Commit Graph

231 Commits

Author SHA1 Message Date
twinaphex
5976f4c7b1 (XDK D3D) Split off texture init into separate function 2012-11-19 23:30:32 +01:00
twinaphex
5627f3f8bd (XDK) Move font init code to d3d_start function 2012-11-19 21:34:34 +01:00
twinaphex
ba2de00c8d (XDK) Replace hardcoded 512 values with tex_w/tex_h 2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4 (Xbox 1) Build fixes 2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253 (360) Build fixes 2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32 (RMenu) Remove RMenu context files and use Gfx context files
instead
2012-11-19 04:09:16 +01:00
twinaphex
d264085bda (360) Move most of font rendering code outside of D3D driver 2012-11-18 02:57:42 +01:00
twinaphex
41b1bd3ed0 (GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title 2012-11-18 02:32:58 +01:00
twinaphex
fdcc5cb569 (XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
twinaphex
013f833492 (XDK) Small optimization 2012-11-10 16:04:22 +01:00
twinaphex
35c96b17b9 (XDK) Set up now for 32bit color-capable libretro ports 2012-11-10 16:03:08 +01:00
twinaphex
6bf7c3cb06 Update credits for collaborated files 2012-10-18 06:06:55 +02:00
twinaphex
f52d7f462e (360) Build fixes 2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0 (Xbox 1) Build fixes 2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98 (RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
fc17456581 (RMenu / RARCH_CONSOLE) Move more g_console state to g_extern 2012-10-14 20:34:16 +02:00
twinaphex
c6cf258b42 Simplify rarch_config_load 2012-10-04 20:09:23 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
4d80a71f7e (XDK) Refactorings - build fixes 2012-09-30 17:57:32 +02:00
Twinaphex
c09fa1c7af Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
later

