/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "driver.h" #include "SDL.h" #include #include "general.h" #include #include #include #include "ssnes_sdl_input.h" static void* sdl_input_init(void) { sdl_input_t *sdl = calloc(1, sizeof(*sdl)); if (!sdl) return NULL; #ifdef HAVE_DINPUT sdl->di = sdl_dinput_init(); if (!sdl->di) { free(sdl); SSNES_ERR("Failed to init SDL/DInput.\n"); return NULL; } #else if (SDL_Init(SDL_INIT_JOYSTICK) < 0) return NULL; SDL_JoystickEventState(SDL_IGNORE); sdl->num_joysticks = SDL_NumJoysticks(); for (unsigned i = 0; i < MAX_PLAYERS; i++) { if (g_settings.input.joypad_map[i] == SSNES_NO_JOYPAD) continue; if (sdl->num_joysticks > g_settings.input.joypad_map[i]) { sdl->joysticks[i] = SDL_JoystickOpen(g_settings.input.joypad_map[i]); if (!sdl->joysticks[i]) { SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", g_settings.input.joypad_map[i], i + 1); free(sdl); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); return NULL; } SSNES_LOG("Opened Joystick: %s #%u on port %u\n", SDL_JoystickName(g_settings.input.joypad_map[i]), g_settings.input.joypad_map[i], i + 1); sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]); sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]); sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]); } } #endif sdl->use_keyboard = true; return sdl; } static bool sdl_key_pressed(int key) { int num_keys; Uint8 *keymap = SDL_GetKeyState(&num_keys); if (key >= num_keys) return false; return keymap[key]; } #ifndef HAVE_DINPUT static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey) { if (joykey == NO_BTN) return false; // Check hat. if (GET_HAT_DIR(joykey)) { int hat = GET_HAT(joykey); if (hat < sdl->num_hats[port_num]) { Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat); switch (GET_HAT_DIR(joykey)) { case HAT_UP_MASK: if (dir & SDL_HAT_UP) return true; break; case HAT_DOWN_MASK: if (dir & SDL_HAT_DOWN) return true; break; case HAT_LEFT_MASK: if (dir & SDL_HAT_LEFT) return true; break; case HAT_RIGHT_MASK: if (dir & SDL_HAT_RIGHT) return true; break; default: break; } } } else // Check the button { if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey)) return true; } return false; } static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis) { if (joyaxis == AXIS_NONE) return false; if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num]) { Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis)); float scaled = (float)val / 0x8000; if (scaled < -g_settings.input.axis_threshold) return true; } if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num]) { Sint16 val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis)); float scaled = (float)val / 0x8000; if (scaled > g_settings.input.axis_threshold) return true; } return false; } #endif static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct snes_keybind *key) { if (sdl->use_keyboard && sdl_key_pressed(key->key)) return true; #ifdef HAVE_DINPUT return sdl_dinput_pressed(sdl->di, port_num, key); #else if (sdl->joysticks[port_num] == NULL) return false; if (sdl_joykey_pressed(sdl, port_num, key->joykey)) return true; if (sdl_axis_pressed(sdl, port_num, key->joyaxis)) return true; #endif return false; } static bool sdl_bind_button_pressed(void *data, int key) { // Only let player 1 use special binds called from main loop. const struct snes_keybind *binds = g_settings.input.binds[0]; for (unsigned i = 0; binds[i].id != -1; i++) { if (binds[i].id == key) return sdl_is_pressed(data, 0, &binds[i]); } return false; } static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct snes_keybind **binds, unsigned port_num, int id) { const struct snes_keybind *snes_keybinds = binds[port_num]; for (unsigned i = 0; snes_keybinds[i].id != -1; i++) { if (snes_keybinds[i].id == id) return sdl_is_pressed(sdl, port_num, &snes_keybinds[i]) ? 1 : 0; } return 0; } static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case SNES_DEVICE_ID_MOUSE_LEFT: return sdl->mouse_l; case SNES_DEVICE_ID_MOUSE_RIGHT: return sdl->mouse_r; case SNES_DEVICE_ID_MOUSE_X: return sdl->mouse_x; case SNES_DEVICE_ID_MOUSE_Y: return sdl->mouse_y; default: return 0; } } // TODO: Missing some controllers, but hey :) static int16_t sdl_scope_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case SNES_DEVICE_ID_SUPER_SCOPE_X: return sdl->mouse_x; case SNES_DEVICE_ID_SUPER_SCOPE_Y: return sdl->mouse_y; case SNES_DEVICE_ID_SUPER_SCOPE_TRIGGER: return sdl->mouse_l; case SNES_DEVICE_ID_SUPER_SCOPE_CURSOR: return sdl->mouse_m; case SNES_DEVICE_ID_SUPER_SCOPE_TURBO: return sdl->mouse_r; default: return 0; } } // TODO: Support two players. static int16_t sdl_justifier_device_state(sdl_input_t *sdl, unsigned index, unsigned id) { if (index == 0) { switch (id) { case SNES_DEVICE_ID_JUSTIFIER_X: return sdl->mouse_x; case SNES_DEVICE_ID_JUSTIFIER_Y: return sdl->mouse_y; case SNES_DEVICE_ID_JUSTIFIER_TRIGGER: return sdl->mouse_l; case SNES_DEVICE_ID_JUSTIFIER_START: return sdl->mouse_r; default: return 0; } } else return 0; } static int16_t sdl_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { switch (device) { case SNES_DEVICE_JOYPAD: return sdl_joypad_device_state(data, binds, (port == SNES_PORT_1) ? 0 : 1, id); case SNES_DEVICE_MULTITAP: return sdl_joypad_device_state(data, binds, (port == SNES_PORT_2) ? 1 + index : 0, id); case SNES_DEVICE_MOUSE: return sdl_mouse_device_state(data, id); case SNES_DEVICE_SUPER_SCOPE: return sdl_scope_device_state(data, id); case SNES_DEVICE_JUSTIFIER: case SNES_DEVICE_JUSTIFIERS: return sdl_justifier_device_state(data, index, id); default: return 0; } } static void sdl_input_free(void *data) { if (data) { // Flush out all pending events. SDL_Event event; while (SDL_PollEvent(&event)); sdl_input_t *sdl = data; #ifdef HAVE_DINPUT sdl_dinput_free(sdl->di); #else for (int i = 0; i < MAX_PLAYERS; i++) { if (sdl->joysticks[i]) SDL_JoystickClose(sdl->joysticks[i]); } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); #endif free(data); } } static void sdl_poll_mouse(sdl_input_t *sdl) { int _x, _y; Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y); sdl->mouse_x = _x; sdl->mouse_y = _y; sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0; sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0; sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0; } static void sdl_input_poll(void *data) { SDL_PumpEvents(); sdl_input_t *sdl = data; #ifdef HAVE_DINPUT sdl_dinput_poll(sdl->di); #else SDL_JoystickUpdate(); #endif sdl_poll_mouse(sdl); } const input_driver_t input_sdl = { .init = sdl_input_init, .poll = sdl_input_poll, .input_state = sdl_input_state, .key_pressed = sdl_bind_button_pressed, .free = sdl_input_free, .ident = "sdl" };