/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "file.h" #include "general.h" #include #include #include #include #include "dynamic.h" #include "movie.h" #include "ups.h" #include "strl.h" #ifdef HAVE_XML #include "sha256.h" #endif #ifdef _WIN32 #include #include #include #else #include #include #endif // Generic file loader. ssize_t read_file(const char *path, void **buf) { void *rom_buf = NULL; FILE *file = fopen(path, "rb"); if (!file) goto error; fseek(file, 0, SEEK_END); long len = ftell(file); ssize_t rc = 0; rewind(file); rom_buf = malloc(len + 1); if (!rom_buf) { SSNES_ERR("Couldn't allocate memory!\n"); goto error; } if ((rc = fread(rom_buf, 1, len, file)) < len) SSNES_WARN("Didn't read whole file.\n"); *buf = rom_buf; ((char*)rom_buf)[len] = '\0'; // Allow for easy reading of strings. fclose(file); return rc; error: if (file) fclose(file); free(rom_buf); *buf = NULL; return -1; } // Load SNES rom only. Applies a hack for headered ROMs. static ssize_t read_rom_file(FILE* file, void** buf) { ssize_t ret = 0; uint8_t *ret_buf = NULL; if (file == NULL) // stdin { #ifdef _WIN32 setmode(0, O_BINARY); #endif SSNES_LOG("Reading ROM from stdin ...\n"); size_t buf_size = 0xFFFFF; // Some initial guesstimate. size_t buf_ptr = 0; uint8_t *rom_buf = malloc(buf_size); if (rom_buf == NULL) { SSNES_ERR("Couldn't allocate memory!\n"); return -1; } for(;;) { size_t ret = fread(rom_buf + buf_ptr, 1, buf_size - buf_ptr, stdin); buf_ptr += ret; // We've reached the end if (buf_ptr < buf_size) break; rom_buf = realloc(rom_buf, buf_size * 2); if (rom_buf == NULL) { SSNES_ERR("Couldn't allocate memory!\n"); return -1; } buf_size *= 2; } ret_buf = rom_buf; ret = buf_ptr; } else { fseek(file, 0, SEEK_END); ret = ftell(file); rewind(file); void *rom_buf = malloc(ret); if (rom_buf == NULL) { SSNES_ERR("Couldn't allocate memory!\n"); return -1; } if (fread(rom_buf, 1, ret, file) < ret) { SSNES_ERR("Didn't read whole file.\n"); free(rom_buf); return -1; } ret_buf = rom_buf; } // Patch with UPS. ssize_t ups_patch_size; void *ups_patch = NULL; if (*g_extern.ups_name && (ups_patch_size = read_file(g_extern.ups_name, &ups_patch)) >= 0) { SSNES_LOG("Found UPS file in \"%s\", attempting to patch ...\n", g_extern.ups_name); size_t target_size = ret * 4; // Just to be sure ... uint8_t *patched_rom = malloc(target_size); if (patched_rom) { ups_error_t err = ups_apply_patch(ups_patch, ups_patch_size, ret_buf, ret, patched_rom, &target_size); if (err == UPS_SUCCESS) { free(ret_buf); ret_buf = patched_rom; ret = target_size; SSNES_LOG("ROM patched successfully (UPS)!\n"); } else { free(patched_rom); SSNES_LOG("ROM failed to patch (UPS).\n"); } free(ups_patch); } } else if (*g_extern.ups_name) SSNES_LOG("Could not find UPS patch in: \"%s\".\n", g_extern.ups_name); // Remove copier header if present (512 first bytes). if ((ret & 0x7fff) == 512) { memmove(ret_buf, ret_buf + 512, ret - 512); ret -= 512; } g_extern.cart_crc = crc32_calculate(ret_buf, ret); #ifdef HAVE_XML sha256_hash(g_extern.sha256, ret_buf, ret); SSNES_LOG("SHA256 sum: %s\n", g_extern.sha256); #endif *buf = ret_buf; return ret; } // Dump stuff to file. static bool dump_to_file(const char *path, const void *data, size_t size) { FILE *file = fopen(path, "wb"); if (!file) return false; else { fwrite(data, 1, size, file); fclose(file); return true; } } bool save_state(const char* path) { SSNES_LOG("Saving state: \"%s\".\n", path); size_t size = psnes_serialize_size(); if (size == 0) return false; void *data = malloc(size); if (!data) { SSNES_ERR("Failed to allocate memory for save state buffer.\n"); return false; } SSNES_LOG("State size: %d bytes.\n", (int)size); psnes_serialize(data, size); bool ret = dump_to_file(path, data, size); free(data); if (!ret) SSNES_ERR("Failed to save state to \"%s\".\n", path); return ret; } bool load_state(const char* path) { SSNES_LOG("Loading state: \"%s\".