This reverts commit 42f2d068a7.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7 (Android) Set up rarch_main_init_wrap so that it can load dynamic
libretro cores if supported
2012-09-13 06:28:57 +02:00
Twinaphex
b710babeb2 Move 'set default controls' function call outside 'set default
settings' function
2012-09-10 01:48:39 +02:00
Twinaphex
d4754f4c6c (XDK) Same for Salamander XDK 2012-09-01 06:59:38 +02:00
twinaphex
aba0d0de79 (Salamander XDK) Salamander takes care of setting a
config file with a proper libretro_path
2012-08-23 00:15:58 +02:00
Twinaphex
207eea3954 (Salamander/RetroArch) Add default_paths.salamander_file 2012-08-22 19:30:20 +02:00
twinaphex
ef3a84d6e0 (XDK Salamander) Small variable cleanups 2012-08-22 18:52:21 +02:00
twinaphex
51864da249 (360) set_first_file fixed - Salamander is called default.xex now 2012-08-22 18:45:40 +02:00
twinaphex
2abe11cb55 (Xbox 1 Salamander) Set first file fixed
(RARCH_CONSOLE) If a config file doesn't exist, it has to
be created before we attempt to save it or else we will run
into an unfortunate 'chicken egg problem' - confirmed problem
on Xbox 1
2012-08-22 17:39:44 +02:00
twinaphex
f921744ab4 (Xbox 1) Free up 8MB of RAM - Street Fighter Alpha 3 and all
big CPS2 ROMS work now
2012-08-22 16:22:42 +02:00
twinaphex
2ab41bbbeb (RMenu Xbox 1) Build fix 2012-08-22 15:54:23 +02:00
twinaphex
077c3a6469 (360) Small change to input D-pad emulation logic 2012-08-22 13:50:07 +02:00
twinaphex
476f5a9fe3 (XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King
fa643ee56d (RARCH_CONSOLE) do not set core aspect ratio until ROM is loaded 2012-08-20 22:28:12 -04:00
twinaphex
6d5ed820e0 (Xbox 1/XDK) Screenshot code implemented 2012-08-20 03:30:36 +02:00
Toad King
fda2dff40c (RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core) 2012-08-19 21:08:50 -04:00
Twinaphex
7c4189cdd5 (RMenu) Split up platform-specific code into Rmenu context files 2012-08-18 22:45:46 +02:00
Twinaphex
c14b560255 (RARCH_CONSOLE) Refactor some console-specific things 2012-08-18 21:50:44 +02:00
twinaphex
6a08c92ada (Xbox 1) Cut down on some static variables 2012-08-17 17:45:14 +02:00
twinaphex
b3d4044e09 (Xbox 1) Fix Salamander 2012-08-16 10:26:09 +02:00
Toad King
49922e730e (CONSOLE) port failed rom fix to other platforms 2012-08-09 23:52:51 -04:00
Twinaphex
82b3edfe86 (Xbox 1 Salamander) Fixed Salamander pathname 2012-08-10 05:28:11 +02:00
Toad King
552180f276 (SALAMANDER) fix rarch_manage_libretro_set_first_file so it doesn't select the salamander executable 2012-08-09 22:58:38 -04:00
twinaphex
8dae2d2179 (Xbox1/RMenu) Move Xbox init code to xdk/frontend/main.c 2012-08-06 22:53:57 +02:00
Twinaphex
465c2f9e33 (Salamander) Custom versions of Salamander 2012-08-06 02:07:57 +02:00
twinaphex
848ef3c1e4 (Libretro mgmt) use rarch_configure_libretro_core for
Xbox 1 port
2012-08-05 07:51:43 +02:00
twinaphex
6b02f6d21d (Xbox 1) Have to mess around to get libretro management working
properly again
2012-08-05 05:20:12 +02:00
twinaphex
2affce8829 (RMenu) Take out _XBOX1-specific defines - make it more generic 2012-08-05 04:43:21 +02:00
twinaphex
fe62cf91a9 (Xbox 1) Fixes crashes when attempting to go to 'Libretro/paths'
dir selection screens - had to do with wrong path setting
2012-08-05 04:30:02 +02:00
twinaphex
15e9860ab9 (Xbox 1/RMenu) Fixes for some of the 'set directory' settings 2012-08-04 05:26:46 +02:00
Twinaphex
275fdb104b (RMenu) Portable menu code - still WIP 2012-08-03 21:22:43 +02:00
twinaphex
8e71b62748 (PS3/Xbox 1) Menu changes 2012-08-03 18:27:38 +02:00
twinaphex
cdb2a2b4e7 (Xbox 1) Streamline menu code with that of PS3's 2012-08-02 17:09:41 +02:00
Twinaphex
16119d8ad7 (PS3) Platform-agnostic button labels 2012-08-02 01:59:05 +02:00
twinaphex
bc8675f711 (360/Xbox 1) Use the same input driver now for both 360 and Xbox 1 2012-07-31 20:56:05 +02:00
twinaphex
1be33ff581 (RARCH_CONSOLE) Create default_paths.filebrowser_startup_dir -
to get rid of system-specific hacks
2012-07-30 00:26:37 +02:00
twinaphex
d7fc00757d (Xbox 1) Change sprintfs to snprintfs 2012-07-29 18:46:52 +02:00
twinaphex
c92c08ff31 Replace strcpys with strlcpy (except for librsound.c) 2012-07-29 18:38:55 +02:00
Twinaphex
4cdd4eb8db We need to implement this properly or not at all - removing this
hackish thing for now
2012-07-29 17:09:48 +02:00
Twinaphex
ba64d7fa3f (RARCH_CONSOLE) Refactor rarch_configure_libretro_core 2012-07-28 18:41:18 +02:00
Twinaphex
7f269779ce (Salamander) Reuse rarch_console_exec for Salamander 2012-07-28 18:26:30 +02:00
twinaphex
122943299a (360) Add IS_SALAMANDER to 360 Salamander solution 2012-07-28 17:48:52 +02:00
Twinaphex
eef755d525 (RARCH_CONSOLE) Split up rsound helper functions into rarch_console_sound.c 2012-07-28 16:42:57 +02:00
Twinaphex
a5beb54ad4 (RARCH_CONSOLE) Split up HAVE_EXEC functions into new file rarch_console_exec.c 2012-07-28 16:35:07 +02:00
Twinaphex
c77b49b19a (RARCH_CONSOLE) Split up main_wrap code into its own file 2012-07-28 16:21:05 +02:00
Twinaphex
714837e8c0 (RARCH_CONSOLE) Namespaced all files in console/ 2012-07-28 15:54:35 +02:00
Twinaphex
bf9980d8bc (RARCH_CONSOLE) Control refactor - add post_init and set_analog_to_dpad_mapping
members
2012-07-27 15:46:15 +02:00
twinaphex
243944ac62 (360) Build fix
(XDK) Fix system_dir setting
2012-07-27 14:59:45 +02:00
Twinaphex
bfb933d98d (PS3) Split up more code in retroarch_console.c 2012-07-25 23:09:36 +02:00
Twinaphex
2ab5f84e5c (360/PS3) Ports that support HAVE_HDD_CACHE_PARTITION will
fill in default_paths member with path to cache dir
2012-07-25 21:46:22 +02:00
Twinaphex
811abcf612 (RARCH_CONSOLE) Further Input rewrite for console ports 2012-07-25 21:02:01 +02:00
Twinaphex
83ae89dc4c (RARCH_CONSOLE) Create more helper functions for RARCH_CONSOLE 2012-07-24 09:57:34 +02:00
twinaphex
7a74886730 (Xbox 1) Split up Xbox 1-specific code into xbox1/frontend/menu.cpp 2012-07-23 18:52:58 +02:00
Twinaphex
0e6e563b08 (PS3/360/Xbox 1) Create and use default_paths struct 2012-07-23 18:17:50 +02:00
twinaphex
2f51da4034 (Xbox 1) Remove Video.cpp from RetroLaunch - still black 2012-07-23 16:38:29 +02:00
freakdave
fe4b07d8b1 (Xbox 1) Modified RetroLaunch to use RetroArch's D3D device (!NOT TESTED!) 2012-07-23 16:05:16 +02:00
twinaphex
7395c805e6 (Xbox 1) For testing 2012-07-23 15:42:31 +02:00
twinaphex
baa25cdaa2 (Xbox 1) Included RetroLaunch into the solution - not yet working
though
2012-07-23 15:11:15 +02:00
twinaphex
c800df6fd5 (360) Quick compile fix 2012-07-23 10:23:27 +02:00
twinaphex
009addb8d5 (360) remove redundant code in main.c 2012-07-23 10:18:32 +02:00
twinaphex
38cde55b78 (360/Xbox 1) Move frontend/main.c to xdk dir 2012-07-16 05:13:30 +02:00
twinaphex
4b0d3620c7 (360/Xbox 1) Move reusable XDK files to new folder - xdk -and
create header for XDK definitions
2012-07-16 02:15:47 +02:00