twinaphex
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3661fcee20
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(RGL PS3) Cleanups
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2013-11-02 15:54:36 +01:00 |
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twinaphex
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0a22300570
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(RGL PS3) Remove fence object namespace
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2013-11-02 14:57:25 +01:00 |
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twinaphex
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bef038e73e
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(RGL PS3) Optimizations for glBufferSubData
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2013-11-02 14:44:13 +01:00 |
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twinaphex
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ee89f3b711
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(PS3 RGL) Optimization - don't invalidate vertex cache when doing
glMapBufferTextureReferenceRA/glUnmapBufferTextureReferenceRA
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2013-11-02 04:05:08 +01:00 |
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twinaphex
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1ce7bed027
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(RGL PS3) GMM allocator optimizations
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2013-11-02 03:40:41 +01:00 |
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twinaphex
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3e914f42b3
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(RGL PS3) Optimizations
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2013-11-02 03:03:48 +01:00 |
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twinaphex
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0597b6e7c8
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(PS3) Fixes input - turbo key shenanigans
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2013-11-02 01:25:25 +01:00 |
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twinaphex
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7be9b2df18
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(RGL PS3) Cleanups
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2013-11-02 01:13:25 +01:00 |
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twinaphex
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484dd5c828
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(RGL PS3) Cut down on bloat
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2013-11-02 00:41:52 +01:00 |
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twinaphex
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c06871405d
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(PS3 RGL) Remove bloat
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2013-11-02 00:28:59 +01:00 |
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twinaphex
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a6df31479a
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(RGL PS3) Cleanup unused stuff
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2013-11-01 23:12:15 +01:00 |
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twinaphex
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727dc76db8
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(Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
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2013-11-01 16:33:32 +01:00 |
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Lioncash
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83da083a24
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Fix a memory leak in function rglCgCreateProgramGroupFromFile in rgl_ps3_cg.cpp.
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2013-10-13 23:19:50 -04:00 |
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twinaphex
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bcbb60824c
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(PS3) Take out some D-pad emulation binds
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2013-10-07 16:22:41 +02:00 |
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twinaphex
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99f387e959
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(PS3) Cleanup ps3_input.c
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2013-10-06 20:28:39 +00:00 |
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twinaphex
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fd053086ef
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(RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND
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2013-10-06 20:01:44 +00:00 |
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twinaphex
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abb829283b
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Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
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2013-10-05 20:55:37 +00:00 |
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twinaphex
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cf3fa07c4a
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(RARCH_CONSOLE) Reduce code duplication for default input binds
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2013-10-01 18:38:12 +02:00 |
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twinaphex
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a9d4af4f70
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(PS3/Altivec) Fix some altivec_mem compiler warnings
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2013-09-27 18:38:20 +02:00 |
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twinaphex
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29f0fd27bf
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(RGL PS3) Speedhacked render path for rglGcmSetDrawArrays
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2013-07-28 02:51:47 +02:00 |
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twinaphex
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bdf9c5eecd
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(RGL PS3) More magic number dehardcoding
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2013-07-28 02:31:21 +02:00 |
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twinaphex
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49f3078e72
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(RGL PS3) Dehardcode some magic numbers
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2013-07-28 01:34:29 +02:00 |
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twinaphex
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248d4e8084
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Get rid of MODE_OSK_DRAW
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2013-07-27 20:12:46 +02:00 |
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twinaphex
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f03dc4cb62
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Cleanups
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2013-06-03 00:44:09 +02:00 |
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twinaphex
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a581c9ac86
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(PS3) Libfreevec/Altivec implementations of memcpy/memset -
use redefine macros in RGL and RetroArch for them - nice speedup
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2013-06-02 18:35:13 +02:00 |
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twinaphex
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fa50efa93b
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(PS3/XDK) Don't rely on frame_count anymore for menu toggle
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2013-04-18 23:54:15 +02:00 |
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twinaphex
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80d249cd61
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(RGL PS3) Opts
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2013-04-15 22:00:52 +02:00 |
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twinaphex
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e91f8f1c82
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Revert "(RGL PS3) Implement our own version of cellGcmSetVertexProgramParameterBlock"
This reverts commit 80a56bedaeb83b668dc3b341e8645bb700b5207b.
