twinaphex
9cf923fbeb
BUmp up version for Android
2017-01-07 04:46:05 +01:00
Twinaphex
fb7ed87d2e
Revert "(Android) Ask for external sdcard permission"
2016-12-30 01:32:11 +01:00
hunterk
7e8163c34e
Revert "(Android) reload cores path every lauch"
...
This reverts commit 1841455462
. This commit was breaking Android builds on the buildbot.
2016-12-29 10:29:59 -06:00
Aaahh Ahh
1841455462
(Android) reload cores path every lauch
...
Reload the path instead of saving and reusing every launch
2016-12-25 15:39:06 -05:00
Aaahh Ahh
ac80cffdce
(Android) Ask for external sdcard permission
...
Permission has to be explicitly asked for or it won't be granted on api 23 or higher.
2016-12-25 15:06:54 -05:00
twinaphex
52a41e77c4
(Android) Buildfix
2016-12-12 13:26:45 +01:00
twinaphex
9375efe24e
Add HAVE_CC_RESAMPLER defines
2016-12-12 12:44:29 +01:00
Logan McNaughton
0b0bdadeee
Don't define HAVE_OPENGLES2 for Android if GLES=3
2016-12-08 15:22:00 -07:00
twinaphex
4d23ba91fc
(Android) Buildfix
2016-12-05 04:24:45 +01:00
radius
b1531618f1
add git version to android build
2016-11-26 16:02:12 -05:00
radius
415f84e13f
having it as preferExternal accomplishes literally nothing!
...
Basically it saves the apk file (that is used ONCE) in the external SD but all the data files are created in the same location in the internal partition
Having it as preferExternal causes installation issues on some devices (have to remove the SD card to install the app..., then insert again)
2016-11-25 13:48:41 -05:00
twinaphex
9384875ab0
Don't use HAVE_NETPLAY any more
2016-09-29 21:07:10 +02:00
twinaphex
3b8ae65afb
(Android) Re-enable Vulkan
2016-09-29 12:22:31 +02:00
twinaphex
efdee89d09
Create samples
2016-09-28 12:44:41 +02:00
twinaphex
e25472013f
Move dir variable
2016-09-20 01:54:59 +02:00
twinaphex
2f17fdd651
Update Android.mk
2016-09-20 01:54:24 +02:00
twinaphex
88dd3c131c
Get rid of jni/Android2.mk
2016-09-19 19:31:33 +02:00
twinaphex
6f47289ba6
Start adding HAVE_CONFIG_H to gfx/drivers_context
2016-09-06 19:39:02 +02:00
twinaphex
fda2495021
Get rid of HAVE_ZLIB_DEFLATE - implicitly enable it
2016-08-02 15:34:48 +02:00
twinaphex
83452f3a0b
(Android) Add HAVE_IMAGEVIEWER
2016-07-31 14:24:17 +02:00
twinaphex
218d6f5262
Bump up to 1.3.6
2016-07-17 01:05:18 +02:00
radius
33315d4b66
bump up version everywhere
2016-07-15 12:09:50 -05:00
twinaphex
465ac5707c
Add HAVE_NETWORKGAMEPAD
2016-06-27 06:38:47 +02:00
Hans-Kristian Arntzen
596cd320c6
Vulkan: Update SPIRV-Cross and glslang.
2016-06-25 14:44:56 +02:00
radius
d9ebecb0ea
fix indentation
2016-06-09 19:24:36 -05:00
twinaphex
63af59a198
Add HAVE_LANGEXTRA
2016-06-07 06:05:41 +02:00
twinaphex
883d9ff6b5
Add HAVE_SHADERPIPELINE define
2016-06-07 00:00:28 +02:00
twinaphex
de2d15c716
Add extra image format support to targets
2016-05-18 13:39:42 +02:00
twinaphex
25ec6a8872
Add HAVE_JPEG to project files
2016-05-17 13:39:06 +02:00
twinaphex
65d33700d4
Move audio_utils to libretro-common as s16_to_float
2016-05-16 11:33:49 +02:00
twinaphex
2422dfbbbe
(libretro-common) Create libretro-common/conversion/float_to_s16
2016-05-16 11:11:02 +02:00
twinaphex
4ae92cfc4b
(Android) Bake in Vulkan, and use spirv-cross now
2016-05-15 14:02:48 +02:00
twinaphex
e730dd6ae2
(Android) Change STL
2016-05-15 13:53:12 +02:00
twinaphex
315c6b9687
Cleanups
2016-05-12 10:44:15 +02:00
twinaphex
193eb62354
(Android) Add include dirs
2016-05-12 10:29:19 +02:00
twinaphex
d57395effb
Define HAVE_ZLIB_DEFLATE
2016-05-09 02:51:51 +02:00
radius
ec9aea1189
bump up version
2016-04-30 10:12:28 -05:00
twinaphex
3e72b89021
(Android) Disable Vulkan until things can start bulding, compiling
...
and working properly again
2016-03-22 20:33:12 +01:00
twinaphex
3b377f2e41
(Android) glslang_tab.cpp got moved
2016-03-22 18:39:26 +01:00
twinaphex
6a6caff671
Update this too
2016-03-22 18:37:40 +01:00
twinaphex
439b3e5007
Take out glslang_tab.cpp
2016-03-22 18:36:48 +01:00
twinaphex
f8ac103888
(Android) Change APPL_STL back too
2016-03-22 16:40:47 +01:00
twinaphex
77143179b5
Change back Android.mk file
2016-03-22 16:40:02 +01:00
Hans-Kristian Arntzen
75003b65f1
Revamp Android NDK build system.
...
Split up into separate modules to avoid the pain with cross-defines from
C and C++.
Move to c++_static STL. It's the recommended way since a while back and
fixes some build issues as well.
2016-03-21 23:43:59 +01:00
radius
fba912834d
bump up version
2016-03-20 11:48:10 -05:00
radius
52b6d73c5a
update version script
2016-03-19 13:18:53 -05:00
radius
90b7875f21
add banner
2016-03-17 20:29:09 -05:00
radius
9fea079af3
update manifest
2016-03-17 19:03:27 -05:00
twinaphex
7f1c4fa2ff
Rename sinc_neon.S to sinc_resampler_neon.S
2016-03-14 15:49:02 +01:00
twinaphex
f4ea4bfdda
Bump up version
2016-03-05 20:33:23 +01:00