twinaphex
|
5172168143
|
(HLSL Xbox 360) Take out second_pass_shader/fbo
|
2013-04-05 23:51:33 +02:00 |
|
twinaphex
|
2a05f3568a
|
(360) Will no longer crash if it tries to load a shader at
startup that it can't compile - default to stock as fallback
|
2013-01-22 16:00:34 +01:00 |
|
twinaphex
|
304f9d27a4
|
(360) Add more HLSL error logging
|
2013-01-22 14:00:34 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
twinaphex
|
c7f8535ecf
|
(360) Shows amount of shaders that were loaded at init
|
2012-10-01 02:45:29 +02:00 |
|
TwinAphex51224
|
70dbebcb5e
|
(360) Clean up font code + remove some Win32-isms
|
2012-05-28 14:05:28 +02:00 |
|
TwinAphex51224
|
11a03290ce
|
(360) Got rid of crashes while repeatedly loading HLSL shaders -
apparently HLSL needs no memory management? (see comment for
source)
|
2012-05-24 09:39:03 +02:00 |
|
TwinAphex51224
|
cef6dcec66
|
(360) Small fix - (preliminary) FBO mode seems to work
|
2012-05-23 23:36:42 +02:00 |
|
Themaister
|
45566c3663
|
Set identity matrices by default in HLSL.
|
2012-05-23 23:27:09 +02:00 |
|
TwinAphex51224
|
9cd3db85aa
|
(360) Very rough shader selection in Settings menu - second pass doesn't work yet - blank screen - some memory leaks when loading a lot of shaders one after another
|
2012-05-21 18:02:59 +02:00 |
|
TwinAphex51224
|
8e4d2f6feb
|
(360) FBO/render target changes
|
2012-05-07 05:35:10 +02:00 |
|
Themaister
|
549a6c1349
|
Condom code. Playing it safe.
|
2012-05-06 23:40:29 +02:00 |
|
TwinAphex51224
|
3af750de3a
|
(360) HLSL shader code expanded
|
2012-05-06 21:57:01 +02:00 |
|
Themaister
|
ce740f8948
|
More fixups.
|
2012-04-21 23:31:57 +02:00 |
|
Themaister
|
aab8fb6151
|
ssnes_* => rarch_*.
|
2012-04-21 23:25:32 +02:00 |
|
Themaister
|
9ab51ad23a
|
SSNES => RetroArch.
|
2012-04-21 23:17:43 +02:00 |
|
TwinAphex51224
|
8e950ba5be
|
(360) Convert texture first to some color format suitable for
GPU/sampling - this fixes most of the problems with the shaders
such as Lanzcos, Bead and Blinky.
|
2012-04-18 05:01:17 +02:00 |
|
TwinAphex51224
|
1f10d2d18a
|
(360) Changes to shader_hlsl.c
|
2012-04-18 02:57:46 +02:00 |
|
TwinAphex51224
|
9bd2a4256b
|
(360) Move to ps_3_0/vs_3_0
|
2012-04-17 21:27:47 +02:00 |
|
TwinAphex51224
|
ce7275393e
|
(360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
|
2012-04-17 05:23:54 +02:00 |
|
TwinAphex51224
|
6c5285c792
|
(360) Rewrite of xdk360_video.cpp and shader_hlsl.c - use
portable class-based function invocations
|
2012-04-17 05:12:47 +02:00 |
|
Themaister
|
dcbd252c38
|
Style nits.
|
2012-04-16 18:11:20 +02:00 |
|
TwinAphex51224
|
a8af68217f
|
(360) Frame count in shaders works now
|
2012-04-16 04:22:16 +02:00 |
|
TwinAphex51224
|
6a942e046a
|
(360) Flesh out hlsl_set_params
|
2012-04-15 20:02:51 +02:00 |
|
TwinAphex51224
|
1cdaa652a9
|
(360) Attempt to fix memory leaks - still broken
|
2012-04-15 18:13:24 +02:00 |
|
TwinAphex51224
|
17aa782223
|
(360) MVP now gets fetched from constant table too - stock.cg
now requires zero changes from Cg file
|
2012-04-15 17:51:01 +02:00 |
|
TwinAphex51224
|
f9ef9cd1f4
|
(HLSL) Implement set_program_attributes
|
2012-04-15 16:34:09 +02:00 |
|
TwinAphex51224
|
dee9b69661
|
(HLSL) Implement constant table for HLSL
|
2012-04-14 22:44:46 +02:00 |
|
TwinAphex51224
|
2a8ea913c0
|
(HLSL) small cleanups
|
2012-04-14 22:19:39 +02:00 |
|
TwinAphex51224
|
f4f2ff386a
|
(HLSL) D3D device ptr for shader_hlsl.c
|
2012-04-14 22:05:56 +02:00 |
|
TwinAphex51224
|
a50a9a6ba1
|
(360) 360 port works with skeleton HLSL driver now
|
2012-04-14 21:45:43 +02:00 |
|
Twinaphex
|
6f56942d44
|
(HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360)
|
2012-04-14 20:33:56 +02:00 |
|