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2013-04-15 19:49:09 +02:00 |
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twinaphex
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2b10d2bf0c
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Revert "(RGL PS3) Inline SetVertexProgramParameter blocks for some instances"
This reverts commit 9b563555775aae64a7e1c2d529279c683b08bc34.
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2013-04-15 19:48:55 +02:00 |
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twinaphex
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9b56355577
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(RGL PS3) Inline SetVertexProgramParameter blocks for some instances
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2013-04-15 19:31:12 +02:00 |
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twinaphex
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80a56bedae
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(RGL PS3) Implement our own version of cellGcmSetVertexProgramParameterBlock
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2013-04-15 16:40:40 +02:00 |
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twinaphex
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d859189ab6
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(RGL PS3) Get rid of GCM_FUNC_BUFFERED
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2013-04-15 16:20:34 +02:00 |
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twinaphex
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c4fc76440e
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(RGL PS3) Inline version of cellGcmSetSurface
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2013-04-15 15:44:45 +02:00 |
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twinaphex
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0a22511b4e
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(RGL PS3) opts
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2013-04-15 15:13:54 +02:00 |
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twinaphex
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3de761ba13
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(RGL PS3) Target Cg function pointer table
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2013-04-15 12:46:11 +02:00 |
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twinaphex
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8049687c2d
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(RGL PS3) Replace more GCM_FUNC instances
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2013-04-15 12:07:49 +02:00 |
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twinaphex
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1c9ad648a8
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(RGL PS3) More opts.
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2013-04-14 23:16:59 +02:00 |
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twinaphex
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0af13a9059
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(RGL PS3) More replacements of GCM_FUNC
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2013-04-14 22:11:12 +02:00 |
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twinaphex
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9d1eab4b0e
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(RGL PS3) Reimplement more cellGcm functions
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2013-04-14 21:24:33 +02:00 |
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twinaphex
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09ad685541
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(RGL PS3) Reimplement cellGcmSetTransferLocation, cellGcInlineTransfer,
cellGcmSetClearColor
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2013-04-14 20:42:34 +02:00 |
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twinaphex
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aed81d2dad
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(RGL PS3) Implement our own versions of cellGcmSetDrawArrays,
cellGcmSetClearSurface, cellGcmSetTextureControl, and
cellGcmSetTextureRemap
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2013-04-14 19:16:54 +02:00 |
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twinaphex
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964aff3773
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(RGL PS3) Implement our own version of cellGcmSetInvalidateVertexCache
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2013-04-14 18:43:38 +02:00 |
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twinaphex
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90cd21821f
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(RGL PS3) Implement our own versions of SetWriteBackEndLabel and SetWaitLabel
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2013-04-14 18:20:26 +02:00 |
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twinaphex
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3d346ca532
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(RGL PS3) Implement cellGcmSetTransferImage for our own purposes
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2013-04-14 17:58:50 +02:00 |
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twinaphex
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0bfc16941e
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(RGL PS3) Optimization to rglGcmTransferData
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2013-04-14 17:16:46 +02:00 |
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twinaphex
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d313e9b8f9
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(PS3 RMenu) RMenu now renders background texture the same way
as RGUI
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2013-04-10 06:22:37 +02:00 |
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twinaphex
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950371bd0f
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(RGL PS3) Don't spam invalidateVertexCache for every texture upload
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2013-04-07 06:55:15 +02:00 |
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twinaphex
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0828aaf995
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(PS3) Get rid of presets/input folder
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2013-04-07 05:25:12 +02:00 |
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twinaphex
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469199a017
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(RGL PS3) Integrate rglGcmCopySurface into rglPlatformValidateTextureResources
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2013-03-30 23:49:54 +01:00 |
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twinaphex
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8552a179b8
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(RGL PS3) Optimize rglGcmCopySurface
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2013-03-30 22:56:02 +01:00 |
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