/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __D3DVIDEO_INTF_H__ #define __D3DVIDEO_INTF_H__ #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifndef _XBOX #define HAVE_WINDOW #endif #if defined(_XBOX1) #ifndef HAVE_D3D8 #define HAVE_D3D8 #endif #else #ifndef HAVE_D3D9 #define HAVE_D3D9 #endif #endif #ifdef _XBOX1 #include #endif #include "../../general.h" #include "../../driver.h" #if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) #include "../video_shader_driver.h" #endif #include "../font_driver.h" #include "../font_renderer_driver.h" #include "../video_context_driver.h" #include "d3d_wrapper.h" #ifdef HAVE_OVERLAY typedef struct { struct Coords { float x, y, w, h; }; Coords tex_coords; Coords vert_coords; unsigned tex_w, tex_h; bool fullscreen; bool enabled; float alpha_mod; LPDIRECT3DTEXTURE tex; LPDIRECT3DVERTEXBUFFER vert_buf; } overlay_t; #endif #ifdef _XBOX typedef struct Vertex { float x, y; #if defined(_XBOX1) float z; float rhw; #endif float u, v; } Vertex; #endif #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #ifdef _XBOX typedef struct gl_shader_backend gl_shader_backend_t; #endif #endif void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp); typedef struct d3d_video { const void *font_driver; void *font_handle; const gfx_ctx_driver_t *ctx_driver; bool should_resize; bool quitting; #ifdef HAVE_WINDOW WNDCLASSEX windowClass; #endif HWND hWnd; LPDIRECT3D g_pD3D; LPDIRECT3DDEVICE dev; HRESULT d3d_err; unsigned cur_mon_id; unsigned screen_width; unsigned screen_height; unsigned dev_rotation; D3DVIEWPORT final_viewport; std::string shader_path; #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #ifdef _XBOX const shader_backend_t *shader; #else struct video_shader shader; #endif #endif video_info_t video_info; bool needs_restore; RECT font_rect; RECT font_rect_shifted; #ifdef HAVE_OVERLAY bool overlays_enabled; std::vector overlays; #endif bool menu_texture_enable; bool menu_texture_full_screen; #if defined(HAVE_MENU) && defined(HAVE_OVERLAY) overlay_t *menu; #endif void *chain; #ifdef _XBOX /* TODO _ should all be refactored */ // RENDERCHAIN PASS unsigned pixel_size; LPDIRECT3DTEXTURE tex; LPDIRECT3DVERTEXBUFFER vertex_buf; unsigned last_width; unsigned last_height; #ifdef HAVE_D3D9 LPDIRECT3DVERTEXDECLARATION vertex_decl; #endif // RENDERCHAIN PASS -> INFO unsigned tex_w; unsigned tex_h; #endif /* TODO - refactor this away properly. */ bool resolution_hd_enable; } d3d_video_t; #ifndef _XBOX extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam); #endif #endif