Fixed a bug where "Apply Shader Changes" in RGUI saved/set the wrong
texture filter for LUT textures.
Unofficially extended Cg shader spec with an LUT mipmap option:
To mipmap LUT "foo," add 'foo_mipmap = "true"' to your .cgp/.glslp file.
Mipmapping is currently implemented for the OpenGL driver only.
This is the list of reduced sizes:
file: dsound.c - struct dsound_t reduced from 56 bytes to 52 bytes.
file: shader_parse.h - struct gfx_fbo_scale reduced from 32 bytes to 28 bytes.
file: thread_wrapper.c - struct texture reduced from 28 bytes to 24 bytes.
file: libretro.h - struct retro_hw_render_callback reduced from 40 bytes to 36 bytes.
file: movie.c - struct bsv_movie reduced from 36 bytes to 32 bytes.
file: netplay.c - struct delta_frame reduced from 16 bytes to 12 bytes.
file: performance.h - struct rarch_perf_counter_t reduced from 40 bytes to 32 bytes.