\n", path); void *buf = NULL; ssize_t size = read_file(path, &buf); if (size < 0) { SSNES_ERR("Failed to load state from \"%s\".\n", path); return false; } else { SSNES_LOG("State size: %d bytes.\n", (int)size); psnes_unserialize(buf, size); } free(buf); return true; } void load_ram_file(const char* path, int type) { size_t size = psnes_get_memory_size(type); uint8_t *data = psnes_get_memory_data(type); if (size == 0 || !data) return; void *buf = NULL; ssize_t rc = read_file(path, &buf); if (rc <= size) memcpy(data, buf, size); free(buf); } void save_ram_file(const char* path, int type) { size_t size = psnes_get_memory_size(type); uint8_t *data = psnes_get_memory_data(type); if (data && size > 0) dump_to_file(path, data, size); } static char* load_xml_map(const char *path) { void *xml_buf = NULL; if (*path) { if (read_file(path, &xml_buf) < 0) SSNES_LOG("Did not find XML memory map in \"%s\"\n", path); else SSNES_LOG("Found XML memory map in \"%s\"\n", path); } return xml_buf; } static bool load_sgb_rom(void) { void *rom_buf = NULL; ssize_t rom_len = 0; FILE *extra_rom = NULL; void *extra_rom_buf = NULL; ssize_t extra_rom_len = 0; if ((rom_len = read_rom_file(g_extern.rom_file, &rom_buf)) == -1) { SSNES_ERR("Could not read ROM file.\n"); goto error; } if ((extra_rom_len = read_file(g_extern.gb_rom_path, &extra_rom_buf)) == -1) { SSNES_ERR("Cannot read GameBoy rom.\n"); goto error; } char *xml_buf = load_xml_map(g_extern.xml_name); if (!psnes_load_cartridge_super_game_boy( xml_buf, rom_buf, rom_len, NULL, extra_rom_buf, extra_rom_len)) { SSNES_ERR("Cannot load SGB/GameBoy rom.\n"); goto error; } if (xml_buf) free(xml_buf); if (g_extern.rom_file) fclose(g_extern.rom_file); if (extra_rom) fclose(extra_rom); free(rom_buf); free(extra_rom_buf); return true; error: if (g_extern.rom_file) fclose(g_extern.rom_file); if (extra_rom) fclose(extra_rom); free(rom_buf); free(extra_rom_buf); return false; } static bool load_bsx_rom(bool slotted) { void *rom_buf = NULL; ssize_t rom_len = 0; FILE *extra_rom = NULL; void *extra_rom_buf = NULL; ssize_t extra_rom_len = 0; if ((rom_len = read_rom_file(g_extern.rom_file, &rom_buf)) == -1) { SSNES_ERR("Could not read ROM file.\n"); goto error; } if ((extra_rom_len = read_file(g_extern.bsx_rom_path, &extra_rom_buf)) == -1) { SSNES_ERR("Cannot read BSX game rom.\n"); goto error; } char *xml_buf = load_xml_map(g_extern.xml_name); if (slotted) { if (!psnes_load_cartridge_bsx_slotted( xml_buf, rom_buf, rom_len, NULL, extra_rom_buf, extra_rom_len)) { SSNES_ERR("Cannot load BSX slotted rom.\n"); goto error; } } else { if (!psnes_load_cartridge_bsx( NULL, rom_buf, rom_len, NULL, extra_rom_buf, extra_rom_len)) { SSNES_ERR("Cannot load BSX rom.\n"); goto error; } } if (xml_buf) free(xml_buf); if (g_extern.rom_file) fclose(g_extern.rom_file); if (extra_rom) fclose(extra_rom); free(rom_buf); free(extra_rom_buf); return true; error: if (g_extern.rom_file) fclose(g_extern.rom_file); if (extra_rom) fclose(extra_rom); free(rom_buf); free(extra_rom_buf); return false; } static bool load_sufami_rom(void) { void *rom_buf = NULL; ssize_t rom_len = 0; FILE *extra_rom[2] = {NULL}; void *extra_rom_buf[2] = {NULL}; ssize_t extra_rom_len[2] = {0}; if ((rom_len = read_rom_file(g_extern.rom_file, &rom_buf)) == -1) { SSNES_ERR("Could not read ROM file.\n"); goto error; } const char *roms[2] = { g_extern.sufami_rom_path[0], g_extern.sufami_rom_path[1] }; for (int i = 0; i < 2; i++) { if (strlen(roms[i]) > 0) { if ((extra_rom_len[i] = read_file(roms[i], &extra_rom_buf[i])) == -1) { SSNES_ERR("Cannot read Sufami game rom.\n"); goto error; } } } char *xml_buf = load_xml_map(g_extern.xml_name); if (!psnes_load_cartridge_sufami_turbo( xml_buf, rom_buf, rom_len, NULL, extra_rom_buf[0], extra_rom_len[0], NULL, extra_rom_buf[1], extra_rom_len[1])) { SSNES_ERR("Cannot load Sufami Turbo rom.