/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "general.h" #include "conf/config_file.h" #include #include "strl.h" #include "config.def.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #include struct settings g_settings; #ifdef HAVE_CONFIGFILE static void read_keybinds(config_file_t *conf); #endif static void set_defaults(void) { const char *def_video = NULL; const char *def_audio = NULL; const char *def_input = NULL; switch (VIDEO_DEFAULT_DRIVER) { case VIDEO_GL: def_video = "gl"; break; case VIDEO_XVIDEO: def_video = "xvideo"; break; case VIDEO_SDL: def_video = "sdl"; break; case VIDEO_EXT: def_video = "ext"; break; default: break; } switch (AUDIO_DEFAULT_DRIVER) { case AUDIO_RSOUND: def_audio = "rsound"; break; case AUDIO_OSS: def_audio = "oss"; break; case AUDIO_ALSA: def_audio = "alsa"; break; case AUDIO_ROAR: def_audio = "roar"; break; case AUDIO_AL: def_audio = "openal"; break; case AUDIO_SDL: def_audio = "sdl"; break; case AUDIO_XAUDIO: def_audio = "xaudio"; break; case AUDIO_PULSE: def_audio = "pulse"; break; case AUDIO_EXT: def_audio = "ext"; break; default: break; } switch (INPUT_DEFAULT_DRIVER) { case INPUT_SDL: def_input = "sdl"; break; case INPUT_X: def_input = "x"; break; default: break; } if (def_video) strlcpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver)); if (def_audio) strlcpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver)); if (def_input) strlcpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver)); g_settings.video.xscale = xscale; g_settings.video.yscale = yscale; g_settings.video.fullscreen = fullscreen; g_settings.video.fullscreen_x = fullscreen_x; g_settings.video.fullscreen_y = fullscreen_y; g_settings.video.force_16bit = force_16bit; g_settings.video.vsync = vsync; g_settings.video.smooth = video_smooth; g_settings.video.force_aspect = force_aspect; g_settings.video.crop_overscan = crop_overscan; g_settings.video.aspect_ratio = SNES_ASPECT_RATIO; g_settings.video.shader_type = SSNES_SHADER_AUTO; #ifdef HAVE_FREETYPE g_settings.video.font_size = font_size; g_settings.video.msg_pos_x = message_pos_offset_x; g_settings.video.msg_pos_y = message_pos_offset_y; #endif #if defined(HAVE_CG) || defined(HAVE_XML) g_settings.video.render_to_texture = render_to_texture; g_settings.video.fbo_scale_x = fbo_scale_x; g_settings.video.fbo_scale_y = fbo_scale_y; g_settings.video.second_pass_smooth = second_pass_smooth; #endif g_settings.audio.enable = audio_enable; g_settings.audio.out_rate = out_rate; g_settings.audio.in_rate = in_rate; g_settings.audio.rate_step = audio_rate_step; if (audio_device) strlcpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device)); g_settings.audio.latency = out_latency; g_settings.audio.sync = audio_sync; #ifdef HAVE_SRC g_settings.audio.src_quality = SAMPLERATE_QUALITY; #endif g_settings.rewind_enable = rewind_enable; g_settings.rewind_buffer_size = rewind_buffer_size; g_settings.rewind_granularity = rewind_granularity; g_settings.pause_nonactive = pause_nonactive; g_settings.autosave_interval = autosave_interval; assert(sizeof(g_settings.input.binds[0]) >= sizeof(snes_keybinds_1)); assert(sizeof(g_settings.input.binds[1]) >= sizeof(snes_keybinds_rest)); memcpy(g_settings.input.binds[0], snes_keybinds_1, sizeof(snes_keybinds_1)); for (unsigned i = 1; i < 5; i++) memcpy(g_settings.input.binds[i], snes_keybinds_rest, sizeof(snes_keybinds_rest)); g_settings.input.axis_threshold = AXIS_THRESHOLD; g_settings.input.netplay_client_swap_input = netplay_client_swap_input; for (int i = 0; i < MAX_PLAYERS; i++) g_settings.input.joypad_map[i] = i; } #ifdef HAVE_CONFIGFILE static void parse_config_file(void); #endif void