329 Commits

Author SHA1 Message Date
Twinaphex
fdbdcfee65 Merge pull request #4691 from GregorR/netplay-slave-mode
Netplay slave mode
2017-02-26 21:49:21 +01:00
Twinaphex
b7b3b2cb5f Try to prevent truckload of warnings on iOS 2017-02-26 10:33:03 +01:00
Gregor Richards
07cfd90dc6 Actually USE the new slave options in config. 2017-02-23 21:49:22 -05:00
Gregor Richards
3ff9a43b7d Spectator and slave mode are rewind-free
This commit makes spectator mode and slave mode in netplay always stay
ahead of the input, thereby avoiding rewinds, which is sort of the
point. This also changes catch-up detection to be a bit less eager, so
that they hopefully don't flap between stalling for server input and
catching up with that input.
2017-02-23 19:05:43 -05:00
Gregor Richards
e495671563 In spectator mode, we should never be ahead of our peer. 2017-02-22 23:19:22 -05:00
Gregor Richards
3e0bc5acdc Don't flush so eagerly... 2017-02-22 23:19:02 -05:00
Gregor Richards
d1ab288d73 Fix update_unread_ptr to handle the case of only slaves connected 2017-02-22 21:10:02 -05:00
Gregor Richards
e70ee045bf Initial implementation of Netplay master/slave mode. 2017-02-22 20:34:17 -05:00
Gregor Richards
972b41f803 Fix race condition in NAT traversal task. 2017-02-20 20:16:53 -05:00
Gregor Richards
5f723d1bda Moving NAT traversal into a task to avoid blocking the UI. 2017-02-20 19:08:31 -05:00
Gregor Richards
816d7786ac Re-adding the option to start in spectator mode
This used to be a configuration option because spectator mode and "net"
mode were incompatible. When the ability to switch between player and
spectator was added, the configuration option was removed, since it was
no longer a mode toggle. This re-adds it, mainly so that I can use it to
implement regression tests.
2017-02-16 19:17:06 -05:00
Gregor Richards
4c1abfaa71 Support for reset in netplay
This patch transfers core_reset across netplay. Resets effectively
worked before thanks to check_frames, but this makes resets work even
without check_frames, and in particular should allow resets to force
sync in savestateless cores, bringing them one step closer to actually
being usable by non-experts.
2017-02-15 14:40:37 -05:00
Brad Parker
6d821132f5 msvc buildfix 2017-02-14 02:37:25 +00:00
Gregor Richards
aa77d688ec Make announcing netplay on the public lobby optional. 2017-02-06 13:45:58 -05:00
twinaphex
e3a1b1859d Fix ./configure --disable-rgui 2017-02-04 09:20:41 +01:00
Andre Leiradella
0c8ee93e3e Moved cheevos files to their own folder in preparation for the changes to support leaderboards 2017-02-03 10:03:57 +00:00
Gregor Richards
1148b8230c Fixes to stateless+input latency. 2017-02-01 22:54:03 -05:00
Gregor Richards
2ea3936d16 Renaming input_ptr/input_frame_count back to self_. 2017-02-01 22:54:03 -05:00
Gregor Richards
55157e934d input_latency_frames is now configurable and has a range 2017-02-01 22:54:03 -05:00
Gregor Richards
5f5a8dc6d7 CRC searching should really start from run_ptr, not input_ptr 2017-02-01 22:54:03 -05:00
Gregor Richards
561eb42c84 Don't enable input latency if we're not connected 2017-02-01 22:54:03 -05:00
Gregor Richards
c4cb94db19 New approach to input latency 2017-02-01 22:54:03 -05:00
Twinaphex
2596de53ec Merge pull request #4523 from fr500/master
add support for no content cores
2017-01-29 04:51:50 +01:00
Gregor Richards
3d24e844a4 We're in client mode if either server OR direct_host is set 2017-01-28 22:39:17 -05:00
radius
cfb882f4fc add support for no content cores 2017-01-28 22:12:34 -05:00
Gregor Richards
12e8deedb4 Only disable netplay in deinit_netplay if it was actually on 2017-01-25 22:08:05 -05:00
Gregor Richards
263470a66c Set netplay_enabled to false during deinit_netplay
This simply prevents the odd behavior of netplay automatically
restarting, or trying to restart, when you load a new game.
2017-01-25 21:23:55 -05:00
fr500
29a1d504d7 allow different server ports again 2017-01-25 17:48:43 -05:00
fr500
af14da93d5 fix whitespace 2017-01-25 17:43:56 -05:00
fr500
c097c2062e fix when port is 0 2017-01-25 17:43:17 -05:00
twinaphex
178d959cad Fix C89_BUILD 2017-01-22 21:24:57 +01:00
twinaphex
36b2c48cb5 Fix CXX_BUILD 2017-01-22 21:19:39 +01:00
Twinaphex
3ff158b907 Merge pull request #4436 from fr500/lobby
Basic lobby system (don't merge, just for tracking)
2017-01-22 21:08:43 +01:00
radius
a0e6a24f38 use deferred netplay init 2017-01-22 13:07:30 -05:00
radius
33cc168eb9 allow connecting to lobby port instead of the port in settings 2017-01-22 12:29:29 -05:00
Gregor Richards
addcbb896a Fixing an incompatibility between stateless mode and the password prompt
Previously, the host would time out waiting for the guest to enter a
password, as the timeout was not conditionalized on whether the guest
was actually playing. This fixes that.
2017-01-22 10:43:09 -05:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
768ce0854c Make driver_set_nonblock_state a public function 2017-01-22 12:47:17 +01:00
Gregor Richards
8c304dfda7 Make the client send an INFO even if it's wrong
This simply gives the server a reason why the client disconnected,
rather than a generic, unexplained disconnection.
2017-01-21 13:18:31 -05:00
radius
0de43b954e can now connect when starting a game too 2017-01-20 16:04:10 -05:00
radius
dcca2f8131 only announce if host 2017-01-20 14:33:57 -05:00
radius
8a1fb24fe9 update url 2017-01-19 23:21:22 -05:00
radius
930cde21a2 crc is announced now (for cores that don't have needs_fullpath set) 2017-01-19 21:43:46 -05:00
radius
3dd6c91493 start populating the list 2017-01-19 08:56:56 -05:00
radius
95a2da81e4 start adding ui elements to insert room list into 2017-01-18 22:46:48 -05:00
radius
72cdb390cb reannounce roughly every minute 2017-01-18 21:31:02 -05:00
radius
ca2c2a8ce7 separate this 2017-01-18 21:12:01 -05:00
twinaphex
9a87bada55 Style nit 2017-01-17 19:05:33 +01:00
radius
f2beb49fd8 Announce netplay games to lobby.libretro.com 2017-01-16 22:24:35 -05:00
Gregor Richards
a0f236a83f Use autosave_lock and autosave_unlock during SRAM negotiation
The SRAM transfer in netplay handshake now uses autosave_lock and
autosave_unlock. Will possibly fix a hang/crash bug on Android with
netplay and autosave conflicting.
2017-01-15 18:10:24 -05:00