Twinaphex
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ff24ddcd1d
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(iOS) Build fix and use zlib_perform_mode in apple/iOS/browser.m
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2015-03-28 21:07:56 +01:00 |
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Twinaphex
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104904fc97
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(iOS) Fix header include
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2015-03-28 20:54:17 +01:00 |
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Twinaphex
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aef562ebd5
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(iOS) Go back to old runloop implementation
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2015-03-28 15:56:02 +01:00 |
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Twinaphex
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c233418d4a
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(iOS) Fix 2
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2015-03-22 00:33:51 +01:00 |
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Twinaphex
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7c0b42bee3
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(iOS) Fix
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2015-03-22 00:31:42 +01:00 |
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twinaphex
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508ade73f9
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Rename menu_driver_resolve to menu_driver_get_ptr
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2015-03-21 23:56:42 +01:00 |
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twinaphex
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5a443d229a
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global_get_ptr update pt. 2
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2015-03-21 05:42:49 +01:00 |
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twinaphex
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73e3460675
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Change settings_data_ namespace to settings_
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2015-03-21 00:56:26 +01:00 |
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twinaphex
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14ac2d9791
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Rename settings_data.h to settings.h
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2015-03-21 00:49:55 +01:00 |
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twinaphex
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55ba05a1a3
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Updates pt. 6
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2015-03-20 22:41:15 +01:00 |
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Twinaphex
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0782cb5168
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(Apple) Build fixes
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2015-03-18 20:15:40 +01:00 |
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twinaphex
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7378299282
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Create rarch_main_get_ptr
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2015-03-18 06:47:22 +01:00 |
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Twinaphex
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6181306e5d
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Merge pull request #1505 from iKarith/master
Make iOS build GLSL shaders
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2015-03-15 05:33:50 +01:00 |
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Twinaphex
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da498c0583
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(btdynamic) Get rid of warning due to thread function callback
signature
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2015-03-15 05:29:19 +01:00 |
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twinaphex
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a5e9ff7fcc
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(btdynamic) Use rthreads
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2015-03-15 05:25:36 +01:00 |
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T. Joseph Carter
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4d89fedb07
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iOS: Fix Xcode GLSL shader script & copy shaders to bundle
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2015-03-14 20:19:52 -07:00 |
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T. Joseph Carter
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f40209c659
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Try to build shaders for iOS
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2015-03-14 19:57:14 -07:00 |
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twinaphex
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761177a885
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Update more old code to go through the new wrapper function
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2015-03-15 02:59:38 +01:00 |
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Twinaphex
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2706644b1e
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(iOS) Build fix
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2015-03-15 02:50:13 +01:00 |
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twinaphex
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4d13e9d4cb
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Turn WANT_MINIZ into WANT_ZLIB
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2015-03-14 05:24:57 +01:00 |
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Twinaphex
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49f9fbd00c
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(OSX) Uses CFTemporaryDirectory now too for extraction directory
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2015-03-13 03:47:25 +01:00 |
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Twinaphex
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309128f7ed
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(iOS/OSX) Bring the two closer together - for OSX, everything gets
saved now to NSDocumentDirectory/RetroArch - should be compatible
with sandboxed Mac Apps too
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2015-03-13 01:33:45 +01:00 |
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twinaphex
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aa289e3879
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(OSX) Add more alterations for OSX
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2015-03-13 01:21:20 +01:00 |
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twinaphex
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778eafdfc2
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(OSX) CFSearchPathDirectoriesForDomains - add hack for OSX for now
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2015-03-13 01:16:59 +01:00 |
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Twinaphex
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80ca12d086
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(Apple) CFBridgingRetainStringRef - fix warning
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2015-03-13 00:56:25 +01:00 |
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Twinaphex
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c9175bbf81
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(iOS) Hook up temporary dir for extraction directory
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2015-03-13 00:54:44 +01:00 |
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Twinaphex
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29d546e49d
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(iOS) Set up all the path to 'Documents' - you can access these with
iTunes File Sharing now - no need to add assets prior to deployment
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2015-03-12 23:33:20 +01:00 |
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Twinaphex
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ea66f9d79d
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(OSX) Turn poll_iteration into static function
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2015-03-12 05:03:16 +01:00 |
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twinaphex
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bdd5ac59ea
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(iOS) apple_gfx_ctx_get_native_scale - let's make this even MORE
backwards compatible just because we can
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2015-03-12 03:45:56 +01:00 |
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Twinaphex
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9507bdcea7
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(iOS) Implement apple_stop_iteration too
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2015-03-12 01:46:49 +01:00 |
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Twinaphex
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498fa2dd21
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(iOS) Implement iOS runloop now through CADisplayLink
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2015-03-12 01:15:42 +01:00 |
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Twinaphex
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7b22c397f9
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(iOS) More cleanups - still no functional changes/fixes
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2015-03-12 00:12:52 +01:00 |
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Twinaphex
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4c5bb6f50f
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(iOS) Cleanups
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2015-03-11 19:20:41 +01:00 |
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twinaphex
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b9aa2d1c1d
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(iOS) Put show pause menu function call inside dispatch_async block
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2015-03-11 19:16:41 +01:00 |
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twinaphex
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9700abb1ba
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(iOS) Small cleanups
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2015-03-11 19:13:54 +01:00 |
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Twinaphex
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522c65e27f
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(iOS) Estimated FPS monitor should work now
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2015-03-11 18:30:14 +01:00 |
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twinaphex
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a2d82612ad
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(Menu) Get rid of wrongly implemented menu.action.active
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2015-03-11 17:59:01 +01:00 |
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Twinaphex
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8a49333a25
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(iOS) Update main run loop
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2015-03-11 16:58:29 +01:00 |
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Twinaphex
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340fdfb342
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(iOS) Move g_view display to outside - into rarch_main - should reduce
CPU usage a bit further
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2015-03-11 05:04:40 +01:00 |
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Twinaphex
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fe747a77d0
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(OSX) Add stub scroll wheel
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2015-03-11 00:35:51 +01:00 |
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Jean-André Santoni
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a26a46d4de
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(Apple) Fix mouse movements
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2015-03-10 18:44:55 +01:00 |
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Twinaphex
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33d11fc4d1
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(OSX/iOS) Rename do_iteration to rarch_main
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2015-03-10 17:11:32 +01:00 |
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Twinaphex
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af65c1bf7f
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(iOS) Buildfix
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2015-03-09 14:55:27 +01:00 |
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Twinaphex
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184879f2bd
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(iOS) Buildfix
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2015-03-09 04:12:42 +01:00 |
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Twinaphex
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9027b35eb8
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rarch_render_cached_frame - do early return if g_runloop.is_idle
is true - reduces CPU activity in iOS Cocoa menu substantially
(from 96% CPU to 16%)
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2015-03-08 01:58:19 +01:00 |
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twinaphex
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9627117166
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Take out fps_monitor_enable
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2015-03-07 23:03:56 +01:00 |
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Twinaphex
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c3cadd5743
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(iOS) Cleanups
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2015-03-07 22:06:18 +01:00 |
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Twinaphex
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75b6bd21c3
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(iOS/OSX) Total reimplementation of game loop - does away with
observer callback
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2015-03-07 21:33:17 +01:00 |
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twinaphex
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795ef467ac
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Move msg_queue and nbio/http to runloop struct
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2015-03-07 13:01:41 +01:00 |
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twinaphex
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a74cb0574b
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Create g_runloop and start moving variables there
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2015-03-07 12:36:50 +01:00 |
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