twinaphex
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6c50de497f
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(D3D) Go through macro for SetStreamSource
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2014-06-08 04:05:55 +02:00 |
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twinaphex
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48fc3d209a
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(360) Build fixes
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2014-06-08 02:50:53 +02:00 |
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twinaphex
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dbbc764529
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(D3D) Go through macro for D3DDevice_CreateVertexBuffer
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2014-06-08 02:45:07 +02:00 |
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twinaphex
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94f059a4a4
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(XDK D3D) Small correction to D3DDevice_Presents macro
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2014-06-07 07:47:51 +02:00 |
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twinaphex
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e64775ba7a
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(D3D) Create macro for D3DDevice_Present
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2014-06-07 07:45:02 +02:00 |
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twinaphex
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1f5769f1db
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(XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now
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2014-06-07 07:31:41 +02:00 |
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twinaphex
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5d8e4cb358
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(D3D) D3DTexture LockRect clear - turned into macro for
both PC D3D and XDK D3D
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2014-06-07 07:29:40 +02:00 |
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twinaphex
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346a341cf8
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(D3D) Go through macros for D3DDevice member functions - will
be needed for XDK compatibility later on
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2014-06-07 07:03:36 +02:00 |
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twinaphex
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6be640f656
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(XDK 360) Avoid warnings
|
2014-01-10 21:22:24 +01:00 |
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twinaphex
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0a15a17d44
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Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
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twinaphex
|
115f706f24
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(D3D) Split up version-agnostic defines into separate header file - will be
fleshed out later for D3D8, D3D9, etc.
|
2014-01-01 00:58:21 +01:00 |
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twinaphex
|
e25afd4a62
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(XDK1) We don't use state blocks so DIRTYFLAGS can go
|
2013-04-19 02:39:19 +02:00 |
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twinaphex
|
3670dd923a
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(XDK D3D) Fix SetSamplerState/SetTextureStage State
|
2013-04-16 22:44:49 +02:00 |
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twinaphex
|
99265999d8
|
(XDK D3D) More inlined functions
|
2013-04-16 18:49:09 +02:00 |
|
twinaphex
|
671725cfdd
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(XDK D3D) Replace more functions with optimal inlined functions
|
2013-04-16 16:47:20 +02:00 |
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twinaphex
|
c54ed6789b
|
(XDK D3D) Start optimizing XDK D3D driver
|
2013-04-16 16:11:15 +02:00 |
|
Themaister
|
0b4cf2d053
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Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
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twinaphex
|
4b0d3620c7
|
(360/Xbox 1) Move reusable XDK files to new folder - xdk -and
create header for XDK definitions
|
2012-07-16 02:15:47 +02:00 |
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