twinaphex
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39c1ec4672
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Pass data param to more shader functions
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2014-03-07 05:51:56 +01:00 |
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twinaphex
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ea88399281
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(XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
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2014-03-07 05:31:24 +01:00 |
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twinaphex
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0a15a17d44
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
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Themaister
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551fd27204
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Add support for wrapping modes.
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
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2013-08-16 00:30:54 +02:00 |
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Themaister
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6b4924c844
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Be more conservative about texture memory usage.
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2013-08-11 00:56:53 +02:00 |
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Themaister
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6dd7ea935e
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Add GL_SHADER_STOCK_BLEND.
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
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2013-04-20 15:46:50 +02:00 |
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Themaister
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a148abf131
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Fix build.
Need to include config.h.
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2013-04-13 00:01:28 +02:00 |
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twinaphex
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a5bbc7da5f
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(HLSL) Fix build - work with new shader backend
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2013-04-12 21:56:43 +02:00 |
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Themaister
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f88ea04c28
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Remove fixed shader index in set_shader.
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2013-04-07 13:00:21 +02:00 |
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Themaister
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e649db253c
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Reintroduce CGP refactor.
Fix several issues that caused crashes.
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2013-04-06 12:00:10 +02:00 |
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twinaphex
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0340f2043c
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Revert "Major refactor to CGP parsing."
This reverts commit 211e17250c .
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2013-04-06 04:37:17 +02:00 |
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Themaister
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211e17250c
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Major refactor to CGP parsing.
Adds saving functionality for CGPs.
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2013-04-01 15:34:02 +02:00 |
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Themaister
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551a464978
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Rework index parameter to set_shader().
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2013-01-08 04:08:15 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Themaister
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3e77039a42
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Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
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