/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "../driver.h" #include "../general.h" #include #include #include #include #include // All very hardcoded for now. static void *g_framebuf[3]; static unsigned g_vi_framebuf; static unsigned g_render_framebuf; static unsigned g_filter; static bool g_vsync; struct { uint32_t data[512 * 256]; GXTexObj obj; } static g_tex ATTRIBUTE_ALIGN(32); static uint8_t gx_fifo[256 * 1024] ATTRIBUTE_ALIGN(32); static uint8_t display_list[1024] ATTRIBUTE_ALIGN(32); static size_t display_list_size; static void retrace_callback(u32 retrace_count) { (void)retrace_count; VIDEO_SetNextFramebuffer(g_framebuf[g_vi_framebuf % 3]); VIDEO_Flush(); if (g_vi_framebuf < g_render_framebuf) g_vi_framebuf++; } static void setup_video_mode(GXRModeObj *mode) { VIDEO_Configure(mode); for (unsigned i = 0; i < 3; i++) { g_framebuf[i] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode)); VIDEO_ClearFrameBuffer(mode, g_framebuf[i], COLOR_BLACK); } g_vi_framebuf = 0; g_render_framebuf = 1; VIDEO_SetNextFramebuffer(g_framebuf[0]); VIDEO_SetPreRetraceCallback(retrace_callback); VIDEO_SetBlack(false); VIDEO_Flush(); VIDEO_WaitVSync(); if (mode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } static float verts[16] ATTRIBUTE_ALIGN(32) = { -1, 1, -0.5, -1, -1, -0.5, 1, -1, -0.5, 1, 1, -0.5, }; static float tex_coords[8] ATTRIBUTE_ALIGN(32) = { 0, 0, 0, 1, 1, 1, 1, 0, }; static void init_vtx(GXRModeObj *mode) { GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1); GX_SetDispCopyYScale(GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight)); GX_SetScissor(0, 0, mode->fbWidth, mode->efbHeight); GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight); GX_SetDispCopyDst(mode->fbWidth, mode->xfbHeight); GX_SetCopyFilter(mode->aa, mode->sample_pattern, (mode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE, mode->vfilter); GX_SetCopyClear((GXColor) { 0, 0, 0, 0xff }, GX_MAX_Z24); GX_SetFieldMode(mode->field_rendering, (mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE); GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetZMode(GX_ENABLE, GX_ALWAYS, GX_ENABLE); GX_SetColorUpdate(GX_TRUE); GX_SetAlphaUpdate(GX_FALSE); Mtx44 m; guOrtho(m, 1, -1, -1, 1, 0.4, 0.6); GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_INDEX8); GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetArray(GX_VA_POS, verts, 3 * sizeof(float)); GX_SetArray(GX_VA_TEX0, tex_coords, 2 * sizeof(float)); GX_SetNumTexGens(1); GX_SetNumChans(0); GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_InvVtxCache(); GX_Flush(); } static void init_texture(unsigned width, unsigned height) { GX_InitTexObj(&g_tex.obj, g_tex.data, width, height, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_InitTexObjLOD(&g_tex.obj, g_filter, g_filter, 0, 0, 0, GX_TRUE, GX_FALSE, GX_ANISO_1); GX_LoadTexObj(&g_tex.obj, GX_TEXMAP0); GX_InvalidateTexAll(); } static void build_disp_list(void) { DCInvalidateRange(display_list, sizeof(display_list)); GX_BeginDispList(display_list, sizeof(display_list)); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); for (unsigned i = 0; i < 4; i++) { GX_Position1x8(i); GX_TexCoord1x8(i); } GX_End(); display_list_size = GX_EndDispList(); } static void *wii_init(const video_info_t *video, const input_driver_t **input, void **input_data) { VIDEO_Init(); GXRModeObj *mode = VIDEO_GetPreferredMode(NULL); setup_video_mode(mode); GX_Init(gx_fifo, sizeof(gx_fifo)); GX_SetDispCopyGamma(GX_GM_1_0); GX_SetCullMode(GX_CULL_NONE); GX_SetClipMode(GX_CLIP_DISABLE); init_vtx(mode); build_disp_list(); g_filter = video->smooth ? GX_LINEAR : GX_NEAR; g_vsync = video->vsync; *input = NULL; *input_data = NULL; return (void*)-1; } static void update_texture(const uint32_t *src, unsigned width, unsigned height, unsigned pitch) { pitch >>= 2; width &= ~15; height &= ~3; // Set MSB to get full RGB555. #define RGB15toRGB5A3(col) ((col) | 0x80008000u) #define BLIT_CHUNK(off) { \ tmp_dst[ 0 + off] = RGB15toRGB5A3(tmp_src[0]); \ tmp_dst[ 1 + off] = RGB15toRGB5A3(tmp_src[1]); \ tmp_dst[ 8 + off] = RGB15toRGB5A3(tmp_src[2]); \ tmp_dst[ 9 + off] = RGB15toRGB5A3(tmp_src[3]); \ tmp_dst[16 + off] = RGB15toRGB5A3(tmp_src[4]); \ tmp_dst[17 + off] = RGB15toRGB5A3(tmp_src[5]); \ tmp_dst[24 + off] = RGB15toRGB5A3(tmp_src[6]); \ tmp_dst[25 + off] = RGB15toRGB5A3(tmp_src[7]); } #define BLIT_LINE(off) { \ const uint32_t *tmp_src = src; \ uint32_t *tmp_dst = dst; \ for (unsigned x = 0; x < width; x += 8, tmp_src += 8, tmp_dst += 32) \ BLIT_CHUNK(off) \ src += pitch; } width >>= 1; // Texture data is 4x4 tiled @ 15bpp. // Use 32-bit to transfer more data per cycle. uint32_t *dst = g_tex.data; for (unsigned i = 0; i < height; i += 4, dst += 4 * width) { BLIT_LINE(0) BLIT_LINE(2) BLIT_LINE(4) BLIT_LINE(6) } init_texture(width << 1, height); DCFlushRange(g_tex.data, sizeof(g_tex.data)); GX_InvalidateTexAll(); } static bool wii_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { (void)data; (void)msg; update_texture(frame, width, height, pitch); GX_CallDispList(display_list, display_list_size); GX_DrawDone(); GX_CopyDisp(g_framebuf[g_render_framebuf % 3], GX_TRUE); GX_Flush(); g_render_framebuf++; if (g_vsync && g_render_framebuf > g_vi_framebuf + 2) VIDEO_WaitVSync(); return true; } static void wii_set_nonblock_state(void *data, bool state) { (void)data; (void)state; } static bool wii_alive(void *data) { (void)data; return true; } static bool wii_focus(void *data) { (void)data; return true; } static void wii_free(void *data) { (void)data; GX_AbortFrame(); GX_Flush(); VIDEO_SetBlack(true); VIDEO_Flush(); for (unsigned i = 0; i < 3; i++) free(MEM_K1_TO_K0(g_framebuf[i])); } const video_driver_t video_wii = { .init = wii_init, .frame = wii_frame, .alive = wii_alive, .set_nonblock_state = wii_set_nonblock_state, .focus = wii_focus, .free = wii_free, .ident = "wii" };