parse_config(void) { memset(&g_settings, 0, sizeof(struct settings)); set_defaults(); #ifdef HAVE_CONFIGFILE parse_config_file(); #endif } #ifdef HAVE_CONFIGFILE static config_file_t *open_default_config_file(void) { config_file_t *conf = NULL; #ifdef _WIN32 // Just do something for now. conf = config_file_new("ssnes.cfg"); if (!conf) { const char *appdata = getenv("APPDATA"); if (appdata) { char conf_path[strlen(appdata) + strlen("/ssnes.cfg ")]; strlcpy(conf_path, appdata, sizeof(conf_path)); strlcat(conf_path, "/ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } } #elif defined(__APPLE__) const char *home = getenv("HOME"); if (home) { char conf_path[strlen(home) + strlen("/.ssnes.cfg ")]; strlcpy(conf_path, home, sizeof(conf_path)); strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } if (!conf) conf = config_file_new("/etc/ssnes.cfg"); #else const char *xdg = getenv("XDG_CONFIG_HOME"); if (!xdg) SSNES_WARN("XDG_CONFIG_HOME is not defined. Will look for config in $HOME/.ssnes.cfg ...\n"); const char *home = getenv("HOME"); if (xdg) { char conf_path[strlen(xdg) + strlen("/ssnes/ssnes.cfg ")]; strlcpy(conf_path, xdg, sizeof(conf_path)); strlcat(conf_path, "/ssnes/ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } else if (home) { char conf_path[strlen(home) + strlen("/.ssnes.cfg ")]; strlcpy(conf_path, home, sizeof(conf_path)); strlcat(conf_path, "/.ssnes.cfg", sizeof(conf_path)); conf = config_file_new(conf_path); } // Try this as a last chance... if (!conf) conf = config_file_new("/etc/ssnes.cfg"); #endif return conf; } #endif // Macros to ease config getting. #define CONFIG_GET_BOOL(var, key) if (config_get_bool(conf, key, &tmp_bool)) \ g_settings.var = tmp_bool #define CONFIG_GET_INT(var, key) if (config_get_int(conf, key, &tmp_int)) \ g_settings.var = tmp_int #define CONFIG_GET_DOUBLE(var, key) if (config_get_double(conf, key, &tmp_double)) \ g_settings.var = tmp_double #define CONFIG_GET_STRING(var, key) do { \ if (config_get_string(conf, key, &tmp_str)) \ { \ strlcpy(g_settings.var, tmp_str, sizeof(g_settings.var)); \ free(tmp_str); \ } \ } while(0) #ifdef HAVE_CONFIGFILE static void parse_config_file(void) { config_file_t *conf = NULL; if (strlen(g_extern.config_path) > 0) { conf = config_file_new(g_extern.config_path); if (!conf) { SSNES_ERR("Couldn't find config at path: \"%s\"\n", g_extern.config_path); exit(1); } } else conf = open_default_config_file(); if (conf == NULL) return; if (g_extern.verbose) config_file_dump(conf, stderr); int tmp_int; double tmp_double; bool tmp_bool; char *tmp_str; CONFIG_GET_DOUBLE(video.xscale, "video_xscale"); CONFIG_GET_DOUBLE(video.yscale, "video_yscale"); CONFIG_GET_INT(video.fullscreen_x, "video_fullscreen_x"); CONFIG_GET_INT(video.fullscreen_y, "video_fullscreen_y"); CONFIG_GET_BOOL(video.fullscreen, "video_fullscreen"); CONFIG_GET_BOOL(video.force_16bit, "video_force_16bit"); CONFIG_GET_BOOL(video.vsync, "video_vsync"); CONFIG_GET_BOOL(video.smooth, "video_smooth"); CONFIG_GET_BOOL(video.force_aspect, "video_force_aspect"); CONFIG_GET_BOOL(video.crop_overscan, "video_crop_overscan"); CONFIG_GET_DOUBLE(video.aspect_ratio, "video_aspect_ratio"); CONFIG_GET_STRING(video.cg_shader_path, "video_cg_shader"); CONFIG_GET_STRING(video.bsnes_shader_path, "video_bsnes_shader"); CONFIG_GET_STRING(video.second_pass_shader, "video_second_pass_shader"); CONFIG_GET_BOOL(video.render_to_texture, "video_render_to_texture"); CONFIG_GET_DOUBLE(video.fbo_scale_x, "video_fbo_scale_x"); CONFIG_GET_DOUBLE(video.fbo_scale_y, "video_fbo_scale_y"); CONFIG_GET_BOOL(video.second_pass_smooth, "video_second_pass_smooth"); #ifdef HAVE_FREETYPE