 2016-09-01 05:48:20 +02:00
twinaphex
347a18cb30 Update input headers 2016-01-10 04:33:01 +01:00
Alcaro
7b66b65823 Add some error messages if the null drivers are used. 2015-11-23 19:42:46 +01:00
Twinaphex
57e8cfe1f9 Totally reimplemented MFi support 2015-11-16 02:39:38 +01:00
twinaphex
22f85b11df Don't need this anymore 2015-11-07 20:59:12 +01:00
twinaphex
1a20e19c51 We will now be able to know from which input device type the input
event comes from - i.e. keyboard or gamepad
2015-10-22 19:17:47 +02:00
twinaphex
450c665619 Create meta_key_pressed 2015-07-17 03:31:51 +02:00
twinaphex
0e046c2fbb Create input_driver_keyboard_mapping_is_blocked/input_driver_keyboard_mapping_set_block 2015-06-19 03:45:23 +02:00
twinaphex
3a7263020a Add grab_stdin function pointer to input driver - avoids threading
segfault at exit with linuxraw input driver to do with driver->stdin_claimed
2015-05-19 19:33:58 +02:00
twinaphex
30a0e99972 (Input) Implement function pointers 'set_rumble' and 'grab_mouse'
always to prevent conditional checks
2015-03-24 07:51:50 +01:00
twinaphex
76ad6cc344 Move input drivers to input/drivers 2015-01-12 06:16:52 +01:00