Commit Graph

1258 Commits

Author SHA1 Message Date
Toad King
f291e9c353 make config directory require dynamic libraries for now. fixes issue #420
the way we implement chaning directories involves loading a dummy core, which we can't do on non-dynamic core platforms right now
2013-12-16 15:05:57 -05:00
meancoot
b35153855c (iOS) Add option to clear Load History menu, useful when you need to invalidate history after the GUID of the install directory gets changed. 2013-12-15 21:27:17 -05:00
twinaphex
b946a5e302 (Menu) Omit "Threaded Video" for Gamecube/Wii 2013-12-14 02:33:09 +01:00
twinaphex
ee18da7632 Save autodetect_enable 2013-12-12 22:14:10 +01:00
twinaphex
eacc193d74 (GX) Rewrite audio interleaving
(GX) Make menu_binds variable Wii-only for now
(Menu) Add toggleable autodetect_enable for input
2013-12-12 22:10:11 +01:00
twinaphex
21ae4c24af (Wii) Menu now takes input again from Gamecube pad, Wiimote, Wiimote + Classic
and Nunchuk
2013-12-12 20:50:42 +01:00
Twinaphex
14a6c01a14 Merge pull request #410 from libretro/rgui-search
Add experimental RGUI keyboard search feature.
2013-12-10 14:22:17 -08:00
meancoot
693a826f2f (OSX) Fix frontend/frontend.c so passed arguments are accepted. 2013-12-10 16:41:23 -05:00
Themaister
fde4532a33 Fix menu_search_callback.
str can be empty and non-NULL.
2013-12-10 19:46:50 +01:00
Themaister
977cec1378 Refactor keyboard event callbacks.
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
2013-12-10 19:39:09 +01:00
Themaister
84c93ef94a Add experimental RGUI keyboard search feature.
Type '/' to start search, then type search string (case sensitive for
now due to strcasestr being GNU ext). When done, type return.
2013-12-09 16:18:58 +01:00
meancoot
8882d07f3f (iOS) Move iOS settings code into iOS specific file and fix the issue where every compile unit would get its own copy of apple_frontend_settings 2013-12-03 19:47:24 -05:00
meancoot
6943127aef (Apple) Start to refactor setting data structure; clean up iOS code some 2013-12-02 19:34:05 -05:00
twinaphex
3d18d580b6 (iOS) Add frontend/platform/platform_ios.h 2013-11-29 19:32:07 +01:00
twinaphex
3ec9581c68 (iOS) Move some cdoe from platform.m over to C 2013-11-29 19:31:39 +01:00
twinaphex
7bcb695c68 (menu_common) Rename 'Game' to 'Content' - RetroArch is not limited
to games/emulators
2013-11-26 21:41:27 +01:00
twinaphex
849e71138a (rmenu_disp) Initialize j to 0 2013-11-26 21:29:18 +01:00
twinaphex
6c638f91f4 (Android) Big changes -
- both MainMenuActivity and RetroActivity are single instances now
- AKEYCODE_BACK gets eaten and onBackPressed in Java is triggered
- onBackPressed right now calls an instance of MainMenuActivity
(reuses the existing activity on the stack)
- User can switch back and forth between RetroActivity and MainMenuActivity
with AKEYCODE_BACK / Back button
- When a subsequent intent is launched after RetroActivity has already been
started up once, the pending intent gets passed to the existing RetroActivity
throug onNewIntent - in C land it will look every frame if an intent is pending - if it is, it will look up certain variables through JNI to launch a new game - or whatever it is that the intent wants to do
- With this we can now switch seamlessly between Android UI and RetroArch
itself.
