Lioncash
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918710cb2e
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drm_gfx: Fix typo in log message
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2016-11-25 12:19:09 -05:00 |
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Lioncash
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bc28d46bbb
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drm_gfx: Fix memory leak in fail case
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2016-11-25 12:17:53 -05:00 |
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radius
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8a16ec393c
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remove WIN32 ifdefs
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2016-11-23 20:37:29 -05:00 |
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radius
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8cb5ed0d95
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(win) add fixed window size mode
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2016-11-23 19:43:50 -05:00 |
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aliaspider
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e2f7145112
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(WiiU) video driver: set the correct monitor refresh rate on init.
- add a performance counter.
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2016-11-22 22:47:06 +01:00 |
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twinaphex
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b93c759d3c
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(gfx/video_driver.c) Simplifications
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2016-11-21 13:31:04 +01:00 |
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twinaphex
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6c3a5fe634
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Buildfix
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2016-11-21 13:23:36 +01:00 |
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twinaphex
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05d6735720
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Simplify video_driver.c code - turn some functions into macros
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2016-11-21 13:17:28 +01:00 |
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FIX94
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8a62d5ea96
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(WiiU) massive changes in the audio driver, this should hopefully work better
(WiiU) making sure the menu is properly drawn before swapping buffers, fixes visible menu drawing lines
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2016-11-21 03:18:48 +01:00 |
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twinaphex
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5fc1b0c88e
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Remove obsolete font_driver_has_render_msg
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2016-11-20 17:51:16 +01:00 |
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twinaphex
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1b00796f64
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Turn video_shader_driver_set_parameter to macro
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2016-11-20 17:28:51 +01:00 |
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twinaphex
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856d6b37be
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Turn video_shader_driver_set_coords into macro
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2016-11-20 16:48:54 +01:00 |
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twinaphex
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ef610312e7
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Turn video_shader_driver_set_mvp into macro
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2016-11-20 16:45:06 +01:00 |
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twinaphex
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dd0a8d1778
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Turn video_shader_driver_set_parameters into macro
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2016-11-20 16:40:08 +01:00 |
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twinaphex
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2deb306967
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Turn video_shader_driver_use into macro
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2016-11-20 16:31:45 +01:00 |
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twinaphex
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c9206d3cb3
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video_shader_driver.c - simplifications
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2016-11-20 16:21:33 +01:00 |
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twinaphex
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69b57bad34
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Fix comment
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2016-11-20 15:23:43 +01:00 |
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twinaphex
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011f1012fb
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Cleanup
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2016-11-20 15:21:02 +01:00 |
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twinaphex
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2dcf79bb4e
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Cleanups
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2016-11-20 15:14:00 +01:00 |
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twinaphex
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1dcef5e429
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Turn some video context driver functions into macros
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2016-11-20 15:06:28 +01:00 |
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twinaphex
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06c86f0852
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(video_context_driver.c) Simplifications
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2016-11-20 14:52:50 +01:00 |
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twinaphex
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e27940e646
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Fixes Android 2.4 compatibility
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2016-11-19 03:54:21 +01:00 |
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Jean-André Santoni
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d4296b016f
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Make shader names consistent, step 5
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2016-11-19 00:30:56 +01:00 |
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Jean-André Santoni
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9c83658368
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Make shader names consistent, step 4
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2016-11-19 00:29:13 +01:00 |
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Jean-André Santoni
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d1bf61076d
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Make shader names consistent, step 3
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2016-11-19 00:27:54 +01:00 |
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Jean-André Santoni
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35d8ec12c5
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Make shader names consistent, step 2
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2016-11-19 00:23:07 +01:00 |
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Jean-André Santoni
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3b2b7580db
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Make shader names consistent, step 1
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2016-11-19 00:20:52 +01:00 |
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Jean-André Santoni
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4e74375356
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Replace the modern snow glsl vertex shader
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2016-11-19 00:08:59 +01:00 |
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twinaphex
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2be4ca1755
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Simplify vertex snow shaders
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2016-11-18 09:54:19 +01:00 |
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twinaphex
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df7ffe1822
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Don't use legacy vertex shader for snow for OpenGLES
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2016-11-17 21:25:02 +01:00 |
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twinaphex
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547cb83652
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Add third menu shader program
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2016-11-17 21:14:19 +01:00 |
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twinaphex
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20c1ef83d6
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First stab at getting snow shader to work
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2016-11-17 21:08:50 +01:00 |
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twinaphex
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a2c69ec254
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Added snow shader hooks - doesn't work yet though - shader driver
system is very limited in terms of how we can set custom menu
shaders - will require a rethink
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2016-11-17 20:54:29 +01:00 |
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twinaphex
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23aa03fcdd
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Start adding snow shaders
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2016-11-17 20:21:20 +01:00 |
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aliaspider
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ec8fd655b0
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(WiiU) add support for 32bpp mode.
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2016-11-16 19:03:01 +01:00 |
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Alcaro
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a3e9addd80
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Clean this one up a little
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2016-11-14 17:23:38 +01:00 |
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aliaspider
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e23ead0b17
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(WiiU) video driver: check data pointer validity before using it. member
functions seem to be called before driver init.
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2016-11-14 15:09:53 +01:00 |
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Twinaphex
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d978a0aa90
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Merge pull request #3991 from aliaspider/master
(WiiU) implement viewport/filtering options.
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2016-11-13 19:23:32 +01:00 |
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aliaspider
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975c442b1a
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(WiiU) implement viewport/filtering options.
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2016-11-13 18:43:22 +01:00 |
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Twinaphex
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d4eba0ab96
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Merge pull request #3985 from aliaspider/master
(WiiU) update.
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2016-11-13 02:22:18 +01:00 |
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Higor Eurípedes
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8977968b6d
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(shader_glsl.c) Don't allocate/clear more than needed in gl_glsl_set_coords()
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2016-11-12 08:23:06 -03:00 |
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twinaphex
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8551cc4f9b
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Remove if 0 for memcpy
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2016-11-11 22:54:13 +01:00 |
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Jean-André Santoni
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72161acbd3
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Smoother ribbon
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2016-11-11 20:04:55 +01:00 |
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Jean-André Santoni
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02be74b9c4
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Revert "New ribbon noise. Will have to be ported to GLSL modern, Vulkan and Cg"
This reverts commit 1fa5b66a23cd38514b6f5e8322cfd43c291e2f88.
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2016-11-11 19:59:27 +01:00 |
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twinaphex
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849cc591bc
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Revert "Use GL_STREAM_DRAW"
This reverts commit df4107b54148de226b48ea83ef359a5531161f1b.
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2016-11-11 18:34:06 +01:00 |
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neville
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df4107b541
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Use GL_STREAM_DRAW
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2016-11-11 00:52:43 +01:00 |
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neville
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12804431db
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(GLSL) Avoid memsets - good for about a +1fps speedup with simplified
ribbon on PowerPC Mac
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2016-11-10 18:35:47 +01:00 |
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aliaspider
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9ecd8b18e0
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(WiiU) set swap interval to 1 when vsync is active.
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2016-11-10 15:11:33 +01:00 |
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aliaspider
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158fd3404e
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(WiiU) enable blending.
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2016-11-10 14:24:44 +01:00 |
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aliaspider
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6f7f6a363b
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(WiiU) only wait for vsync when not missed.
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2016-11-10 14:24:20 +01:00 |
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