Toad King
f291e9c353
make config directory require dynamic libraries for now. fixes issue #420
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the way we implement chaning directories involves loading a dummy core, which we can't do on non-dynamic core platforms right now
2013-12-16 15:05:57 -05:00
meancoot
b35153855c
(iOS) Add option to clear Load History menu, useful when you need to invalidate history after the GUID of the install directory gets changed.
2013-12-15 21:27:17 -05:00
twinaphex
b946a5e302
(Menu) Omit "Threaded Video" for Gamecube/Wii
2013-12-14 02:33:09 +01:00
twinaphex
ee18da7632
Save autodetect_enable
2013-12-12 22:14:10 +01:00
twinaphex
eacc193d74
(GX) Rewrite audio interleaving
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(GX) Make menu_binds variable Wii-only for now
(Menu) Add toggleable autodetect_enable for input
2013-12-12 22:10:11 +01:00
twinaphex
21ae4c24af
(Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic
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and Nunchuk
2013-12-12 20:50:42 +01:00
Twinaphex
14a6c01a14
Merge pull request #410 from libretro/rgui-search
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Add experimental RGUI keyboard search feature.
2013-12-10 14:22:17 -08:00
meancoot
693a826f2f
(OSX) Fix frontend/frontend.c so passed arguments are accepted.
2013-12-10 16:41:23 -05:00
Themaister
fde4532a33
Fix menu_search_callback.
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str can be empty and non-NULL.
2013-12-10 19:46:50 +01:00
Themaister
977cec1378
Refactor keyboard event callbacks.
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Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
2013-12-10 19:39:09 +01:00
Themaister
84c93ef94a
Add experimental RGUI keyboard search feature.
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Type '/' to start search, then type search string (case sensitive for
now due to strcasestr being GNU ext). When done, type return.
2013-12-09 16:18:58 +01:00
meancoot
8882d07f3f
(iOS) Move iOS settings code into iOS specific file and fix the issue where every compile unit would get its own copy of apple_frontend_settings
2013-12-03 19:47:24 -05:00
meancoot
6943127aef
(Apple) Start to refactor setting data structure; clean up iOS code some
2013-12-02 19:34:05 -05:00
twinaphex
3d18d580b6
(iOS) Add frontend/platform/platform_ios.h
2013-11-29 19:32:07 +01:00
twinaphex
3ec9581c68
(iOS) Move some cdoe from platform.m over to C
2013-11-29 19:31:39 +01:00
twinaphex
7bcb695c68
(menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
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to games/emulators
2013-11-26 21:41:27 +01:00
twinaphex
849e71138a
(rmenu_disp) Initialize j to 0
2013-11-26 21:29:18 +01:00
twinaphex
6c638f91f4
(Android) Big changes -
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- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
1d06b07a16
(Android) Add "USED" intent extra to RetroActivity
2013-11-24 17:58:23 +01:00
twinaphex
4c4c828c02
(Android) JNI - Cache getIntent and getStringExtra jmethodIDs
2013-11-24 17:24:41 +01:00
twinaphex
25faefefac
(Android) get_environment_settings - make it more readable
2013-11-24 17:02:38 +01:00
twinaphex
47c8c26511
(Android) Simplify intent grabbing with JNI
2013-11-24 16:43:57 +01:00
twinaphex
37fce3c56e
(Android) Move engine_handle_cmd from input_android.c to platform_android.c
2013-11-22 21:12:13 +01:00
twinaphex
d66d4f7263
(Android) have engine_handle_cmd take as argument void*
2013-11-22 17:41:45 +01:00
twinaphex
afb2419235
(Apple) Move rarch_main_spring from ObjC source file to C (platform_apple.c)
2013-11-22 01:36:35 +01:00
Squarepusher
3f47951d3d
(Apple) Build fix
2013-11-22 01:10:35 +01:00
twinaphex
b1003b7640
(Apple) Move code out of main.m (ObjC) and into platform_apple (C)
2013-11-22 00:57:39 +01:00
twinaphex
fb9eca8c69
(Android) Fix jni_get_intent_variable
2013-11-20 18:26:42 +01:00
twinaphex
8e303a3159
(Android) jni_get_intent_variable - Get rid of warnings - jstring pointer maybe uninitialized
2013-11-20 18:18:37 +01:00
twinaphex
ef2bf910c7
(Android) Rename jni_get to jni_get_intent_variable
2013-11-20 18:10:52 +01:00
twinaphex
868de7d4ef
(Android) jni_params struct -remove class_obj
2013-11-20 18:09:50 +01:00
twinaphex
87421d477c
Clean up JNI: (...)
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* pthread_key_create is used to set a destructor for every thread
created through jni_thread_getenv
* To grab a JNIEnv pointer - go through jni_thread_getenv
* jni_thread_getenv sets pthread_setspecific for the JNIEnv pointer
to bind destructor
* Reuse activity->vm everywhere instead of creating local pointer
copies
* Don't use DetachCurrentThread outside of platform_android's (new)
jni_thread_destruct function - the destructor will do this for us
now
2013-11-20 17:33:19 +01:00
twinaphex
3f279a2d5c
(Android) Get rid of JNI_OnLoad - unused and unneeded
2013-11-20 15:54:31 +01:00
twinaphex
20f679d201
(Android) Get rid of globalMyNativeActivityClass variable
2013-11-20 03:56:33 +01:00
ToadKing
894b2870c0
more android camera work. no longer crashes, but still no image
2013-11-19 14:20:29 -05:00
twinaphex
21bc30a44c
(Android) Make RetroActivity invoke JNI_OnLoad - grab pointer to
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RetroActivity class - try to use from camera/android.c
2013-11-19 14:30:45 +01:00
Squarepusher
7231fdfa40
(OSX) Doesn't try to boot up game now at startup - can launch into RGUI
2013-11-19 11:31:46 +01:00
twinaphex
a77b7576b7
(RMenu XUI) Get rid of rmenu_xui header
2013-11-19 06:42:27 +01:00
twinaphex
7843a3bec3
(Menu) Add iterate to menu_ctx_driver_t - needed for RMenu XUI
2013-11-19 06:35:11 +01:00
twinaphex
8fe6a04b56
(Menu) Add populate_entries to menu_ctx_driver - will be needed for RMenu XUI
2013-11-19 06:09:14 +01:00
twinaphex
59ad1baea7
(RMenu Disp) init_assets - calloc menu_texture
2013-11-19 02:12:09 +01:00
twinaphex
3f0be66ffc
(RMenu) Get rid of rmenu.c/rmenu.h
2013-11-18 19:52:36 +01:00
twinaphex
723fddea80
(PS3/menu_common) Add System BGM Control setting
2013-11-18 19:50:47 +01:00
twinaphex
8465c47cd9
(Xbox 1) RMenu - menu title position is now correct
2013-11-18 18:09:27 +01:00
twinaphex
921d45decc
(Xbox 1) Build fix
2013-11-18 18:03:48 +01:00
twinaphex
84ff66e8dc
(Xbox 1/Menu) Simplify main-menu_480p.png - reduce entries height
2013-11-18 17:51:38 +01:00
Themaister
b44bd25ab3
Fix segfault with video_poke missing.
2013-11-18 13:44:34 +01:00
Themaister
adb0b4dfbe
Fix ifdef for pushing early to history.
2013-11-18 09:27:51 +01:00
twinaphex
58d8079704
(Menu) Check if driver.video->restart is bound first
2013-11-18 03:25:50 +01:00
twinaphex
2fab149ae4
(RMenu Disp) Correctly frees and reinitializes RMenu texture asset
2013-11-18 03:23:32 +01:00