twinaphex
|
66e7606b25
|
HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
|
2013-03-09 17:42:19 +01:00 |
|
twinaphex
|
34515fd7f5
|
(RARCH_CONSOLE) Integrate rarch-console_video into gfx_common
|
2013-03-09 03:20:59 +01:00 |
|
twinaphex
|
0b7baf9f9c
|
(PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
|
2013-03-07 21:58:38 +01:00 |
|
ToadKing
|
809ae0ab06
|
get messages working again on android
|
2013-03-06 12:19:56 -05:00 |
|
twinaphex
|
5c16cff2e7
|
Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
android/native/jni/input_android.c
|
2013-03-04 17:00:43 +01:00 |
|
ToadKing
|
a4b33a9a95
|
get touch navigation working
fix colors for GL
make seperate option list for non-consoles
|
2013-03-03 15:45:29 -05:00 |
|
Themaister
|
07b9598be4
|
Set texture filtering for RGUI texture.
|
2013-03-02 17:46:36 +01:00 |
|
twinaphex
|
b3d971f490
|
(PS3) Clean up unneeded code in gl_copy_frame
|
2013-03-02 14:35:27 +01:00 |
|
twinaphex
|
eb4fe88d96
|
(PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
|
2013-03-02 14:29:22 +01:00 |
|
ToadKing
|
6778267016
|
change some logs around
detect menu key from any "controller"
|
2013-02-28 11:04:11 -05:00 |
|
ToadKing
|
83878b05e7
|
commit makefile changes
|
2013-02-28 10:20:29 -05:00 |
|
ToadKing
|
d28cb94717
|
start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
|
2013-02-27 20:20:29 -05:00 |
|
Themaister
|
eb0476ffab
|
Add configurable GL context.
|
2013-02-23 14:50:18 +01:00 |
|
Themaister
|
a4bfc2d47a
|
Merge branch 'master' into thread_video
|
2013-02-17 01:36:04 +01:00 |
|
Themaister
|
20af7b858a
|
Update filters on shader reload.
|
2013-02-17 01:35:19 +01:00 |
|
Themaister
|
843d079002
|
Begin adding threaded video driver wrapper.
|
2013-02-16 02:48:08 +01:00 |
|
twinaphex
|
7713754d26
|
(PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
|
2013-02-10 23:33:27 +01:00 |
|
Themaister
|
f74467c81b
|
Set alpha default more explicitly.
|
2013-01-29 21:53:03 +01:00 |
|
Themaister
|
eb979732b4
|
Add alpha modulation to overlays.
|
2013-01-29 21:51:15 +01:00 |
|
Themaister
|
61707d2783
|
Add integer scale options.
|
2013-01-29 19:28:33 +01:00 |
|
Themaister
|
e92441f5b8
|
Check aspect lower than 1.
|
2013-01-25 00:20:55 +01:00 |
|
ToadKing
|
47e950e9d8
|
(Android) detect portrait orientation by aspect ratio
|
2013-01-24 18:17:25 -05:00 |
|
Themaister
|
947e49fbe2
|
Avoid ugly android viewport hack.
|
2013-01-24 07:31:02 +01:00 |
|
ToadKing
|
1c4f52ce47
|
(Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
|
2013-01-23 17:05:48 -05:00 |
|
twinaphex
|
04cacb5e30
|
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
|
2013-01-12 03:13:03 +01:00 |
|
twinaphex
|
cc43b84ff2
|
(RARCH_CONSOLE) Refactor more state variables
|
2013-01-11 19:44:34 +01:00 |
|
Themaister
|
312980ee30
|
Add support for full-screen overlays.
|
2013-01-11 16:23:04 +01:00 |
|
twinaphex
|
ca3be92255
|
(RARCH_CONSOLE) Refactor msg_fps variable
|
2013-01-11 06:56:05 +01:00 |
|
twinaphex
|
5bf022fd99
|
(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
|
2013-01-11 06:32:35 +01:00 |
|
twinaphex
|
3c8bb7333e
|
(RMenu) Refactor g_extern.draw_menu
|
2013-01-10 19:43:00 +01:00 |
|
Themaister
|
d9ee3e54ec
|
Fix segfault when set_shader() fails.
|
2013-01-08 04:36:39 +01:00 |
|
Themaister
|
551a464978
|
Rework index parameter to set_shader().
|
2013-01-08 04:08:15 +01:00 |
|
twinaphex
|
1c39f6f630
|
(GLSL) Fixes PC build - added TODO note
|
2013-01-07 23:33:54 +01:00 |
|
twinaphex
|
0120b1e18e
|
Rename bSNES XML shaders to GLSL XML shader in comments
|
2013-01-07 17:07:21 +01:00 |
|
twinaphex
|
b56b645366
|
Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
|
2013-01-07 17:03:10 +01:00 |
|
twinaphex
|
3a5d056b95
|
Expand functionality of set_shader callback function
|
2013-01-07 16:46:26 +01:00 |
|
twinaphex
|
a6f89670c9
|
(PS3) No longer needlessly loads RMenu background image three
times in a row
|
2013-01-06 07:03:17 +01:00 |
|
Themaister
|
bccfd9f013
|
Only init font rendering in GL if enabled.
|
2013-01-05 23:58:28 +01:00 |
|
twinaphex
|
caa0cebbbb
|
(GL) Cleanups
|
2013-01-05 09:06:17 +01:00 |
|
Themaister
|
3f8bfa1484
|
Enable FBO support for Android.
GLES2 supports FBOs natively.
|
2013-01-04 20:54:33 +01:00 |
|
twinaphex
|
d6dca4c3d0
|
(PS3) Should fix resolution switching issues
|
2013-01-03 04:47:12 +01:00 |
|
twinaphex
|
08afcbfa3d
|
(RARCH_CONSOLE) Use void* for param passing type
|
2013-01-03 03:02:52 +01:00 |
|
Themaister
|
e9cfb95900
|
Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
|
2013-01-03 01:20:35 +01:00 |
|
Themaister
|
276b588217
|
Add custom xml parser. Use as fallback.
|
2013-01-02 15:18:42 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
Themaister
|
3d9bacd536
|
Don't log viewport calls.
|
2012-12-28 00:14:19 +01:00 |
|
Themaister
|
9fbd888566
|
Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
|
2012-12-28 00:12:18 +01:00 |
|
Themaister
|
4786f6dd94
|
Fix useless code.
|
2012-12-27 12:33:23 +01:00 |
|
Themaister
|
7458f7888f
|
Set up multitouch querying.
|
2012-12-27 12:26:13 +01:00 |
|
Themaister
|
d74c49f4cd
|
Style nit.
|
2012-12-26 09:56:54 +01:00 |
|