OV2
051f0c1e75
win32: mark retroarch as DPI-aware
2013-11-05 21:26:46 +01:00
Themaister
b17d113ac4
Fix overlay calculations with rect.
2013-10-21 14:27:38 +02:00
Themaister
96352a13c5
Add example overlay.
2013-10-21 14:00:45 +02:00
twinaphex
632a5480b9
(Xbox 1) Shrink RMenu filesize image as well
2013-09-29 03:31:31 +02:00
twinaphex
c5beaec16c
(RMenu) Make RMenu even more minimalist - fit more text onscreen
2013-09-28 04:14:07 +02:00
Themaister
8e5a0b4a38
Remove the stub Win32 GUI.
...
It is only confusing and doesn't add anything atm.
If we want to go for WIMP-based GUI, it will be using a multi-platform toolkit anyways.
2013-09-27 16:39:22 +02:00
hizzlekizzle
ad75b5b006
enlarge dpad and button hitboxes for snes-portrait
2013-08-21 13:14:57 -05:00
hizzlekizzle
8bbffc6386
enlarge dpad hitboxes for nes-portrait
2013-08-21 13:14:03 -05:00
hizzlekizzle
1763be49ac
Enlarge dpad hitboxes for psx-portrait
2013-08-21 13:12:21 -05:00
hizzlekizzle
7d55b115a1
enlarged dpad hitboxes; left the buttons alone, since they're close together
2013-08-21 12:56:02 -05:00
hizzlekizzle
52ebe38931
Enlarged dpad hitboxes and vertically extended button hitboxes for gen3-portrait
2013-08-21 12:50:58 -05:00
hizzlekizzle
5d413c480b
enlarged button/dpad hitboxes for gb-portrait
2013-08-21 12:41:13 -05:00
hizzlekizzle
4a6d497a5c
enlarge dpad hitboxes for gameboy-landscape
2013-08-20 14:59:50 -05:00
hizzlekizzle
cb99d953c6
enlarge hitboxes for genesis3-landscape
2013-08-20 14:59:16 -05:00
hizzlekizzle
c0023d6cd1
enlarge dpad hitboxes for genesis6-landscape
2013-08-20 14:58:00 -05:00
hizzlekizzle
1e23c119e4
enlarge dpad hitboxes for nes-landscape
2013-08-20 14:57:30 -05:00
hizzlekizzle
81b7c49fed
enlarge dpad hitboxes for psx-landscape
2013-08-20 14:56:17 -05:00
hizzlekizzle
3409a63666
enlarge dpad for snes-landscape
2013-08-20 14:55:44 -05:00
dwihn0r
7bde2219ce
Added a nice icon to the OSX port. Added the optimized SVG logo.
2013-07-11 19:38:14 +02:00
OV2
b9cbcd0b81
win32: add simple menu to opengl context
2013-07-07 02:22:11 +02:00
twinaphex
f1358e1643
(RMenu XUI 360) Add initial Load Game History
2013-05-10 22:01:35 +02:00
twinaphex
21c335df74
(RMenu XUI 360) Add Core Options
2013-05-10 20:40:38 +02:00
twinaphex
1ee603b07e
(RMenu XUI 360) Add Audio Options
2013-05-10 19:02:24 +02:00
twinaphex
cdcc068a18
(360 RMenu XUI) Rename rarch_quickmenu to rarch_video_options
2013-05-10 18:25:17 +02:00
twinaphex
388a2d9830
(360) HD XUI overlay better positioned for 4:3 screen - make
...
gamma correction toggle a 'restart app' option
2013-05-10 03:22:59 +02:00
twinaphex
53c3f90ec1
(360) Add generate_xuis.bat batch file - for generating all the child
...
XUI files once
2013-05-10 02:31:05 +02:00
twinaphex
722a855be8
(360) Add batch script files for generating all other XUI files
...
from one common 'xui' file
2013-05-10 01:57:57 +02:00
twinaphex
c9d5f8ba67
(RMenu XUI) Make text bottom label work
2013-05-09 22:27:18 +02:00
twinaphex
75edb0fa43
(RMenu XUI) Have filebrowsers use the same XUI file
2013-05-09 21:46:13 +02:00
twinaphex
1ba7659c3f
(RMenu XUI) Change rarch_main.xui into list view as well
2013-05-09 18:13:27 +02:00
twinaphex
dddc770619
(XUI) More standardization of screens
2013-05-09 15:32:37 +02:00
twinaphex
4fc4c294c2
(360) Have 'controls' screen use same XUI screen as rarch_controls /
...
rarch_quickmenu - 'slider' will be reimplemented as a simple
list option
2013-05-09 15:13:09 +02:00
twinaphex
9f16c5eee5
(360 XUI) Start using the same XUI file for several screens (Quick Menu /
...
settings screen now use the same xui file only duplicated)
2013-05-09 13:25:02 +02:00
twinaphex
bbcd7b535b
(360 RMenu XUI) Programmatically fill in Input Options menu
2013-05-06 02:55:39 +02:00
twinaphex
1a3a86d824
(360 RMenu XUI) Programmatically fill in Quick Menu list
2013-05-06 02:40:15 +02:00
twinaphex
d481bc61fc
(360) Programmatically fill in XUI list for 'Settings'
2013-05-06 02:07:33 +02:00
twinaphex
af867b008d
(XDK) Make initial 'default paths' creation of dirs work
...
on XDK
2013-05-06 00:30:45 +02:00
twinaphex
b2788f5cec
(RMenu XUI) Rename 'ROM Browser' to 'Load Game'
2013-04-23 22:47:37 +02:00
twinaphex
fa253e6311
(XDK1) Go lower - to 256x224 - this leaves us with 3.28MB
...
free in SFA3 ingame - vs. 3.68MB without any textures
2013-04-13 16:31:35 +02:00
twinaphex
5fe12a629d
(XDK1) Might as well go grayscale if we're going to go minimal
2013-04-13 15:45:37 +02:00
twinaphex
69e40c80d7
(XDK1) Minor tweaks
2013-04-13 15:40:17 +02:00
twinaphex
7bf59a27ba
(XDK1) Reduce menu image in size further
2013-04-13 15:31:30 +02:00
twinaphex
6b01ce78cc
(XDK1) Reduce menu image to 320x240 and upscale to 640x480 -
...
to hell with how this looks - it saves over 2MB of RAM - you
try and justify that over stupid eye candy on an outdated
console and I'll call you a damn fool
2013-04-13 15:19:57 +02:00
twinaphex
fe9e3f26a0
(XDK1) Reduce menu panel image some more in size
2013-04-13 15:04:51 +02:00
twinaphex
6b94b53bfc
(XDK1) Reduced size of menu panel PNG - SFA3 now fits into RAM
2013-04-13 14:55:11 +02:00
twinaphex
22ce22ca14
(360) Take out obsolete resampler type option
2013-04-10 07:55:59 +02:00
twinaphex
4ad46b4ac9
(360) Get rid of file stock shader
2013-04-07 05:22:43 +02:00
twinaphex
5aaceb0502
(Xbox 1) Ditch 720p background - Xbox 1 does not have enough
...
RAM to waste
2013-04-07 05:20:48 +02:00
twinaphex
229891db59
(360) Build fix
2013-04-07 03:00:08 +02:00
twinaphex
c9e2dd937d
(Android) Update overlays - now adds an RGUI toggle button
...
(RMenu PS3) Clean up some unneeded function callbacks
2013-03-25 03:07:58 +01:00