twinaphex
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6149031c2a
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(XDK D3D) Add set_rgui_texture
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2013-03-10 23:24:28 +01:00 |
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twinaphex
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08afcbfa3d
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(RARCH_CONSOLE) Use void* for param passing type
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2013-01-03 03:02:52 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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0b1bd6c276
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(XDK) Use g_extern.draw_menu instead of block_swap mechanism
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2012-12-18 08:19:57 +01:00 |
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twinaphex
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875b6b6f2e
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(Xbox 1) Font cleanups
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2012-12-15 07:16:02 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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twinaphex
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713995c0cd
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(XDK D3D) Get rid of redefined constants
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2012-11-20 16:31:55 +01:00 |
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twinaphex
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35a1c32529
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(360) Build fixes
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2012-11-20 15:52:22 +01:00 |
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twinaphex
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eaf5041cd8
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(Xbox 1) Build fixes
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2012-11-20 06:39:35 +01:00 |
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twinaphex
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28c39a5beb
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(XDK) Fixed viewport settings
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2012-11-20 06:08:58 +01:00 |
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twinaphex
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a8b3d23184
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(XDK D3D) Reinits textures now
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2012-11-20 02:51:00 +01:00 |
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twinaphex
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cfc2fac31a
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(XDK D3D) Split up device creation code to context file
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2012-11-20 01:55:16 +01:00 |
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twinaphex
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851befae00
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(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
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2012-11-20 01:40:52 +01:00 |
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twinaphex
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ba2de00c8d
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(XDK) Replace hardcoded 512 values with tex_w/tex_h
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2012-11-19 19:57:25 +01:00 |
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twinaphex
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52f52bc253
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(360) Build fixes
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2012-11-19 04:46:48 +01:00 |
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twinaphex
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f0ebecfc32
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(RMenu) Remove RMenu context files and use Gfx context files
instead
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2012-11-19 04:09:16 +01:00 |
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twinaphex
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6c5d6515ce
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(XDK) 360 and Xbox 1 now both use the same Direct3D driver
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2012-10-01 03:35:38 +02:00 |
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