CONFIG_GET_STRING(video.font_path, "video_font_path"); CONFIG_GET_INT(video.font_size, "video_font_size"); CONFIG_GET_DOUBLE(video.msg_pos_x, "video_message_pos_x"); CONFIG_GET_DOUBLE(video.msg_pos_y, "video_message_pos_y"); #endif #ifdef HAVE_DYLIB CONFIG_GET_STRING(video.filter_path, "video_filter"); CONFIG_GET_STRING(video.external_driver, "video_external_driver"); CONFIG_GET_STRING(audio.external_driver, "audio_external_driver"); #endif #if defined(HAVE_CG) || defined(HAVE_XML) if (config_get_string(conf, "video_shader_type", &tmp_str)) { if (strcmp("cg", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_CG; else if (strcmp("bsnes", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_BSNES; else if (strcmp("auto", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_AUTO; else if (strcmp("none", tmp_str) == 0) g_settings.video.shader_type = SSNES_SHADER_NONE; free(tmp_str); } #endif #if defined(HAVE_XML) CONFIG_GET_STRING(video.shader_dir, "video_shader_dir"); #endif CONFIG_GET_DOUBLE(input.axis_threshold, "input_axis_threshold"); CONFIG_GET_BOOL(input.netplay_client_swap_input, "netplay_client_swap_input"); CONFIG_GET_INT(input.joypad_map[0], "input_player1_joypad_index"); CONFIG_GET_INT(input.joypad_map[1], "input_player2_joypad_index"); CONFIG_GET_INT(input.joypad_map[2], "input_player3_joypad_index"); CONFIG_GET_INT(input.joypad_map[3], "input_player4_joypad_index"); CONFIG_GET_INT(input.joypad_map[4], "input_player5_joypad_index"); // Audio settings. CONFIG_GET_BOOL(audio.enable, "audio_enable"); CONFIG_GET_INT(audio.out_rate, "audio_out_rate"); CONFIG_GET_DOUBLE(audio.in_rate, "audio_in_rate"); CONFIG_GET_DOUBLE(audio.rate_step, "audio_rate_step"); CONFIG_GET_STRING(audio.device, "audio_device"); CONFIG_GET_INT(audio.latency, "audio_latency"); CONFIG_GET_BOOL(audio.sync, "audio_sync"); #ifdef HAVE_SRC if (config_get_int(conf, "audio_src_quality", &tmp_int)) { int quals[] = { SRC_ZERO_ORDER_HOLD, SRC_LINEAR, SRC_SINC_FASTEST, SRC_SINC_MEDIUM_QUALITY, SRC_SINC_BEST_QUALITY }; if (tmp_int > 0 && tmp_int < 6) g_settings.audio.src_quality = quals[tmp_int]; } #endif CONFIG_GET_STRING(video.driver, "video_driver"); CONFIG_GET_STRING(audio.driver, "audio_driver"); CONFIG_GET_STRING(audio.dsp_plugin, "audio_dsp_plugin"); CONFIG_GET_STRING(input.driver, "input_driver"); CONFIG_GET_STRING(libsnes, "libsnes_path"); CONFIG_GET_STRING(screenshot_directory, "screenshot_directory"); CONFIG_GET_BOOL(rewind_enable, "rewind_enable"); if (config_get_int(conf, "rewind_buffer_size", &tmp_int)) g_settings.rewind_buffer_size = tmp_int * 1000000; CONFIG_GET_INT(rewind_granularity, "rewind_granularity"); CONFIG_GET_BOOL(pause_nonactive, "pause_nonactive"); CONFIG_GET_INT(autosave_interval, "autosave_interval"); CONFIG_GET_STRING(cheat_database, "cheat_database_path"); read_keybinds(conf); config_file_free(conf); } struct bind_map { const char *key; const char *btn; const char *axis; int snes_key; }; #define DECLARE_BIND(x, bind) { "input_" #x, "input_" #x "_btn", "input_" #x "_axis", bind }, // Big and nasty bind map... :) static const struct bind_map bind_maps[MAX_PLAYERS][MAX_BINDS - 1] = { { DECLARE_BIND(player1_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player1_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player1_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player1_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player1_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player1_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player1_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player1_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player1_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