/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef __GL_COMMON_H
#define __GL_COMMON_H
#include "../general.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#if defined(__APPLE__)
#include
#include
#elif defined(__CELLOS_LV2__)
#include
#include
#include
#else
#define GL_GLEXT_PROTOTYPES
#include
#include
#endif
static inline bool gl_check_error(void)
{
int error = glGetError();
switch (error)
{
case GL_INVALID_ENUM:
RARCH_ERR("GL: Invalid enum.\n");
break;
case GL_INVALID_VALUE:
RARCH_ERR("GL: Invalid value. (You're not alone.)\n");
break;
case GL_INVALID_OPERATION:
RARCH_ERR("GL: Invalid operation.\n");
break;
case GL_STACK_OVERFLOW:
RARCH_ERR("GL: Stack overflow. (wtf)\n");
break;
case GL_STACK_UNDERFLOW:
RARCH_ERR("GL: Stack underflow. (:v)\n");
break;
case GL_OUT_OF_MEMORY:
RARCH_ERR("GL: Out of memory. Harhar.\n");
break;
case GL_NO_ERROR:
return true;
default:
RARCH_ERR("Non specified error :v\n");
}
return false;
}
struct gl_fbo_rect
{
unsigned img_width;
unsigned img_height;
unsigned max_img_width;
unsigned max_img_height;
unsigned width;
unsigned height;
};
enum gl_scale_type
{
RARCH_SCALE_ABSOLUTE,
RARCH_SCALE_INPUT,
RARCH_SCALE_VIEWPORT
};
struct gl_fbo_scale
{
enum gl_scale_type type_x;
enum gl_scale_type type_y;
float scale_x;
float scale_y;
unsigned abs_x;
unsigned abs_y;
bool valid;
};
struct gl_tex_info
{
GLuint tex;
GLfloat input_size[2];
GLfloat tex_size[2];
GLfloat coord[8];
};
// Windows ... <_<
#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
extern PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;
extern PFNGLACTIVETEXTUREPROC pglActiveTexture;
#else
#define pglClientActiveTexture glClientActiveTexture
#define pglActiveTexture glActiveTexture
#endif
void rarch_gl_set_vsync(unsigned enabled);
#endif