neville
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c9b4aa2622
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(OSX PPC) Build fixes
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2015-03-29 18:09:15 +02:00 |
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Twinaphex
|
ff24ddcd1d
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(iOS) Build fix and use zlib_perform_mode in apple/iOS/browser.m
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2015-03-28 21:07:56 +01:00 |
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Twinaphex
|
104904fc97
|
(iOS) Fix header include
|
2015-03-28 20:54:17 +01:00 |
|
Twinaphex
|
aef562ebd5
|
(iOS) Go back to old runloop implementation
|
2015-03-28 15:56:02 +01:00 |
|
Twinaphex
|
c233418d4a
|
(iOS) Fix 2
|
2015-03-22 00:33:51 +01:00 |
|
Twinaphex
|
7c0b42bee3
|
(iOS) Fix
|
2015-03-22 00:31:42 +01:00 |
|
twinaphex
|
508ade73f9
|
Rename menu_driver_resolve to menu_driver_get_ptr
|
2015-03-21 23:56:42 +01:00 |
|
twinaphex
|
5a443d229a
|
global_get_ptr update pt. 2
|
2015-03-21 05:42:49 +01:00 |
|
twinaphex
|
73e3460675
|
Change settings_data_ namespace to settings_
|
2015-03-21 00:56:26 +01:00 |
|
twinaphex
|
14ac2d9791
|
Rename settings_data.h to settings.h
|
2015-03-21 00:49:55 +01:00 |
|
twinaphex
|
55ba05a1a3
|
Updates pt. 6
|
2015-03-20 22:41:15 +01:00 |
|
Twinaphex
|
0782cb5168
|
(Apple) Build fixes
|
2015-03-18 20:15:40 +01:00 |
|
twinaphex
|
7378299282
|
Create rarch_main_get_ptr
|
2015-03-18 06:47:22 +01:00 |
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Twinaphex
|
6181306e5d
|
Merge pull request #1505 from iKarith/master
Make iOS build GLSL shaders
|
2015-03-15 05:33:50 +01:00 |
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Twinaphex
|
da498c0583
|
(btdynamic) Get rid of warning due to thread function callback
signature
|
2015-03-15 05:29:19 +01:00 |
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twinaphex
|
a5e9ff7fcc
|
(btdynamic) Use rthreads
|
2015-03-15 05:25:36 +01:00 |
|
T. Joseph Carter
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4d89fedb07
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iOS: Fix Xcode GLSL shader script & copy shaders to bundle
|
2015-03-14 20:19:52 -07:00 |
|
T. Joseph Carter
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f40209c659
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Try to build shaders for iOS
|
2015-03-14 19:57:14 -07:00 |
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twinaphex
|
761177a885
|
Update more old code to go through the new wrapper function
|
2015-03-15 02:59:38 +01:00 |
|
Twinaphex
|
2706644b1e
|
(iOS) Build fix
|
2015-03-15 02:50:13 +01:00 |
|
twinaphex
|
4d13e9d4cb
|
Turn WANT_MINIZ into WANT_ZLIB
|
2015-03-14 05:24:57 +01:00 |
|
Twinaphex
|
49f9fbd00c
|
(OSX) Uses CFTemporaryDirectory now too for extraction directory
|
2015-03-13 03:47:25 +01:00 |
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Twinaphex
|
309128f7ed
|
(iOS/OSX) Bring the two closer together - for OSX, everything gets
saved now to NSDocumentDirectory/RetroArch - should be compatible
with sandboxed Mac Apps too
|
