/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "../../boolean.h" #include #include #include "../../psp/sdk_defines.h" PSP_MODULE_INFO("RetroArch PSP", 0, 1, 1); PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER); PSP_HEAP_SIZE_MAX(); static int exit_callback(int arg1, int arg2, void *common) { g_extern.verbose = false; #ifdef HAVE_FILE_LOGGER if (g_extern.log_file) fclose(g_extern.log_file); g_extern.log_file = NULL; #endif sceKernelExitGame(); return 0; } static void get_environment_settings(int argc, char *argv[]) { (void)argc; (void)argv; #ifdef HAVE_FILE_LOGGER g_extern.log_file = fopen("ms0:/retroarch-log.txt", "w"); #endif fill_pathname_basedir(default_paths.port_dir, argv[0], sizeof(default_paths.port_dir)); RARCH_LOG("port dir: [%s]\n", default_paths.port_dir); snprintf(default_paths.core_dir, sizeof(default_paths.core_dir), "%s/cores", default_paths.port_dir); snprintf(default_paths.savestate_dir, sizeof(default_paths.savestate_dir), "%s/savestates", default_paths.core_dir); snprintf(default_paths.filesystem_root_dir, sizeof(default_paths.filesystem_root_dir), "/"); snprintf(default_paths.filebrowser_startup_dir, sizeof(default_paths.filebrowser_startup_dir), default_paths.filesystem_root_dir); snprintf(default_paths.sram_dir, sizeof(default_paths.sram_dir), "%s/sram", default_paths.core_dir); snprintf(default_paths.system_dir, sizeof(default_paths.system_dir), "%s/system", default_paths.core_dir); /* now we fill in all the variables */ snprintf(default_paths.menu_border_file, sizeof(default_paths.menu_border_file), "%s/borders/Menu/main-menu.png", default_paths.core_dir); snprintf(default_paths.input_presets_dir, sizeof(default_paths.input_presets_dir), "%s/presets", default_paths.core_dir); snprintf(default_paths.border_dir, sizeof(default_paths.border_dir), "%s/borders", default_paths.core_dir); snprintf(g_extern.config_path, sizeof(g_extern.config_path), "%s/retroarch.cfg", default_paths.port_dir); } int callback_thread(SceSize args, void *argp) { int cbid = sceKernelCreateCallback("Exit callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } static int setup_callback(void) { int thread_id = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); if (thread_id >= 0) sceKernelStartThread(thread_id, 0, 0); return thread_id; } static void system_init(void) { //initialize debug screen pspDebugScreenInit(); pspDebugScreenClear(); setup_callback(); } static void system_process_args(int argc, char *argv[]) { (void)argc; (void)argv; } static void system_deinit(void) { sceKernelExitGame(); } static void system_exitspawn(void) { }