2013-11-24 22:02:57 +01:00
twinaphex
1d06b07a16 (Android) Add "USED" intent extra to RetroActivity 2013-11-24 17:58:23 +01:00
twinaphex
4c4c828c02 (Android) JNI - Cache getIntent and getStringExtra jmethodIDs 2013-11-24 17:24:41 +01:00
twinaphex
25faefefac (Android) get_environment_settings - make it more readable 2013-11-24 17:02:38 +01:00
twinaphex
47c8c26511 (Android) Simplify intent grabbing with JNI 2013-11-24 16:43:57 +01:00
twinaphex
37fce3c56e (Android) Move engine_handle_cmd from input_android.c to platform_android.c 2013-11-22 21:12:13 +01:00
twinaphex
d66d4f7263 (Android) have engine_handle_cmd take as argument void* 2013-11-22 17:41:45 +01:00
twinaphex
afb2419235 (Apple) Move rarch_main_spring from ObjC source file to C (platform_apple.c) 2013-11-22 01:36:35 +01:00
Squarepusher
3f47951d3d (Apple) Build fix 2013-11-22 01:10:35 +01:00
twinaphex
b1003b7640 (Apple) Move code out of main.m (ObjC) and into platform_apple (C) 2013-11-22 00:57:39 +01:00
twinaphex
fb9eca8c69 (Android) Fix jni_get_intent_variable 2013-11-20 18:26:42 +01:00
twinaphex
8e303a3159 (Android) jni_get_intent_variable - Get rid of warnings - jstring pointer maybe uninitialized 2013-11-20 18:18:37 +01:00
twinaphex
ef2bf910c7 (Android) Rename jni_get to jni_get_intent_variable 2013-11-20 18:10:52 +01:00
twinaphex
868de7d4ef (Android) jni_params struct -remove class_obj 2013-11-20 18:09:50 +01:00
twinaphex
87421d477c Clean up JNI: (...)
* pthread_key_create is used to set a destructor for every thread
created through jni_thread_getenv
* To grab a JNIEnv pointer - go through jni_thread_getenv
* jni_thread_getenv sets pthread_setspecific for the JNIEnv pointer
to bind destructor
* Reuse activity->vm everywhere instead of creating local pointer
copies
* Don't use DetachCurrentThread outside of platform_android's (new)
jni_thread_destruct function - the destructor will do this for us
now
2013-11-20 17:33:19 +01:00
twinaphex
3f279a2d5c (Android) Get rid of JNI_OnLoad - unused and unneeded 2013-11-20 15:54:31 +01:00
twinaphex
20f679d201 (Android) Get rid of globalMyNativeActivityClass variable 2013-11-20 03:56:33 +01:00
ToadKing
894b2870c0 more android camera work. no longer crashes, but still no image 2013-11-19 14:20:29 -05:00
twinaphex
21bc30a44c (Android) Make RetroActivity invoke JNI_OnLoad - grab pointer to
RetroActivity class - try to use from camera/android.c
2013-11-19 14:30:45 +01:00
Squarepusher
7231fdfa40 (OSX) Doesn't try to boot up game now at startup - can launch into RGUI 2013-11-19 11:31:46 +01:00
twinaphex
a77b7576b7 (RMenu XUI) Get rid of rmenu_xui header 2013-11-19 06:42:27 +01:00
twinaphex
7843a3bec3 (Menu) Add iterate to menu_ctx_driver_t - needed for RMenu XUI 2013-11-19 06:35:11 +01:00
twinaphex
8fe6a04b56 (Menu) Add populate_entries to menu_ctx_driver - will be needed for RMenu XUI 2013-11-19 06:09:14 +01:00
twinaphex
59ad1baea7 (RMenu Disp) init_assets - calloc menu_texture 2013-11-19 02:12:09 +01:00
twinaphex
3f0be66ffc (RMenu) Get rid of rmenu.c/rmenu.h 2013-11-18 19:52:36 +01:00
twinaphex
723fddea80 (PS3/menu_common) Add System BGM Control setting 2013-11-18 19:50:47 +01:00
twinaphex
8465c47cd9 (Xbox 1) RMenu - menu title position is now correct 2013-11-18 18:09:27 +01:00
twinaphex
921d45decc (Xbox 1) Build fix 2013-11-18 18:03:48 +01:00
twinaphex
84ff66e8dc (Xbox 1/Menu) Simplify main-menu_480p.png - reduce entries height 2013-11-18 17:51:38 +01:00
Themaister
b44bd25ab3 Fix segfault with video_poke missing. 2013-11-18 13:44:34 +01:00
Themaister
adb0b4dfbe Fix ifdef for pushing early to history. 2013-11-18 09:27:51 +01:00
twinaphex
58d8079704 (Menu) Check if driver.video->restart is bound first 2013-11-18 03:25:50 +01:00
twinaphex
2fab149ae4 (RMenu Disp) Correctly frees and reinitializes RMenu texture asset 2013-11-18 03:23:32 +01:00