Commit Graph

15 Commits

Author SHA1 Message Date
Themaister
ce740f8948 More fixups. 2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151 ssnes_* => rarch_*. 2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a SSNES => RetroArch. 2012-04-21 23:17:43 +02:00
Twinaphex
db00f689c8 Fixed indenting in a lot of console files 2012-04-10 21:24:05 +02:00
Themaister
e3a71a8c5b Fixup headers. 2012-04-09 22:05:26 +02:00
Themaister
62c96ea937 Change license header. 2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd Change headers. 2012-04-09 22:03:57 +02:00
TwinAphex51224
4acf66edfd (PS3) Enable image SPU decompression again 2012-02-21 00:00:17 +01:00
TwinAphex51224
17e0f19859 (PS3) Do malloc of pixels inside texture_image_load instead
of outside - same with free - still a problem with load_cgp
2012-02-20 21:05:34 +01:00
TwinAphex51224
7af7d55068 (PS3) use uint32_t * for pixels member as well for PS3 2012-01-28 00:34:06 +01:00
TwinAphex51224
15c5c69241 (PS3) Texture is now loaded 2012-01-28 00:34:06 +01:00
TwinAphex51224
b89554d11a (PS3) Added error logs to image.c for debugging purposes 2012-01-28 00:34:05 +01:00
TwinAphex51224
60760d69db (PS3) Added texture loading hooks, fails somewhere ATM 2012-01-28 00:34:05 +01:00
TwinAphex51224
955c0e85c8 (PS3) image.c - added header 2012-01-18 01:02:34 +01:00
TwinAphex51224
3c99021b60 (PS3) custom image.c (for PNG/JPEG decoding) 2012-01-18 00:59:35 +01:00