twinaphex
|
327b05d760
|
(D3D) Cleanup SetTexture
|
2014-06-08 04:35:58 +02:00 |
|
twinaphex
|
4320efa9a1
|
(D3D) Move ifndef XBOX functionality to D3D context driver
|
2014-06-08 04:29:25 +02:00 |
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twinaphex
|
bf4dbede7a
|
(XDK) Change DrawVerticeFormat to Vertex
|
2014-06-08 04:20:49 +02:00 |
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twinaphex
|
6c50de497f
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(D3D) Go through macro for SetStreamSource
|
2014-06-08 04:05:55 +02:00 |
|
twinaphex
|
c4989fbf6b
|
(D3D) Renderchain_clear_texture can go into blit_texture
function now
|
2014-06-08 03:02:02 +02:00 |
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twinaphex
|
dbbc764529
|
(D3D) Go through macro for D3DDevice_CreateVertexBuffer
|
2014-06-08 02:45:07 +02:00 |
|
twinaphex
|
e64775ba7a
|
(D3D) Create macro for D3DDevice_Present
|
2014-06-07 07:45:02 +02:00 |
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twinaphex
|
5d8e4cb358
|
(D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
|
2014-06-07 07:29:40 +02:00 |
|
twinaphex
|
346a341cf8
|
(D3D) Go through macros for D3DDevice member functions - will
be needed for XDK compatibility later on
|
2014-06-07 07:03:36 +02:00 |
|
twinaphex
|
4ad1246fc4
|
(XDK D3D) Changes pt. 2
|
2014-06-07 06:12:02 +02:00 |
|
twinaphex
|
8b9fc04f2e
|
(XDK) Changes to bring inline with PC D3D
|
2014-06-07 05:33:42 +02:00 |
|
twinaphex
|
01b826c32f
|
(D3D PC) Properly implement WM_DESTROY again
|
2014-05-30 22:46:47 +02:00 |
|
twinaphex
|
ab75946bbc
|
(MSVC 2010) Build fix
|
2014-05-30 22:40:57 +02:00 |
|
twinaphex
|
a59c3cba6e
|
(D3D PC) Add quitting variable
|
2014-05-30 21:17:34 +02:00 |
|
twinaphex
|
c020f362b6
|
Remove hacky restart function in video interface
|
2014-05-30 17:57:21 +02:00 |
|
twinaphex
|
0217bcfbce
|
(PC D3D) Update PC D3D driver to make it more inline with XDK D3D
driver
|
2014-05-30 08:22:56 +02:00 |
|
twinaphex
|
6e333c966c
|
(Xbox/D3D) Make two drivers more alike
|
2014-05-29 17:35:24 +02:00 |
|
twinaphex
|
fc1e9786bb
|
(D3D) Work towards common base driver
|
2014-05-29 08:20:32 +02:00 |
|
Themaister
|
ca2715841b
|
Fix Win32 build.
|
2014-05-26 18:52:35 +02:00 |
|
OV2
|
6373f9acd3
|
(D3D) use new instead of calloc so that constructors are run
|
2014-04-26 13:26:01 +02:00 |
|
Themaister
|
105872a42c
|
Add HW context support to X/EGL and KMS/EGL.
|
2014-04-19 16:06:25 +02:00 |
|
twinaphex
|
68593e39ea
|
(D3D9) Replace menu_iterate_xui code
|
2014-04-01 04:49:32 +02:00 |
|
Themaister
|
6b470442e6
|
Fixup Win32 build.