\n"); goto error; } if (xml_buf) free(xml_buf); if (g_extern.rom_file) fclose(g_extern.rom_file); for (int i = 0; i < 2; i++) { if (extra_rom[i]) fclose(extra_rom[i]); free(extra_rom_buf[i]); } free(rom_buf); return true; error: if (g_extern.rom_file) fclose(g_extern.rom_file); for (int i = 0; i < 2; i++) { if (extra_rom[i]) fclose(extra_rom[i]); free(extra_rom_buf[i]); } free(rom_buf); return false; } static bool load_normal_rom(void) { void *rom_buf = NULL; ssize_t rom_len = 0; if ((rom_len = read_rom_file(g_extern.rom_file, &rom_buf)) == -1) { SSNES_ERR("Could not read ROM file.\n"); return false; } if (g_extern.rom_file != NULL) fclose(g_extern.rom_file); SSNES_LOG("ROM size: %d bytes\n", (int)rom_len); char *xml_buf = load_xml_map(g_extern.xml_name); if (!psnes_load_cartridge_normal(xml_buf, rom_buf, rom_len)) { SSNES_ERR("ROM file is not valid!\n"); free(rom_buf); return false; } if (xml_buf) free(xml_buf); free(rom_buf); return true; } bool init_rom_file(enum ssnes_game_type type) { switch (type) { case SSNES_CART_SGB: if (!load_sgb_rom()) return false; break; case SSNES_CART_NORMAL: if (!load_normal_rom()) return false; break; case SSNES_CART_BSX: if (!load_bsx_rom(false)) return false; break; case SSNES_CART_BSX_SLOTTED: if (!load_bsx_rom(true)) return false; break; case SSNES_CART_SUFAMI: if (!load_sufami_rom()) return false; break; default: SSNES_ERR("Invalid ROM type!\n"); return false; } return true; } // Yep, this is C alright ;) char** dir_list_new(const char *dir, const char *ext) { size_t path_len = strlen(dir); size_t cur_ptr = 0; size_t cur_size = 32; char **dir_list = NULL; #ifdef _WIN32 WIN32_FIND_DATAW ffd; HANDLE hFind = INVALID_HANDLE_VALUE; size_t final_off = MAX_PATH + path_len + 2; wchar_t wchar_buf[MAX_PATH + 1]; char utf8_buf[MAX_PATH + 3]; strlcpy(utf8_buf, dir, sizeof(utf8_buf)); strlcat(utf8_buf, "/*", sizeof(utf8_buf)); utf8_buf[MAX_PATH + 2] = '\0'; int ret = MultiByteToWideChar(CP_UTF8, 0, utf8_buf, strlen(utf8_buf), wchar_buf, MAX_PATH); wchar_buf[ret] = 0; hFind = FindFirstFileW(wchar_buf, &ffd); if (hFind == INVALID_HANDLE_VALUE) goto error; #else DIR *directory = NULL; const struct dirent *entry = NULL; size_t final_off = sizeof(entry->d_name) + path_len + 2; directory = opendir(dir); if (!directory) goto error; #endif dir_list = calloc(cur_size, sizeof(char*)); if (!dir_list) goto error; #ifdef _WIN32 // Hard to read? Blame non-POSIX heathens! do #else while ((entry = readdir(directory))) #endif { // Not a perfect search of course, but hopefully good enough in practice. #ifdef _WIN32 if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) continue; int ret = WideCharToMultiByte(CP_UTF8, 0, ffd.cFileName, wcslen(ffd.cFileName), utf8_buf, MAX_PATH, NULL, NULL); utf8_buf[ret] = '\0'; if (ext && !strstr(utf8_buf, ext)) continue; #else if (ext && !strstr(entry->d_name, ext)) continue; #endif dir_list[cur_ptr] = malloc(final_off); if (!dir_list[cur_ptr]) goto error; strlcpy(dir_list[cur_ptr], dir, final_off); strlcat(dir_list[cur_ptr], "/", final_off); #ifdef _WIN32 strlcat(dir_list[cur_ptr], utf8_buf, final_off); #else strlcat(dir_list[cur_ptr], entry->d_name, final_off); #endif cur_ptr++; if (cur_ptr + 1 == cur_size) // Need to reserve for NULL. { cur_size *= 2; dir_list = realloc(dir_list, cur_size * sizeof(char*)); if (!dir_list) goto error; // Make sure it's all NULL'd out since we cannot rely on realloc to do this. memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*)); } } #ifdef _WIN32 while (FindNextFileW(hFind, &ffd) != 0); #endif #ifdef _WIN32 FindClose(hFind); #else closedir(directory); #endif return dir_list; error: SSNES_ERR("Failed to open directory: \"%s\"\n", dir); #ifdef _WIN32 if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); #else if (directory) closedir(directory); #endif dir_list_free(dir_list); return NULL; } void dir_list_free(char **dir_list) { if (!dir_list) return; char **orig = dir_list; while (*dir_list) free(*dir_list++); free(orig); }