15 Commits

Author SHA1 Message Date
twinaphex
54d130838a More name uniformity in font renderer implementation functions 2014-10-08 18:19:05 +02:00
twinaphex
11e3d1e2ac (Fonts) Change font drivers to non-constedness 2014-09-12 02:24:09 +02:00
twinaphex
6a3af98df6 Style/indenting nits 2014-09-09 06:59:17 +02:00
Themaister
614b866f57 Rewrite bitmapfont to new interface. 2014-06-08 14:08:26 +02:00
Themaister
c88941d23a Should avoid UTF-8 segfault in bitmapfont. 2014-04-15 04:43:14 +02:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
d2c87e3039 Convert most C99-style for loop initial declarations to C89-compliant
ones
2013-10-22 15:08:17 +02:00
Themaister
9b12e9b3b4 Fix C++ compat. 2013-01-12 00:34:47 +01:00
Themaister
88df35578d Pass float font sizes to cores. 2013-01-12 00:13:30 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
Toad King
278c2cca10 pre-scale bitmap fonts 2012-12-14 15:50:59 -05:00
twinaphex
1538c45d5d (Font API) Change font_renderer_t returns and params to void* 2012-12-14 21:26:41 +01:00
Themaister
5700febb2c Refactor font renderering.
Virtualize for multiple backends, and name files more sanely.
2012-12-14 20:25:40 +01:00
Toad King
59bc3d4ba7 add alternative font drawing for GL 2012-12-13 15:12:59 -05:00