Themaister
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e5abd138ea
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More fixes to core context.
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2013-08-11 00:53:46 +02:00 |
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Themaister
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6dd7ea935e
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Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
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2013-04-20 15:46:50 +02:00 |
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twinaphex
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142c3b8892
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(GLSL) Same deal here - go through backend interface for functions
and drop public scope for functions
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2013-04-12 22:07:17 +02:00 |
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Themaister
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e649db253c
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Reintroduce CGP refactor.
Fix several issues that caused crashes.
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2013-04-06 12:00:10 +02:00 |
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twinaphex
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0340f2043c
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Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c .
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2013-04-06 04:37:17 +02:00 |
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Themaister
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211e17250c
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Major refactor to CGP parsing.
Adds saving functionality for CGPs.
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2013-04-01 15:34:02 +02:00 |
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twinaphex
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085a90d018
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Get rid of RARCH_GPU_PERFORMANCE_MODE
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2013-01-04 21:32:22 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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707bcd483f
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(Android) Some patches for RMenu compatibility
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2012-12-14 01:29:01 +01:00 |
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Themaister
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3e77039a42
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Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
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Themaister
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d0e220bbf1
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Refactor all GL context handling code.
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2012-09-25 01:37:23 +02:00 |
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Themaister
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4c99652a60
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Rework attribute and MVP passing in GL.
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2012-09-11 23:32:00 +02:00 |
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Themaister
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a283a54bee
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Use calculated MVP directly in shader params.
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2012-08-09 23:21:59 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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Themaister
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508cfdbda7
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Start implementing access to previous texture.
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2011-07-03 15:39:35 +02:00 |
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Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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59c6de69b0
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Frame counter for shaders. Not in spec currently.
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2011-05-11 13:24:59 +02:00 |
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Themaister
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3fa037daee
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Fix minor issues.
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2011-03-16 21:48:44 +01:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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01cf24f15f
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Add filter attributes.
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2011-03-14 21:28:30 +01:00 |
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Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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0c10f10edd
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Add shaders in the mix. Can disable/enable shaders on the fly.
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2011-01-23 00:49:09 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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42e7ac70d4
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Add XML shader code support. :)
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2011-01-05 19:07:12 +01:00 |
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