/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifndef _WIN32 #include #endif #include #include #include #include #include #include "msg_hash.h" #include "remote.h" #include "general.h" #include "runloop.h" #include "verbosity.h" #define DEFAULT_NETWORK_GAMEPAD_PORT 55400 #define UDP_FRAME_PACKETS 16 struct rarch_remote { #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) int net_fd[MAX_USERS]; #endif bool state[RARCH_BIND_LIST_END]; }; typedef struct input_remote_state { /* This is a bitmask of (1 << key_bind_id). */ uint64_t buttons[MAX_USERS]; /* Left X, Left Y, Right X, Right Y */ int16_t analog[4][MAX_USERS]; } input_remote_state_t; static input_remote_state_t remote_st_ptr; static input_remote_state_t *input_remote_get_state_ptr(void) { return &remote_st_ptr; } #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) static bool remote_init_network(rarch_remote_t *handle, uint16_t port, unsigned user) { struct addrinfo hints = {0}; char port_buf[16] = {0}; struct addrinfo *res = NULL; int yes = 1; port = port + user; if (!network_init()) return false; RARCH_LOG("Bringing up remote interface on port %hu.\n", (unsigned short)port); #if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY) hints.ai_family = AF_INET; #else hints.ai_family = AF_UNSPEC; #endif hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port); if (getaddrinfo_retro(NULL, port_buf, &hints, &res) < 0) goto error; handle->net_fd[user] = socket(res->ai_family, res->ai_socktype, res->ai_protocol); if (handle->net_fd[user] < 0) goto error; if (!socket_nonblock(handle->net_fd[user])) goto error; setsockopt(handle->net_fd[user], SOL_SOCKET, SO_REUSEADDR, (const char*)&yes, sizeof(int)); if (bind(handle->net_fd[user], res->ai_addr, res->ai_addrlen) < 0) { RARCH_ERR("Failed to bind socket.\n"); goto error; } freeaddrinfo_retro(res); return true; error: if (res) freeaddrinfo_retro(res); return false; } #endif rarch_remote_t *rarch_remote_new(uint16_t port) { unsigned user; #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) settings_t *settings = config_get_ptr(); #endif rarch_remote_t *handle = (rarch_remote_t*)calloc(1, sizeof(*handle)); if (!handle) return NULL; (void)port; #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) for(user = 0; user < settings->input.max_users; user ++) { handle->net_fd[user] = -1; if(settings->network_remote_enable_user[user]) if (!remote_init_network(handle, port, user)) goto error; } #endif return handle; #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) error: rarch_remote_free(handle); return NULL; #endif } void rarch_remote_free(rarch_remote_t *handle) { unsigned user; #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) settings_t *settings = config_get_ptr(); for(user = 0; user < settings->input.max_users; user ++) socket_close(handle->net_fd[user]); #endif free(handle); } #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) static void parse_packet(char *buffer, unsigned size, unsigned user) { input_remote_state_t *ol_state = input_remote_get_state_ptr(); /* todo implement parsing of input_state from the packet */ ol_state->buttons[user] = atoi(buffer); } #endif void input_state_remote(int16_t *ret, unsigned port, unsigned device, unsigned idx, unsigned id) { input_remote_state_t *ol_state = input_remote_get_state_ptr(); if (!ol_state) return; switch (device) { case RETRO_DEVICE_JOYPAD: if (input_remote_key_pressed(id, port)) *ret |= 1; break; case RETRO_DEVICE_ANALOG: { unsigned base = 0; if (idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT) base = 2; if (id == RETRO_DEVICE_ID_ANALOG_Y) base += 1; if (ol_state && ol_state->analog[base][port]) *ret = ol_state->analog[base][port]; } break; } } bool input_remote_key_pressed(int key, unsigned port) { input_remote_state_t *ol_state = input_remote_get_state_ptr(); if (!ol_state) return false; return (ol_state->buttons[port] & (UINT64_C(1) << key)); } void rarch_remote_poll(rarch_remote_t *handle) { unsigned user; settings_t *settings = config_get_ptr(); input_remote_state_t *ol_state = input_remote_get_state_ptr(); for(user = 0; user < settings->input.max_users; user++) { if (settings->network_remote_enable_user[user]) { #if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY) char buf[8]; ssize_t ret; fd_set fds; struct timeval tmp_tv = {0}; if (handle->net_fd[user] < 0) return; FD_ZERO(&fds); FD_SET(handle->net_fd[user], &fds); ret = recvfrom(handle->net_fd[user], buf, sizeof(buf) - 1, 0, NULL, NULL); if (ret > 0) parse_packet(buf, sizeof(buf), user); else #endif ol_state->buttons[user] = 0; } } }