Themaister
|
d0e220bbf1
|
Refactor all GL context handling code.
|
2012-09-25 01:37:23 +02:00 |
|
Themaister
|
b2316efe05
|
No GLES2 extensions are used. Drop header include.
|
2012-09-16 01:29:45 +02:00 |
|
Themaister
|
5365087311
|
Fix LUT textures in GLES.
|
2012-09-15 23:59:52 +02:00 |
|
Themaister
|
759a4c811d
|
Use GL_LUMINANCE_ALPHA for fonts.
|
2012-09-15 23:15:19 +02:00 |
|
Themaister
|
dd2982b148
|
Force modern XML shaders for GLES2.
|
2012-09-15 15:46:02 +02:00 |
|
Themaister
|
b9f605cc9d
|
Fall back to default shader in GLES2.
|
2012-09-15 15:37:08 +02:00 |
|
Themaister
|
ff60bcb5e5
|
Add experimental X/EGL support.
|
2012-09-15 15:17:34 +02:00 |
|
Themaister
|
5a4c51a5cb
|
Drop redundant branching in GL.
Pointers are always set.
|
2012-09-14 21:35:32 +02:00 |
|
Themaister
|
ca50a90c09
|
Workaround/hack for platforms without working get_proc_address().
|
2012-09-14 21:30:41 +02:00 |
|
Twinaphex
|
3c8b967008
|
(GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
- doesn't currently link
|
2012-09-14 11:07:50 +02:00 |
|
Twinaphex
|
2cf02a50b7
|
(PSL1GHT) At last it links... now prepare for onslaught of trouble
|
2012-09-14 05:07:33 +02:00 |
|
Themaister
|
311eb65e7d
|
Shader_glsl.c can work without XML shader support.
|
2012-09-13 20:15:37 +02:00 |
|
Themaister
|
d8a89fe20e
|
Add #ifdefs for GL_ES in stock frag shader.
|
2012-09-13 19:55:42 +02:00 |
|
Themaister
|
2e538e0eb5
|
Drop "special macros" for apple.
|
2012-09-12 20:57:14 +02:00 |
|
Themaister
|
cdb16feeb4
|
Enforce vertex shader in modern GLSL.
|
2012-09-12 20:46:38 +02:00 |
|
Themaister
|
c29f678935
|
Don't include SDL headers in shader_glsl.c.
|
2012-09-12 20:20:22 +02:00 |
|
Twinaphex
|
939b9dd259
|
(GLSL) Add compatible header inludes for modern GL/GLES -
NOTE - we need a proper HAVE_SDL define since we are not going
to be using SDL for Rarch on either Android or PSL1GHT
|
2012-09-12 16:40:28 +02:00 |
|
Themaister
|
e1fc6d7ab5
|
Do not use SDL_SYM_WRAP outside sdl_ctx.c.
|
2012-09-12 09:30:36 +02:00 |
|
Themaister
|
4c99652a60
|
Rework attribute and MVP passing in GL.
|
2012-09-11 23:32:00 +02:00 |
|
Themaister
|
756f8fb3db
|
Cleanup PBO handling. Makes it optional via ./configure.
|
2012-09-10 23:17:48 +02:00 |
|
Themaister
|
a283a54bee
|
Use calculated MVP directly in shader params.
|
2012-08-09 23:21:59 +02:00 |
|
Twinaphex
|
1386e2ee90
|
Restructuring of sdlwrap.c for portability reasons -
could need a code review
|
2012-05-26 04:47:24 +02:00 |
|
Themaister
|
ce740f8948
|
More fixups.
|
2012-04-21 23:31:57 +02:00 |
|
Themaister
|
aab8fb6151
|
ssnes_* => rarch_*.
|
2012-04-21 23:25:32 +02:00 |
|
Themaister
|
9ab51ad23a
|
SSNES => RetroArch.
|
2012-04-21 23:17:43 +02:00 |
|
Themaister
|
9f0211d9d7
|
Fixup C++ build.
|
2012-04-09 22:30:29 +02:00 |
|
Themaister
|
e3a71a8c5b
|
Fixup headers.
|
2012-04-09 22:05:26 +02:00 |
|
Themaister
|
e012e290ae
|
Builds clean.
|
2012-04-09 22:04:44 +02:00 |
|
Themaister
|
62c96ea937
|
Change license header.
|
2012-04-09 22:03:57 +02:00 |
|
Themaister
|
9698cd7dbd
|
Change headers.
|
2012-04-09 22:03:57 +02:00 |
|
Themaister
|
9ab02b12be
|
Move compat functionality to compat/.
|
2012-03-16 23:26:57 +01:00 |
|
Themaister
|
5aa6acf031
|
Add *_equal semantics.
|
2012-02-12 18:05:33 +01:00 |
|
Themaister
|
9c861f13be
|
Fix additional exclamation marks.
|
2012-02-11 21:16:01 +01:00 |
|
Themaister
|
b4248038fb
|
Update license headers.
|
2012-01-08 01:12:05 +01:00 |
|
Themaister
|
3d1b0ef35b
|
Merge branch 'fix'
|
2012-01-02 13:33:27 +01:00 |
|
Themaister
|
c2ba0d474c
|
Use limits.h and PATH_MAX.
|
2012-01-02 13:33:03 +01:00 |
|
Themaister
|
44da8a6749
|
:v
|
2011-12-26 01:32:19 +01:00 |
|
Themaister
|
d5fca50a2f
|
Can build for C++.
|
2011-12-24 15:26:01 +01:00 |
|
Themaister
|
04d0d84d01
|
Fix up more paths.
|
2011-11-30 18:31:09 +01:00 |
|
Themaister
|
57816edfd3
|
Fix some hardcoding.
|
2011-11-13 17:44:20 +01:00 |
|
Themaister
|
face42a888
|
Disable used attributes on shader change.
|
2011-11-12 18:20:54 +01:00 |
|
Themaister
|
45fa6795c3
|
Fixups.
|
2011-11-12 16:43:59 +01:00 |
|
Themaister
|
a9d339efb4
|
Use glColorPointer().
|
2011-11-12 15:51:37 +01:00 |
|
Themaister
|
60841b01a5
|
Use custom "stock" program.
|
2011-11-12 15:26:24 +01:00 |
|
Themaister
|
ad67511483
|
Cleanups. PREV{1-6} for GLSL as well.
|
2011-11-12 14:18:10 +01:00 |
|
Themaister
|
b3d422b5cd
|
rubyFrameDirection / IN.frame_direction.
|
2011-11-09 23:45:34 +01:00 |
|
Themaister
|
fad89f9d2d
|
More gracious error handling for state tracker.
|
2011-10-26 19:51:10 +02:00 |
|
Themaister
|
97f937ec6d
|
Use floating point values for uniforms from Python.
|
2011-10-26 10:26:09 +02:00 |
|
Themaister
|
d01a4fe61b
|
Only load second pass shaders when render-to-texture is set.
|
2011-09-26 22:45:28 +02:00 |
|
Themaister
|
924848fdad
|
Start working towards SDL 1.2/1.3 compat.
|
2011-09-13 14:06:49 +02:00 |
|