16 Commits

Author SHA1 Message Date
twinaphex
51eb1d9e52 (D3D) Compatibility with Xbox 1 - WIP 2014-01-09 20:04:18 +01:00
Themaister
f64b670d9a Don't use std::shared_ptr for state tracker. 2014-01-01 16:59:19 +01:00
Themaister
b618306995 Big D3D9 cleanup.
Use bool for return instead of int (many bugs because of that ...).
Remove all use of exceptions, use delayed constructors (due to no
exceptions ...). Drop use of unique_ptr in D3D9 (not really needed).
2014-01-01 16:53:15 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
115f706f24 (D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
2014-01-01 00:58:21 +01:00
twinaphex
88a0b45ad5 (D3D) Use version-agnostic defines 2014-01-01 00:49:00 +01:00
twinaphex
d4850b3cd4 (D3D) Split up D3DVideo-specific code to separate file 2013-12-31 23:20:37 +01:00
Themaister
8bb4cbae46 Avoid complete reinit on apply_state_changes.
Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
e95a15d4ed CGP fixes in D3D9. 2013-04-21 11:18:55 +02:00
OV2
20d1fba464 win32: use shader_parse for d3d 2013-04-07 01:14:05 +02:00
OV2
144fb0de43 win32: set stock shaders after last pass, destroy cg programs on deinit 2013-03-30 14:20:40 +01:00
OV2
c9f4db8dcc win32: add float_framebuffer and frame_count_mod to d3d9 2013-03-30 14:20:34 +01:00
OV2
a00858a6be win32: use color in d3d stock shader, pass valid color values 2013-03-29 11:46:56 +01:00
Twinaphex512
3005adffc3 (D3D driver) Add HAVE_CG defines 2012-11-14 01:13:08 +01:00
Themaister
c0323a5677 Use Rarch state tracker. 2012-10-27 12:20:52 +02:00
Themaister
e53dd431b4 Begin merging D3D9 driver. 2012-10-26 22:18:26 +02:00