meancoot
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e8e822ffc3
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Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
gfx/gfx_context.c
gfx/gfx_context.h
retroarch.c
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2013-03-03 21:36:47 -05:00 |
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twinaphex
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9aa7f9fff5
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(Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
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2013-02-26 01:19:34 +01:00 |
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meancoot
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a37a19e40d
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First revision of iOS port. Only tested on simulator thus far.
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2013-02-06 10:14:05 -05:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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8132f9fd8a
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(Android) Add Android context hooks
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2012-10-09 00:11:11 +02:00 |
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twinaphex
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c1e3dcd00e
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(Xbox 1/360) XDK context file updated - fixes build
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2012-09-30 17:10:04 +02:00 |
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Themaister
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dd6d27c108
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Add WGL context.
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2012-09-30 14:41:58 +02:00 |
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Themaister
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5688f939a7
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Use GL_BGRA_EXT on GLES.
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2012-09-29 20:06:48 +02:00 |
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Themaister
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e58bdc4811
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Add GLX context.
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2012-09-29 12:13:11 +02:00 |
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Themaister
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04e3fe185f
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Can build without SDL now (only RetroArch).
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2012-09-28 23:34:19 +02:00 |
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Themaister
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704af0e0b7
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x_input depends on HAVE_X11.
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2012-09-25 15:14:56 +02:00 |
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Toad King
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df77bbd0bd
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compile fixes
bind API before initializing context
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2012-09-24 20:47:48 -04:00 |
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Themaister
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d0e220bbf1
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Refactor all GL context handling code.
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2012-09-25 01:37:23 +02:00 |
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