Lioncash
db2a619a90
Shrink another struct. This shrinks audio_lock from 32 bytes to 24 bytes.
2013-11-04 00:10:22 -05:00
Lioncash
fac2783a09
Optimize some struct sizes.
...
This is the list of reduced sizes:
file: dsound.c - struct dsound_t reduced from 56 bytes to 52 bytes.
file: shader_parse.h - struct gfx_fbo_scale reduced from 32 bytes to 28 bytes.
file: thread_wrapper.c - struct texture reduced from 28 bytes to 24 bytes.
file: libretro.h - struct retro_hw_render_callback reduced from 40 bytes to 36 bytes.
file: movie.c - struct bsv_movie reduced from 36 bytes to 32 bytes.
file: netplay.c - struct delta_frame reduced from 16 bytes to 12 bytes.
file: performance.h - struct rarch_perf_counter_t reduced from 40 bytes to 32 bytes.
2013-11-03 23:57:41 -05:00
Alcaro
c8f28f25d7
Fix typo
2013-09-28 22:39:03 +02:00
Themaister
0b4cf2d053
Update license headers to 2013.
2013-01-01 01:41:15 +01:00
twinaphex
1d99cb62a2
(Xbox 1) Build fixes - don't compile in pragma comments for
...
XBOX
2012-11-15 14:24:56 +01:00
Themaister
0e729bcaa0
Style nits.
2012-11-15 09:40:31 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
eca2c09fdd
(Xbox 1 RMenu) Add sound volume level setting
2012-08-22 16:59:12 +02:00
Themaister
2234073c2f
Readding static to globals in dsound.
2012-08-17 23:20:08 +02:00
twinaphex
6a08c92ada
(Xbox 1) Cut down on some static variables
2012-08-17 17:45:14 +02:00
Themaister
bfdb1615b5
Style nitting.
2012-07-25 04:50:46 +02:00
freakdave
64378ea072
(Xbox 1) Fixed low volume issue
2012-07-19 16:53:24 +02:00
twinaphex
c676341404
(Xbox 1) DirectSound works
2012-07-08 19:30:19 +03:00
Themaister
ce740f8948
More fixups.
2012-04-21 23:31:57 +02:00
Themaister
aab8fb6151
ssnes_* => rarch_*.
2012-04-21 23:25:32 +02:00
Themaister
9ab51ad23a
SSNES => RetroArch.
2012-04-21 23:17:43 +02:00
Themaister
e3a71a8c5b
Fixup headers.
2012-04-09 22:05:26 +02:00
Themaister
62c96ea937
Change license header.
2012-04-09 22:03:57 +02:00
Themaister
9698cd7dbd
Change headers.
2012-04-09 22:03:57 +02:00
Themaister
eca337ee55
Allow device to be selected in DirectSound.
2012-03-30 20:09:40 +02:00
Themaister
fe2134cb8c
Fix warning.
2012-02-15 20:19:29 +01:00
Themaister
80372f54a6
Add rate control calls for more backends.
2012-02-14 16:58:13 +01:00
Themaister
9c861f13be
Fix additional exclamation marks.
2012-02-11 21:16:01 +01:00
Themaister
b4248038fb
Update license headers.
2012-01-08 01:12:05 +01:00
Themaister
eac468ba19
MSVC compat.
2011-12-25 01:38:59 +01:00
Themaister
d5fca50a2f
Can build for C++.
2011-12-24 15:26:01 +01:00
Themaister
0f010cf3d2
Fix style nits.
2011-11-02 19:31:36 +01:00
Themaister
dadd794ece
Remove useless define.
2011-08-05 19:18:43 +02:00
Themaister
706a3738b5
Abandon POT buffer sizes only for dsound.
...
Allows more fine tuned latencies.
2011-08-05 19:17:33 +02:00
Themaister
9aef33aabd
More fixups in DSound.
2011-08-05 14:01:58 +02:00
Themaister
ac4219bcde
Small clarification.
2011-08-05 13:39:27 +02:00
Themaister
b337856f80
More extensive error checking in dsound.
2011-08-05 13:35:02 +02:00
Themaister
079a0100c0
Remove unneeded call.
2011-08-05 03:06:48 +02:00
Themaister
014c3c90e0
Fix possible race condition.
2011-08-05 02:57:30 +02:00
Themaister
4759e3411f
Fix DSound up some more in Windows ... :D
2011-08-05 02:05:32 +02:00
Themaister
4a05e50636
Minor progress. But no audio, hrm.
2011-08-04 19:11:14 +02:00
Themaister
776291a137
Start working on DirectSound driver. Untested so far.
2011-08-04 18:45:40 +02:00