2015-03-13 01:33:45 +01:00 |
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twinaphex
|
aa289e3879
|
(OSX) Add more alterations for OSX
|
2015-03-13 01:21:20 +01:00 |
|
twinaphex
|
778eafdfc2
|
(OSX) CFSearchPathDirectoriesForDomains - add hack for OSX for now
|
2015-03-13 01:16:59 +01:00 |
|
Twinaphex
|
80ca12d086
|
(Apple) CFBridgingRetainStringRef - fix warning
|
2015-03-13 00:56:25 +01:00 |
|
Twinaphex
|
c9175bbf81
|
(iOS) Hook up temporary dir for extraction directory
|
2015-03-13 00:54:44 +01:00 |
|
Twinaphex
|
29d546e49d
|
(iOS) Set up all the path to 'Documents' - you can access these with
iTunes File Sharing now - no need to add assets prior to deployment
|
2015-03-12 23:33:20 +01:00 |
|
Twinaphex
|
ea66f9d79d
|
(OSX) Turn poll_iteration into static function
|
2015-03-12 05:03:16 +01:00 |
|
twinaphex
|
bdd5ac59ea
|
(iOS) apple_gfx_ctx_get_native_scale - let's make this even MORE
backwards compatible just because we can
|
2015-03-12 03:45:56 +01:00 |
|
Twinaphex
|
9507bdcea7
|
(iOS) Implement apple_stop_iteration too
|
2015-03-12 01:46:49 +01:00 |
|
Twinaphex
|
498fa2dd21
|
(iOS) Implement iOS runloop now through CADisplayLink
|
2015-03-12 01:15:42 +01:00 |
|
Twinaphex
|
7b22c397f9
|
(iOS) More cleanups - still no functional changes/fixes
|
2015-03-12 00:12:52 +01:00 |
|
Twinaphex
|
4c5bb6f50f
|
(iOS) Cleanups
|
2015-03-11 19:20:41 +01:00 |
|
twinaphex
|
b9aa2d1c1d
|
(iOS) Put show pause menu function call inside dispatch_async block
|
2015-03-11 19:16:41 +01:00 |
|
twinaphex
|
9700abb1ba
|
(iOS) Small cleanups
|
2015-03-11 19:13:54 +01:00 |
|
Twinaphex
|
522c65e27f
|
(iOS) Estimated FPS monitor should work now
|
2015-03-11 18:30:14 +01:00 |
|
twinaphex
|
a2d82612ad
|
(Menu) Get rid of wrongly implemented menu.action.active
|
2015-03-11 17:59:01 +01:00 |
|
Twinaphex
|
8a49333a25
|
(iOS) Update main run loop
|
2015-03-11 16:58:29 +01:00 |
|
Twinaphex
|
340fdfb342
|
(iOS) Move g_view display to outside - into rarch_main - should reduce
CPU usage a bit further
|
2015-03-11 05:04:40 +01:00 |
|
Twinaphex
|
fe747a77d0
|
(OSX) Add stub scroll wheel
|
2015-03-11 00:35:51 +01:00 |
|
Jean-André Santoni
|
a26a46d4de
|
(Apple) Fix mouse movements
|
2015-03-10 18:44:55 +01:00 |
|
Twinaphex
|
33d11fc4d1
|
(OSX/iOS) Rename do_iteration to rarch_main
|
2015-03-10 17:11:32 +01:00 |
|
Twinaphex
|
af65c1bf7f
|
(iOS) Buildfix
|
2015-03-09 14:55:27 +01:00 |
|
Twinaphex
|
184879f2bd
|
(iOS) Buildfix
|
2015-03-09 04:12:42 +01:00 |
|
Twinaphex
|
9027b35eb8
|
rarch_render_cached_frame - do early return if g_runloop.is_idle
is true - reduces CPU activity in iOS Cocoa menu substantially
(from 96% CPU to 16%)
|
2015-03-08 01:58:19 +01:00 |
|
twinaphex
|
9627117166
|
Take out fps_monitor_enable
|
2015-03-07 23:03:56 +01:00 |
|
Twinaphex
|
c3cadd5743
|
(iOS) Cleanups
|
2015-03-07 22:06:18 +01:00 |
|
Twinaphex
|
75b6bd21c3
|
(iOS/OSX) Total reimplementation of game loop - does away with
observer callback
|
2015-03-07 21:33:17 +01:00 |
|
twinaphex
|
795ef467ac
|
Move msg_queue and nbio/http to runloop struct
|
2015-03-07 13:01:41 +01:00 |
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