Commit Graph

296 Commits

Author SHA1 Message Date
twinaphex
c8f73d46f9 (GX) Video inlining cleanups 2014-02-19 21:01:36 +01:00
twinaphex
6a4cfc7271 (GX) Get rid of warnings while compiling Wii/NGC versions 2014-02-19 18:07:47 +01:00
twinaphex
de0d0626f6 Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
twinaphex
460670f074 Move sensor value reading to retro_sensor_interface 2014-01-20 14:52:53 +01:00
twinaphex
2c7c24b452 (GX) Jacobeian changes 2014-01-06 21:50:22 +01:00
twinaphex
5578cd6ed6 (NGC) Fix build 2014-01-05 00:07:35 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
75a6db27b4 (GX/PS3) Reimplement menu binds 2013-12-26 20:11:33 +01:00
Toad King
54246497a8 [GX] add default binds for axises 2013-12-23 19:46:25 -05:00
Toad King
2b3e5d6bbc [GX] add in menu bind for classic controller home button 2013-12-22 21:12:19 -05:00
Toad King
2f46fa4fe9 [GX] input changes work now 2013-12-22 21:07:37 -05:00
Toad King
d7cacaa9ed start of porting wii input driver to better support RGUI. still has issues with axises 2013-12-22 19:47:33 -05:00
twinaphex
0f9310543e (Wii) Add pad autodetection if g_settings.input.autodetect_enable is
set to true - Wiimote + attachment is leading in case both a GC pad
and a Wiimote are on the same port
2013-12-12 22:28:43 +01:00
twinaphex
eacc193d74 (GX) Rewrite audio interleaving
(GX) Make menu_binds variable Wii-only for now
(Menu) Add toggleable autodetect_enable for input
2013-12-12 22:10:11 +01:00
twinaphex
21ae4c24af (Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic
and Nunchuk
2013-12-12 20:50:42 +01:00
twinaphex
a7a30646de Remove rgui.h 2013-11-11 12:15:38 +01:00
ToadKing
2a7d39db2b [GX] fix crashes 2013-11-07 17:47:28 -05:00
twinaphex
da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex
fb5c2d5f34 (GX) Build fixes 2013-11-04 16:48:03 +01:00
twinaphex
c0e02d3957 (Android/General) Add preliminary sensor support to libretro API /
add accelerometer support to Android input driver
2013-11-03 00:27:58 +01:00
twinaphex
3e8166bfa5 (Input) Add new function to input driver - get_capabilities 2013-11-02 21:16:57 +01:00
twinaphex
f149c387b9 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
twinaphex
17b69cbc29 (GX) Reimplement audio driver 2013-11-01 20:02:21 +01:00
twinaphex
e9243a5ab4 (GX) Move remainder of video initing code to gx_init 2013-11-01 18:12:06 +01:00
twinaphex
727dc76db8 (Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
ToadKing
752fdaeca9 [GX] remove unused variables 2013-10-15 18:41:47 -04:00
ToadKing
160b609862 [GX] fix audio stuttering on exit/low fps 2013-10-15 18:41:28 -04:00
ToadKing
9f592f1905 [GX] fix FPS debug text 2013-10-15 18:40:23 -04:00
ToadKing
fc2bbfbdc3 [GX] disable interrupts when changing video mode
might help with those weird video corruptions people sometimes get
2013-10-15 18:40:00 -04:00
twinaphex
849cfb680e Saves 'Show Framerate' setting to config file now too 2013-10-11 01:19:54 +02:00
Themaister
84c84814cf Fix possible crash with uninitialized buf_fps.
If fps count == 0, buf_fps would not be written to.
Also, make writing into buf_fps optional. Drop always_write variable as
it doesn't serve a purpose anymore.
2013-10-07 21:54:29 +02:00
twinaphex
c0c6ecc6cb Rewrite gfx_get_fps - now outputs proper string for FPS output 2013-10-07 20:17:07 +02:00
twinaphex
d17faaca35 (GX) Take out all D-pad emulation code (and treating analog sticks
as digital buttons) - will need to wait for the global solution
for D-pad emulation
2013-10-07 16:19:32 +02:00
twinaphex
fd053086ef (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00
twinaphex
abb829283b Take out messy Dpad emulation code - this will require an entire
rewrite where we come up with a solution that works the same across
console/PC/mobile
2013-10-05 20:55:37 +00:00
twinaphex
cf3fa07c4a (RARCH_CONSOLE) Reduce code duplication for default input binds 2013-10-01 18:38:12 +02:00
twinaphex
749b9c0945 (GX) Don't use WPAD_Probe every frame 2013-07-28 19:11:22 +02:00
twinaphex
db9462bc49 (GX) Build fixes 2013-07-27 21:38:38 +02:00
ToadKing
da6b004479 (GX) implement joystick support 2013-07-04 14:52:53 -04:00
ToadKing
cd8269abd4 (GX) fix FPS reporting 2013-06-17 18:14:45 -04:00
twinaphex
559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
Themaister
321ffcbca6 Calculate 1:1 PAR from right dimensions.
Frame cache can be stale or have awkward dimensions which
don't really reflect 1:1 PAR semantics.
2013-06-05 21:29:52 +02:00
twinaphex
82b6ab3ec7 (NGC) Build fixes 2013-05-22 00:30:02 +02:00
twinaphex
cd9c6aa95d Drop delay_timer 2013-04-27 21:27:41 +02:00
ToadKing
f3c782a6af fix wrong colors with RGUI open 2013-04-26 19:23:53 -04:00
ToadKing
1db27ad356 fix GX build
we don't want to delete framebuffers or clear the frame on free since we might be loading a game, not exiting
2013-04-25 17:42:42 -04:00
twinaphex
34619412bc (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
Themaister
be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
twinaphex
eb42492ab0 (GX) Use GX_InitTexObjFilterMode to set filtering modes 2013-04-19 16:23:09 +02:00
twinaphex
406d3a5d26 (GX) Add video optimizations 2013-04-19 16:09:37 +02:00