427 Commits

Author SHA1 Message Date
twinaphex
66e7606b25 HAVE_RGUI and HAVE_RMENU are now mutually exclusive - no longer
have to be defined both for (say) the Android port
2013-03-09 17:42:19 +01:00
twinaphex
34515fd7f5 (RARCH_CONSOLE) Integrate rarch-console_video into gfx_common 2013-03-09 03:20:59 +01:00
twinaphex
0b7baf9f9c (PS3) Return to glMapBuffer/glUnmapBuffer version of gl_copy_frame -
seems to work without garbage frames when using GL_READ_WRITE instead
of GL_WRITE_ONLY
2013-03-07 21:58:38 +01:00
ToadKing
809ae0ab06 get messages working again on android 2013-03-06 12:19:56 -05:00
twinaphex
5c16cff2e7 Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
	android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
ToadKing
a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
Themaister
07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex
b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
ToadKing
6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
eb0476ffab Add configurable GL context. 2013-02-23 14:50:18 +01:00
Themaister
a4bfc2d47a Merge branch 'master' into thread_video 2013-02-17 01:36:04 +01:00
Themaister
20af7b858a Update filters on shader reload. 2013-02-17 01:35:19 +01:00
Themaister
843d079002 Begin adding threaded video driver wrapper. 2013-02-16 02:48:08 +01:00
twinaphex
7713754d26 (PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
2013-02-10 23:33:27 +01:00
Themaister
f74467c81b Set alpha default more explicitly. 2013-01-29 21:53:03 +01:00
Themaister
eb979732b4 Add alpha modulation to overlays. 2013-01-29 21:51:15 +01:00
Themaister
61707d2783 Add integer scale options. 2013-01-29 19:28:33 +01:00
Themaister
e92441f5b8 Check aspect lower than 1. 2013-01-25 00:20:55 +01:00
ToadKing
47e950e9d8 (Android) detect portrait orientation by aspect ratio 2013-01-24 18:17:25 -05:00
Themaister
947e49fbe2 Avoid ugly android viewport hack. 2013-01-24 07:31:02 +01:00
ToadKing
1c4f52ce47 (Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex
04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
twinaphex
cc43b84ff2 (RARCH_CONSOLE) Refactor more state variables 2013-01-11 19:44:34 +01:00
Themaister
312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex
ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
Themaister
d9ee3e54ec Fix segfault when set_shader() fails. 2013-01-08 04:36:39 +01:00
Themaister
551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex
1c39f6f630 (GLSL) Fixes PC build - added TODO note 2013-01-07 23:33:54 +01:00
twinaphex
0120b1e18e Rename bSNES XML shaders to GLSL XML shader in comments 2013-01-07 17:07:21 +01:00
twinaphex
b56b645366 Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL 2013-01-07 17:03:10 +01:00
twinaphex
3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex
a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
Themaister
bccfd9f013 Only init font rendering in GL if enabled. 2013-01-05 23:58:28 +01:00
twinaphex
caa0cebbbb (GL) Cleanups 2013-01-05 09:06:17 +01:00
Themaister
3f8bfa1484 Enable FBO support for Android.
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex
d6dca4c3d0 (PS3) Should fix resolution switching issues 2013-01-03 04:47:12 +01:00
twinaphex
08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
3d9bacd536 Don't log viewport calls. 2012-12-28 00:14:19 +01:00
Themaister
9fbd888566 Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister
4786f6dd94 Fix useless code. 2012-12-27 12:33:23 +01:00
Themaister
7458f7888f Set up multitouch querying. 2012-12-27 12:26:13 +01:00
Themaister
d74c49f4cd Style nit. 2012-12-26 09:56:54 +01:00