twinaphex
115758a09f
(GCMGL) Rewrite cgGLDisableClientState
2014-05-28 19:17:35 +02:00
twinaphex
6bde636fac
(Console) Move audio drivers to audio/ directory
2014-05-13 17:09:17 +02:00
twinaphex
f8e40f613b
(Input) Move console input drivers to input/ directory - should start getting rid of
...
all these platform-specific folders cluttering up the codebase tree
(GL) Build fix for PS3 - current MiniGL implementation doesn't support SRGB
(Griffin) shader_common only baked in if HAVE_SHADERS defined
2014-05-13 17:01:27 +02:00
twinaphex
771c7e20b7
Add mouse wheel up/down support to libretro.h - also add preliminary
...
support for these buttons to 'some' input driver implementations
2014-04-25 21:35:13 +02:00
twinaphex
569de131a0
Move device enums outside of driver.h - and create new callback
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for 'getting' the number of 'devices' the input driver supports
2014-04-17 20:47:43 +02:00
Themaister
f8d065eeb6
[HW render] set known blending equation.
2014-04-17 15:32:36 +02:00
twinaphex
72d56f024d
(PS3/XDK) Custom bind fixes
2014-02-28 01:08:16 +01:00
twinaphex
c90afd09f9
(PS3) Analog input fixed - big derp
2014-02-27 21:17:52 +01:00
twinaphex
5bea5fa98f
(PS3) Refactor convert_u8_to_s16 for analog input - still broken
2014-02-27 21:00:20 +01:00
twinaphex
b5b8a07a17
(PS3) Attempt again to 'fix' analog input - starts to somewhat
...
'work' but still can't hold left/right of the stick in a a certain
direction ahd have the character run. PS3 analog values are 'short'
but only 0-255 is actually used. Doing u8 to s16 conversion now
but it still doesn't work alright - pressing in a certain axis will
make the character 'move' only briefly. Any help would be GREATLY appreciated
so we can finally have 'working' analog controls
2014-02-27 17:43:19 +01:00
twinaphex
c7daeb29a9
(GCMGL) Cleanups #3
2014-02-26 05:57:13 +01:00
twinaphex
c6a091ef7f
(GCMGL) Cleanups #2
2014-02-26 05:17:22 +01:00
twinaphex
94dbb8264c
(GCMGL) Cleanups
2014-02-26 04:51:45 +01:00
twinaphex
ab3ea28b2a
(GCMGL) Make rglGcmSetTransferImage part of rgl-gcm-cmds.h
2014-02-26 03:54:55 +01:00
twinaphex
a753fdebc4
(GCMGL) Move more functions over to rgl-gcm-cmds.h
2014-02-26 03:12:09 +01:00
twinaphex
3970a10b40
(GCMGL) Rename RGL headers to PSGL/
2014-02-25 21:53:20 +01:00
twinaphex
57cd663c20
(RGL PS3) Rename RGL PS3 to GCMGL
2014-02-25 21:49:42 +01:00
twinaphex
fd7f4d45cd
Move image files to gfx/image/
2014-02-25 21:24:15 +01:00
twinaphex
fb718af5c2
(PSL1GHT) Take out unneeded GCM_METHOD macros
2014-02-24 17:48:30 +01:00
twinaphex
de683f2745
(PSL1GHT) Get rid of ifdef around sdk_version.h
2014-02-24 17:45:34 +01:00
twinaphex
2baf9bbf22
(PSL1GHT) Add header 'sdk_version.h'
2014-02-24 17:44:15 +01:00
twinaphex
a182fd0772
(PS3) ps3_audio - Get rid of PSL1GHT ifdef - same for PSL1GHT and PS3
...
SDK
2014-02-24 16:56:21 +01:00
twinaphex
938642c448
(PS3 RGL) Build fix
2014-02-23 01:54:59 +01:00
twinaphex
fe3208f392
(PS3 RGL) Cleanups
2014-02-23 01:11:53 +01:00
twinaphex
6ae2148d08
(RGL PS3) Refactor rgl-gcm-cmds.h
2014-02-20 15:23:56 +01:00
twinaphex
daf7860b10
(RGL PS3) Use gcm_emit macros for inlined GCM method commands
2014-02-19 15:17:19 +01:00
twinaphex
0f1aaa0c0e
(PS3 RGL )Get rid of GCM method macros
2014-02-19 15:05:09 +01:00
twinaphex
0e0fa56da7
(PS3 RGL) Refactor rglFramebuffer
2014-02-19 13:41:12 +01:00
twinaphex
80c506cbeb
(RGL PS3) Cleanups...
2014-02-19 01:27:19 +01:00
twinaphex
f8ce4734ee
(RGL PS3) Split up gcm command macros in separate file
2014-02-19 01:17:11 +01:00
twinaphex
d836be0273
(RGL PS3) Cleanups
2014-02-19 01:13:39 +01:00
twinaphex
32604f0aa3
(RGL PS3) Cleanup rglGcmFifoGlViewport
2014-02-19 00:44:40 +01:00
twinaphex
7397d8ff4a
(PS3 RGL) Reuse gcm_emit functions
2014-02-19 00:35:34 +01:00
twinaphex
5d932d2046
(RGL PS3) rglPlatformFramebuffer becomes rglFramebuffer
2014-02-18 23:58:15 +01:00
twinaphex
5ed44d53b0
(RGL PS3) Cleanups #2
2014-02-18 22:50:14 +01:00
twinaphex
3690144440
(RGL PS3) Take out MSVC ifdefs
2014-02-18 22:12:06 +01:00
twinaphex
47a243ba97
(RGL PS3) Cleanups
2014-02-18 22:11:20 +01:00
twinaphex
2a738677e3
(RGL PS3) Reuse gcm_emit macros in more places
2014-02-18 19:44:01 +01:00
twinaphex
433346e2ea
(PS3 RGL) Build fixes
2014-02-18 18:04:32 +01:00
twinaphex
4b06c44a27
(RGL PS3) Refactor rgl-inline - use macros based on RSXGL commands
2014-02-18 16:37:29 +01:00
twinaphex
ac550dc1dc
(RGL PS3) Take out pushBack from RGLVector
2014-02-18 01:58:49 +01:00
twinaphex
346557c7d6
(RGL PS3) Get rid of pushBack in RGLVector
2014-02-18 01:36:49 +01:00
twinaphex
dc98252d82
(RGL PS3) Cleanups #3
2014-02-18 00:53:42 +01:00
twinaphex
ab8221a258
(RGL PS3) Cleanups #2
2014-02-18 00:30:15 +01:00
twinaphex
38d4626f6e
(RGL PS3) Cleanups
2014-02-17 23:52:29 +01:00
twinaphex
4890cfa756
(PS3) Cleanup poll function
2014-02-17 21:03:20 +01:00
twinaphex
cab8cf90c5
(PSP) Flesh out psp_input_set_keybinds
2014-02-16 15:20:46 +01:00
twinaphex
de0d0626f6
Include boolean.h instead of stdbool.h
2014-02-11 07:49:15 +01:00
twinaphex
823f68df99
(PS3) Build fix for PS3 audio driver - audio callback sound
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still broken BTW
2014-01-23 21:18:14 +01:00
Themaister
f097b93a29
Only start/stop ps3 audio port if it makes sense.
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Might be the cause of issues with threaded audio, might not.
(cellAudioStartPort would have been called twice in a row).
2014-01-23 20:04:12 +01:00