Commit Graph

3267 Commits

Author SHA1 Message Date
twinaphex
84e9f2fa7d Use retro_inline throughout 2015-03-15 04:52:46 +01:00
Twinaphex
b5b6435ab9 (OSX) Set default shader dir to 'shaders_cg' if HAVE_CG is defined 2015-03-13 03:49:42 +01:00
Twinaphex
49f9fbd00c (OSX) Uses CFTemporaryDirectory now too for extraction directory 2015-03-13 03:47:25 +01:00
Twinaphex
55e187748c (platform_apple.c) Cleanups 2015-03-13 02:33:32 +01:00
Twinaphex
309128f7ed (iOS/OSX) Bring the two closer together - for OSX, everything gets
saved now to NSDocumentDirectory/RetroArch - should be compatible
with sandboxed Mac Apps too
2015-03-13 01:33:45 +01:00
Twinaphex
4ad2bd97dc (OSX) get rid of warning for unused variable 2015-03-13 01:22:20 +01:00
twinaphex
aa289e3879 (OSX) Add more alterations for OSX 2015-03-13 01:21:20 +01:00
twinaphex
277f8c9ea3 (OSX) Set default extraction dir for OSX too 2015-03-13 00:57:37 +01:00
Twinaphex
c9175bbf81 (iOS) Hook up temporary dir for extraction directory 2015-03-13 00:54:44 +01:00
twinaphex
ae62c8a477 (iOS) Add default dir for cheats 2015-03-13 00:25:23 +01:00
twinaphex
97d8bc1488 Add cheats_dir to g_defaults 2015-03-13 00:24:17 +01:00
twinaphex
67720e9e52 (iOS) Set up default rdb directory/cursor directory 2015-03-13 00:04:38 +01:00
Twinaphex
2ac4e0248e (iOS) Set up autoconfig and assets dir 2015-03-12 23:40:51 +01:00
Twinaphex
29d546e49d (iOS) Set up all the path to 'Documents' - you can access these with
iTunes File Sharing now - no need to add assets prior to deployment
2015-03-12 23:33:20 +01:00
twinaphex
f87f3596ef (Android) Set g_runloop.is_idle to conserve on CPU usage while
idle
2015-03-09 01:59:01 +01:00
Twinaphex
f34ae15f3f Cleanup header in platform_apple.c 2015-03-08 02:01:50 +01:00
Twinaphex
75b6bd21c3 (iOS/OSX) Total reimplementation of game loop - does away with
observer callback
2015-03-07 21:33:17 +01:00
Twinaphex
2d0701b1f6 Revert "(iOS/OSX) Only call CFRunLoopWakeUp if menu framebuffer is dirty or the menu"
This reverts commit 0146bf15db.
2015-03-07 17:54:29 +01:00
Twinaphex
0146bf15db (iOS/OSX) Only call CFRunLoopWakeUp if menu framebuffer is dirty or the menu
currently has an animation effect running
2015-03-07 17:37:26 +01:00
Twinaphex
1a62614c78 (Apple) Refactor do_iteration 2015-03-07 17:27:17 +01:00
Twinaphex
37271a0d13 Start debugging do_iteration 2015-03-07 16:17:48 +01:00
twinaphex
a74cb0574b Create g_runloop and start moving variables there 2015-03-07 12:36:50 +01:00
aliaspider
af9ad56268 (PSP) disable forcing g_extern.verbosity to true on program entry to
speed up the startup process a bit (it disables dumping retroarch.cfg to
stdout).
2015-02-25 13:36:32 +01:00
twinaphex
e3844f409d (Android) Get rid of some forward decls 2015-02-24 20:42:29 +01:00
twinaphex
85f70e971a (Android) Cleanups to system_property_get 2015-02-24 19:07:44 +01:00
Googer
fe176fc01b Fixed silly repeated calls to strlen() 2015-02-24 12:41:23 -05:00
Googer
03b4ace443 (Android) Fix pad input detection for pre-KitKat.
Also update getting system properties to use getprop command instead of
__system_property_get.  Use sdk level to determine which gamepad
detection method to use (only use vendorId and productId if at least
KitKat - i.e., SDK version 19+).
2015-02-24 12:20:21 -05:00
T. Joseph Carter
4bcaf40551 New project file should work. xmb still doesn't 2015-02-10 05:34:28 -08:00
twinaphex
5d95d6d761 Add cursor_dir and database_dir to g_defaults 2015-02-01 12:25:20 +01:00
twinaphex
3b7dac52ef (main_load_content) Do early return if wrap_args can't be allocated 2015-01-30 07:42:58 +01:00
twinaphex
03ec380f56 (PS3) Build fix 2015-01-30 00:29:23 +01:00
twinaphex
756a9bf214 (Android) Add default path for extraction_directory on Android - needed
now ever since increased limitations on SD external storage
2015-01-28 09:29:11 +01:00
twinaphex
6a7268d3cb (OSX) Update default core directory and core info directory for
OSX
2015-01-28 04:45:39 +01:00
Twinaphex
e8528d83e0 (Apple) Build fixes 2015-01-26 11:17:38 +01:00
twinaphex
0c8eec085c (iOS) Setup some default dirs 2015-01-17 06:52:54 +01:00
twinaphex
46402deb04 Use PATH_MAX_LENGTH instead of PATH_MAX.
Refactor OSX settings menu code somewhat
2015-01-17 05:47:52 +01:00
twinaphex
2a73d1a85f Cleanups in screenshot code. 2015-01-16 07:03:26 +01:00
twinaphex
e82c439d81 Rename menu/disp to menu/drivers_display and menu/backend to
menu/drivers_backend
2015-01-12 23:52:45 +01:00
twinaphex
ca67f9c317 Rename frontend/platform/ to frontend/drivers/ 2015-01-12 21:47:01 +01:00
twinaphex
64903de465 Rename frontend_context.c to frontend_driver.c 2015-01-12 21:21:08 +01:00
twinaphex
b9ab7a545d Move psp and gx drivers to gfx/drivers 2015-01-12 06:55:31 +01:00
twinaphex
98f35db95c (PSP) Build fixes and rename sdk_defines.h 2015-01-12 06:51:57 +01:00
twinaphex
5c798e6994 Move some defines to frontend.h 2015-01-11 18:26:59 +01:00
twinaphex
fae8a8d8d7 Remove main_entry_decide 2015-01-11 17:48:21 +01:00
twinaphex
b53e8f6437 Create rarch_main_iterate_quit 2015-01-11 17:33:05 +01:00
twinaphex
90a32b022d Slight refinement to main_entry_decide 2015-01-11 17:10:14 +01:00
twinaphex
44e2504cd7 Some cleanups 2015-01-11 06:57:35 +01:00
twinaphex
16b7ca63c3 (platform_apple.c) Some cleanups 2015-01-11 06:51:43 +01:00
twinaphex
5f26bbcfb9 Move main_entry_decide function prototype to frontend.h 2015-01-10 06:46:21 +01:00
Twinaphex
ce46057b5e (Apple) Build fix 2015-01-10 01:00:45 +01:00