Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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b07827a856
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Should fix GLSL issue on OSX.
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2011-02-22 23:53:01 +01:00 |
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Themaister
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9ad9cbd7de
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Build fixes for OSX. (PPC)
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2011-02-04 13:49:53 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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0c10f10edd
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Add shaders in the mix. Can disable/enable shaders on the fly.
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2011-01-23 00:49:09 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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becfeb57eb
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Oh dear... I hate this bugs that plague you for days, but are so stupid.
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2011-01-13 21:25:52 +01:00 |
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Themaister
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7b5969cb55
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some common error routine, and more stringent error checking.
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2011-01-11 22:13:55 +01:00 |
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Themaister
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12ebdacd12
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Fix some build problems in MinGW Linux.
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2011-01-07 22:33:21 +01:00 |
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Themaister
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9df15e8b7d
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Add error message for failed GLSL compiles. Works on Win32. :)
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2011-01-07 21:41:11 +01:00 |
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Themaister
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b50d1fa178
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Use more "safe" function pointers.
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2011-01-07 21:02:46 +01:00 |
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Themaister
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24bbaa4857
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Add an additional error message when XML fails.
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2011-01-07 18:35:44 +01:00 |
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Themaister
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5ecc622524
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Some additional fixes. Build in libxml2 for shader support.
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2011-01-07 18:26:19 +01:00 |
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Themaister
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35124dc288
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Use the more portable "SDL.h" include convention for SDL.
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2011-01-07 18:11:06 +01:00 |
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Themaister
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064ab9e7bd
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Use glX/wgl VSync toggling... Detect default audio driver.
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2011-01-06 23:15:49 +01:00 |
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Themaister
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4cc3f7aaab
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Start moving over to SDL rather than GLFW to minimize dependencies.
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2011-01-06 18:34:11 +01:00 |
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Themaister
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42e7ac70d4
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Add XML shader code support. :)
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2011-01-05 19:07:12 +01:00 |
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