/*  SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
 *  Copyright (C) 2010-2011 - Hans-Kristian Arntzen
 *
 *  Some code herein may be based on code found in BSNES.
 * 
 *  SSNES is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with SSNES.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#include "message.h"
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>

struct queue_elem
{
   unsigned duration;
   unsigned prio;
   char *msg;
};

struct msg_queue
{
   struct queue_elem **elems;
   size_t ptr;
   size_t size;
   char *tmp_msg;
};

msg_queue_t *msg_queue_new(size_t size)
{
   msg_queue_t *queue = calloc(1, sizeof(*queue));
   if (!queue)
      return NULL;

   queue->size = size + 1;
   queue->elems = calloc(queue->size, sizeof(struct queue_elem*)); 

   if (!queue->elems)
   {
      free(queue);
      return NULL;
   }
   queue->ptr = 1;
   return queue;
}

void msg_queue_free(msg_queue_t *queue)
{
   msg_queue_clear(queue);
   free(queue->elems);
   free(queue);
}

void msg_queue_push(msg_queue_t *queue, const char *msg, unsigned prio, unsigned duration)
{
   if (queue->ptr >= queue->size)
      return;

   struct queue_elem *new_elem = calloc(1, sizeof(struct queue_elem));
   new_elem->prio = prio;
   new_elem->duration = duration;
   new_elem->msg = msg ? strdup(msg) : NULL;

   queue->elems[queue->ptr] = new_elem;
   size_t tmp_ptr = queue->ptr++;

   while (tmp_ptr > 1)
   {
      struct queue_elem *parent = queue->elems[tmp_ptr >> 1];
      struct queue_elem *child = queue->elems[tmp_ptr];

      if (child->prio <= parent->prio)
         break;
      else
      {
         queue->elems[tmp_ptr >> 1] = child;
         queue->elems[tmp_ptr] = parent;
      }
      tmp_ptr >>= 1;
   }
}

void msg_queue_clear(msg_queue_t *queue)
{
   for (size_t i = 1; i < queue->ptr; i++)
   {
      if (queue->elems[i])
      {
         free(queue->elems[i]->msg);
         free(queue->elems[i]);
         queue->elems[i] = NULL;
      }
   }
   queue->ptr = 1;
   free(queue->tmp_msg);
   queue->tmp_msg = NULL;
}

const char *msg_queue_pull(msg_queue_t *queue)
{
   if (queue->ptr == 1) // Nothing in queue. :(
      return NULL;

   struct queue_elem *front = queue->elems[1];
   front->duration--;
   if (front->duration > 0)
      return front->msg;
   else
   {
      free(queue->tmp_msg);
      queue->tmp_msg = front->msg;
      front->msg = NULL;

      struct queue_elem *front = queue->elems[1];
      struct queue_elem *last = queue->elems[--queue->ptr];
      queue->elems[1] = last;
      free(front);

      size_t tmp_ptr = 1;
      for (;;)
      {
         bool left = (tmp_ptr * 2 <= queue->ptr) && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2]);
         bool right = (tmp_ptr * 2 + 1 <= queue->ptr) && (queue->elems[tmp_ptr] < queue->elems[tmp_ptr * 2 + 1]);

         if (!left && !right)
            break;

         size_t switch_index = tmp_ptr;
         if (left && !right)
            switch_index <<= 1;
         else if (right && !left)
            switch_index += switch_index + 1;
         else
         {
            if (queue->elems[tmp_ptr * 2] >= queue->elems[tmp_ptr * 2 + 1])
               switch_index <<= 1;
            else
               switch_index += switch_index + 1;
         }
         struct queue_elem *parent = queue->elems[tmp_ptr];
         struct queue_elem *child = queue->elems[switch_index];
         queue->elems[tmp_ptr] = child;
         queue->elems[switch_index] = parent;
         tmp_ptr = switch_index;
      }

      return queue->tmp_msg;
   }
}