twinaphex
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54d130838a
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More name uniformity in font renderer implementation functions
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2014-10-08 18:19:05 +02:00 |
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twinaphex
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11e3d1e2ac
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(Fonts) Change font drivers to non-constedness
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2014-09-12 02:24:09 +02:00 |
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twinaphex
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6a3af98df6
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Style/indenting nits
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2014-09-09 06:59:17 +02:00 |
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Themaister
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614b866f57
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Rewrite bitmapfont to new interface.
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2014-06-08 14:08:26 +02:00 |
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Themaister
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c88941d23a
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Should avoid UTF-8 segfault in bitmapfont.
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2014-04-15 04:43:14 +02:00 |
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twinaphex
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0a15a17d44
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Update years on all license headers
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2014-01-01 01:50:59 +01:00 |
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twinaphex
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d2c87e3039
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Convert most C99-style for loop initial declarations to C89-compliant
ones
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2013-10-22 15:08:17 +02:00 |
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Themaister
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9b12e9b3b4
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Fix C++ compat.
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2013-01-12 00:34:47 +01:00 |
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Themaister
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88df35578d
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Pass float font sizes to cores.
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2013-01-12 00:13:30 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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Toad King
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278c2cca10
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pre-scale bitmap fonts
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2012-12-14 15:50:59 -05:00 |
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twinaphex
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1538c45d5d
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(Font API) Change font_renderer_t returns and params to void*
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2012-12-14 21:26:41 +01:00 |
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Themaister
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5700febb2c
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Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
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2012-12-14 20:25:40 +01:00 |
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Toad King
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59bc3d4ba7
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add alternative font drawing for GL
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2012-12-13 15:12:59 -05:00 |
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