player1_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player1_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player1_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS) DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS) DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS) DECLARE_BIND(rewind, SSNES_REWIND) DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE) DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE) DECLARE_BIND(reset, SSNES_RESET) DECLARE_BIND(shader_next, SSNES_SHADER_NEXT) DECLARE_BIND(shader_prev, SSNES_SHADER_PREV) DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS) DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS) DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE) DECLARE_BIND(screenshot, SSNES_SCREENSHOT) DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG) }, { DECLARE_BIND(player2_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player2_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player2_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player2_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player2_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player2_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player2_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player2_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player2_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player2_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player2_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player2_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS) DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS) DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS) DECLARE_BIND(rewind, SSNES_REWIND) DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE) DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE) DECLARE_BIND(reset, SSNES_RESET) DECLARE_BIND(shader_next, SSNES_SHADER_NEXT) DECLARE_BIND(shader_prev, SSNES_SHADER_PREV) DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS) DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS) DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE) DECLARE_BIND(screenshot, SSNES_SCREENSHOT) DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG) }, { DECLARE_BIND(player3_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player3_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player3_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player3_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player3_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player3_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player3_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player3_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player3_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player3_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player3_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player3_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS) DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS) DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS) DECLARE_BIND(rewind, SSNES_REWIND) DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE) DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE) DECLARE_BIND(reset, SSNES_RESET) DECLARE_BIND(shader_next, SSNES_SHADER_NEXT) DECLARE_BIND(shader_prev, SSNES_SHADER_PREV) DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS) DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS) DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE) DECLARE_BIND(screenshot, SSNES_SCREENSHOT) DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG) }, { DECLARE_BIND(player4_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player4_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player4_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player4_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player4_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player4_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player4_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player4_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player4_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player4_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player4_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player4_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS) DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS) DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS) DECLARE_BIND(rewind, SSNES_REWIND) DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE) DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE) DECLARE_BIND(reset, SSNES_RESET) DECLARE_BIND(shader_next, SSNES_SHADER_NEXT) DECLARE_BIND(shader_prev, SSNES_SHADER_PREV) DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS) DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS) DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE) DECLARE_BIND(screenshot, SSNES_SCREENSHOT) DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG) }, { DECLARE_BIND(player5_a, SNES_DEVICE_ID_JOYPAD_A) DECLARE_BIND(player5_b, SNES_DEVICE_ID_JOYPAD_B) DECLARE_BIND(player5_y, SNES_DEVICE_ID_JOYPAD_Y) DECLARE_BIND(player5_x, SNES_DEVICE_ID_JOYPAD_X) DECLARE_BIND(player5_start, SNES_DEVICE_ID_JOYPAD_START) DECLARE_BIND(player5_select, SNES_DEVICE_ID_JOYPAD_SELECT) DECLARE_BIND(player5_l, SNES_DEVICE_ID_JOYPAD_L) DECLARE_BIND(player5_r, SNES_DEVICE_ID_JOYPAD_R) DECLARE_BIND(player5_left, SNES_DEVICE_ID_JOYPAD_LEFT) DECLARE_BIND(player5_right, SNES_DEVICE_ID_JOYPAD_RIGHT) DECLARE_BIND(player5_up, SNES_DEVICE_ID_JOYPAD_UP) DECLARE_BIND(player5_down, SNES_DEVICE_ID_JOYPAD_DOWN) DECLARE_BIND(toggle_fast_forward, SSNES_FAST_FORWARD_KEY) DECLARE_BIND(hold_fast_forward, SSNES_FAST_FORWARD_HOLD_KEY) DECLARE_BIND(save_state, SSNES_SAVE_STATE_KEY) DECLARE_BIND(load_state, SSNES_LOAD_STATE_KEY) DECLARE_BIND(state_slot_increase, SSNES_STATE_SLOT_PLUS) DECLARE_BIND(state_slot_decrease, SSNES_STATE_SLOT_MINUS) DECLARE_BIND(exit_emulator, SSNES_QUIT_KEY) DECLARE_BIND(toggle_fullscreen, SSNES_FULLSCREEN_TOGGLE_KEY) DECLARE_BIND(rate_step_up, SSNES_AUDIO_INPUT_RATE_PLUS) DECLARE_BIND(rate_step_down, SSNES_AUDIO_INPUT_RATE_MINUS) DECLARE_BIND(rewind, SSNES_REWIND) DECLARE_BIND(movie_record_toggle, SSNES_MOVIE_RECORD_TOGGLE) DECLARE_BIND(pause_toggle, SSNES_PAUSE_TOGGLE) DECLARE_BIND(reset, SSNES_RESET) DECLARE_BIND(shader_next, SSNES_SHADER_NEXT) DECLARE_BIND(shader_prev, SSNES_SHADER_PREV) DECLARE_BIND(cheat_index_plus, SSNES_CHEAT_INDEX_PLUS) DECLARE_BIND(cheat_index_minus, SSNES_CHEAT_INDEX_MINUS) DECLARE_BIND(cheat_toggle, SSNES_CHEAT_TOGGLE) DECLARE_BIND(screenshot, SSNES_SCREENSHOT) DECLARE_BIND(dsp_config, SSNES_DSP_CONFIG) }, }; struct key_map { const char *str; int key; }; // Edit: Not portable to different input systems atm. Might move this map into the driver itself or something. // However, this should map nicely over to other systems aswell since the definition are mostly the same anyways. static const struct key_map sdlk_map[] = { { "left", SDLK_LEFT }, { "right", SDLK_RIGHT }, { "up", SDLK_UP }, { "down", SDLK_DOWN }, { "enter", SDLK_RETURN }, { "kp_enter", SDLK_KP_ENTER }, { "tab", SDLK_TAB }, { "insert", SDLK_INSERT }, { "del", SDLK_DELETE }, { "end", SDLK_END }, { "home", SDLK_HOME }, { "rshift", SDLK_RSHIFT }, { "shift", SDLK_LSHIFT }, { "ctrl", SDLK_LCTRL }, { "alt", SDLK_LALT }, { "space", SDLK_SPACE }, { "escape", SDLK_ESCAPE }, { "add", SDLK_KP_PLUS }, { "subtract", SDLK_KP_MINUS }, { "f1", SDLK_F1 }, { "f2", SDLK_F2 }, { "f3", SDLK_F3 }, { "f4", SDLK_F4 }, { "f5", SDLK_F5 }, { "f6", SDLK_F6 }, { "f7", SDLK_F7 }, { "f8", SDLK_F8 }, { "f9", SDLK_F9 }, { "f10", SDLK_F10 }, { "f11", SDLK_F11 }, { "f12", SDLK_F12 }, { "num0", SDLK_0 }, { "num1", SDLK_1 }, { "num2", SDLK_2 }, { "num3", SDLK_3 }, { "num4", SDLK_4 }, { "num5", SDLK_5 }, { "num6", SDLK_6 }, { "num7", SDLK_7 }, { "num8", SDLK_8 }, { "num9", SDLK_9 }, { "pageup", SDLK_PAGEUP }, { "pagedown", SDLK_PAGEDOWN }, { "keypad0", SDLK_KP0 }, { "keypad1", SDLK_KP1 }, { "keypad2", SDLK_KP2 }, { "keypad3", SDLK_KP3 }, { "keypad4", SDLK_KP4 }, { "keypad5", SDLK_KP5 }, { "keypad6", SDLK_KP6 }, { "keypad7", SDLK_KP7 }, { "keypad8", SDLK_KP8 }, { "keypad9", SDLK_KP9 }, { "period", SDLK_PERIOD }, { "capslock", SDLK_CAPSLOCK }, { "numlock", SDLK_NUMLOCK }, { "backspace", SDLK_BACKSPACE }, { "multiply", SDLK_KP_MULTIPLY }, { "divide", SDLK_KP_DIVIDE }, { "print_screen", SDLK_PRINT }, { "scroll_lock", SDLK_SCROLLOCK }, { "tilde", SDLK_BACKQUOTE }, { "nul", SDLK_UNKNOWN }, }; static struct snes_keybind *find_snes_bind(unsigned port, int id) { struct snes_keybind *binds = g_settings.input.binds[port]; for (int i = 0; binds[i].id != -1; i++) { if (id == binds[i].id) return &binds[i]; } return NULL; } static int find_sdlk_bind(const char *str) { for (int i = 0; i < sizeof(sdlk_map)/sizeof(struct key_map); i++) { if (strcasecmp(sdlk_map[i].str, str) == 0) return sdlk_map[i].key; } return -1; } static int find_sdlk_key(const char *str) { // If the bind is a normal key-press ... if (strlen(str) == 1 && isalpha(*str)) return (int)SDLK_a + (tolower(*str) - (int)'a'); else // Check if we have a special mapping for it. return find_sdlk_bind(str); } // Yes, this function needs a good refactor :) static void read_keybinds(config_file_t *conf) { char *tmp_key = NULL; char *tmp_btn = NULL; char *tmp_axis = NULL; for (int j = 0; j < MAX_PLAYERS; j++) { for (int i = 0; i < sizeof(bind_maps[0])/sizeof(struct bind_map); i++) { struct snes_keybind *bind = find_snes_bind(j, bind_maps[j][i].snes_key); if (!bind) continue; // Check keybind if (bind_maps[j][i].key && config_get_string(conf, bind_maps[j][i].key, &tmp_key)) { int key = find_sdlk_key(tmp_key); if (key >= 0) bind->key = key; free(tmp_key); tmp_key = NULL; } // Check joybutton bind (hats too) if (bind_maps[j][i].btn && config_get_string(conf, bind_maps[j][i].btn, &tmp_btn)) { const char *btn = tmp_btn; if (strcmp(tmp_btn, "nul") == 0) { bind->joykey = NO_BTN; } else { if (*btn++ == 'h') { if (isdigit(*btn)) { char *dir = NULL; int hat = strtol(btn, &dir, 0); int hat_dir = 0; if (dir) { if (strcasecmp(dir, "up") == 0) hat_dir = HAT_UP_MASK; else if (strcasecmp(dir, "down") == 0) hat_dir = HAT_DOWN_MASK; else if (strcasecmp(dir, "left") == 0) hat_dir = HAT_LEFT_MASK; else if (strcasecmp(dir, "right") == 0) hat_dir = HAT_RIGHT_MASK; if (hat_dir) bind->joykey = HAT_MAP(hat, hat_dir); } } } else bind->joykey = strtol(tmp_btn, NULL, 0); } free(tmp_btn); } // Check joyaxis binds. if (bind_maps[j][i].axis && config_get_string(conf, bind_maps[j][i].axis, &tmp_axis)) { if (strcmp(tmp_axis, "nul") == 0) { bind->joyaxis = AXIS_NONE; } else if (strlen(tmp_axis) >= 2 && (*tmp_axis == '+' || *tmp_axis == '-')) { int axis = strtol(tmp_axis + 1, NULL, 0); if (*tmp_axis == '+') bind->joyaxis = AXIS_POS(axis); else bind->joyaxis = AXIS_NEG(axis); } free(tmp_axis); tmp_axis = NULL; } } } } #endif