Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Twinaphex
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db00f689c8
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Fixed indenting in a lot of console files
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2012-04-10 21:24:05 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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TwinAphex51224
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4acf66edfd
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(PS3) Enable image SPU decompression again
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2012-02-21 00:00:17 +01:00 |
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TwinAphex51224
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17e0f19859
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(PS3) Do malloc of pixels inside texture_image_load instead
of outside - same with free - still a problem with load_cgp
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2012-02-20 21:05:34 +01:00 |
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TwinAphex51224
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7af7d55068
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(PS3) use uint32_t * for pixels member as well for PS3
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2012-01-28 00:34:06 +01:00 |
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TwinAphex51224
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15c5c69241
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(PS3) Texture is now loaded
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2012-01-28 00:34:06 +01:00 |
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TwinAphex51224
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b89554d11a
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(PS3) Added error logs to image.c for debugging purposes
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2012-01-28 00:34:05 +01:00 |
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TwinAphex51224
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60760d69db
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(PS3) Added texture loading hooks, fails somewhere ATM
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2012-01-28 00:34:05 +01:00 |
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TwinAphex51224
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955c0e85c8
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(PS3) image.c - added header
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2012-01-18 01:02:34 +01:00 |
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TwinAphex51224
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3c99021b60
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(PS3) custom image.c (for PNG/JPEG decoding)
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2012-01-18 00:59:35 +01:00 |
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