D3D stubbed out until it's fixed.
|
2014-03-09 17:15:10 +01:00 |
|
Themaister
|
6a45de307d
|
Build fix MinGW.
|
2014-03-09 15:49:20 +01:00 |
|
twinaphex
|
8254e127ec
|
Rename d3d9_p.cpp to gfx/context/d3d_ctx.c
|
2014-03-08 05:18:05 +01:00 |
|
twinaphex
|
a95290b94a
|
(D3D Move more code over for Xbox
|
2014-03-08 04:56:27 +01:00 |
|
twinaphex
|
38c04f9b0c
|
(XDK) Use same context driver as PC now
|
2014-03-08 04:13:20 +01:00 |
|
twinaphex
|
7599caac81
|
(D3D) Move code around
|
2014-03-08 04:08:18 +01:00 |
|
twinaphex
|
dabfafc7cc
|
(D3D) Move stuff around
|
2014-03-08 04:03:12 +01:00 |
|
twinaphex
|
f84e59568c
|
(D3D) Remove some header includes
|
2014-03-08 03:36:10 +01:00 |
|
twinaphex
|
ff65d6a58c
|
(D3D) Insert more XDK code
|
2014-03-07 22:26:47 +01:00 |
|
twinaphex
|
856f7a2e2c
|
(D3D) Build fix
|
2014-03-07 21:58:21 +01:00 |
|
twinaphex
|
8714939ab7
|
(D3D) Start implementing Xbox code in regular D3D driver
|
2014-03-07 21:55:18 +01:00 |
|
twinaphex
|
1af941a6ee
|
(D3D) Some changes
|
2014-03-07 21:22:59 +01:00 |
|
twinaphex
|
2708bef175
|
(D3D) Add XDK ifdefs in d3d9_pc.cpp
|
2014-03-07 21:14:56 +01:00 |
|
twinaphex
|
fd76a28a32
|
(D3D) Refactor D3DVideo class to d3d_video_t - should be very
similar to XDK D3D driver now
|
2014-03-07 19:34:17 +01:00 |
|
twinaphex
|
85bfecf1e9
|
(D3D) Cleanup render_chain.hpp
|
2014-03-07 19:17:59 +01:00 |
|
twinaphex
|
e639c6042e
|
(D3D Refactor render_chain.cpp - shouldn't be a class
|
2014-03-07 19:13:20 +01:00 |
|
twinaphex
|
8a670dd2c8
|
(PC D3D9) Go through d3dr pointer
|
2014-03-05 05:25:27 +01:00 |
|
twinaphex
|
61893a82e8
|
(D3D9) Move more Cg functions to render_chain_cg.cg
|
2014-03-05 01:54:09 +01:00 |
|
twinaphex
|
71854439bb
|
(D3D9) Move d3d_init_shader/d3d_deinit_shader to gfx/d3d9/render_chain_cg.h
|
2014-03-04 18:49:01 +01:00 |
|
twinaphex
|
dfe33b5ade
|
(Cg) Move bind_tracker and init_fvf to render_chain_cg.h
|
2014-03-04 18:42:22 +01:00 |
|
twinaphex
|
35d6ec7a1d
|
(D3D9) Move more Cg code to render_chain_cg.h
|
2014-03-04 18:31:38 +01:00 |
|
twinaphex
|
e9fb97254b
|
(D3D9) Start isolating all Cg code and move it to render_chain_cg.h
|
2014-03-04 18:24:47 +01:00 |
|
twinaphex
|
16af303c9e
|
(D3D9) Refactor render_chain.cpp - isolate Cg code
|
2014-03-04 18:19:47 +01:00 |
|
Lioncash
|
fb9959d338
|
Fix wrong usage of free in d3d9/d3d.cpp. Should be delete.
|
2014-02-22 17:19:47 -05:00 |
|
OV2
|
43b209a5c0
|
D3D9: use new during init so that constructors are run
|
2014-02-08 19:56:02 +01:00 |
|
Themaister
|
6c5d481f2d
|
Fix MinGW compile.
|
2014-01-22 16:39:39 +01:00 |
|
twinaphex
|
b480009604
|
(D3D9) Remove obsolete function d3d_font_msg now
|
2014-01-18 21:53:40 +01:00 |
|
twinaphex
|
7cbfb14791
|
(D3D9 PC) Go through font context driver now
|
2014-01-18 21:51:30 +01:00 |
|