Themaister
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eebe0ae5d0
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Getting there ... But passN textures aren't set properly ;x
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2011-05-23 19:57:52 +02:00 |
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Themaister
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f9c5c7c8a5
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Path to check initial texture with GLSL.
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2011-05-23 17:43:29 +02:00 |
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Themaister
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5dced40c98
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LUT textures work :)
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2011-05-22 18:48:43 +02:00 |
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Themaister
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2f858b7948
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Clean up ugly inline stuff. :\
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2011-05-18 22:40:42 +02:00 |
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Themaister
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36d9adbc0f
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*Shrug* windows. Works at least ... :D
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2011-05-18 22:11:34 +02:00 |
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Themaister
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936b7f5395
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Seems to work now.
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2011-03-27 21:21:46 +02:00 |
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Themaister
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29808c4421
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Start on outscale/size support.
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2011-03-27 20:29:47 +02:00 |
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Themaister
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56ac7b4649
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Something's working :D
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2011-03-14 23:48:19 +01:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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7b5969cb55
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some common error routine, and more stringent error checking.
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2011-01-11 22:13:55 +01:00 |
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