/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef DRIVER_MENU_H__
#define DRIVER_MENU_H__
#include
#include
#include "boolean.h"
#include "file_list.h"
#include "frontend/info/core_info.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct menu_ctx_driver_backend
{
void (*entries_init)(void*, unsigned);
int (*iterate)(unsigned);
void (*shader_manager_init)(void *);
void (*shader_manager_get_str)(struct gfx_shader *, char *, size_t, unsigned);
void (*shader_manager_set_preset)(struct gfx_shader *, unsigned, const char*);
void (*shader_manager_save_preset)(const char *, bool);
unsigned (*shader_manager_get_type)(const struct gfx_shader *);
int (*shader_manager_setting_toggle)(unsigned, unsigned);
unsigned (*type_is)(unsigned);
int (*core_setting_toggle)(unsigned, unsigned);
int (*setting_toggle)(unsigned, unsigned, unsigned);
int (*setting_set)(unsigned, unsigned);
void (*setting_set_label)(char *, size_t, unsigned *, unsigned);
void (*defer_decision_automatic)(void);
void (*defer_decision_manual)(void);
const char *ident;
} menu_ctx_driver_backend_t;
typedef struct menu_ctx_driver
{
void (*set_texture)(void*);
void (*render_messagebox)(const char*);
void (*render)(void);
void (*frame)(void);
void* (*init)(void);
void (*free)(void*);
void (*context_reset)(void*);
void (*context_destroy)(void*);
void (*populate_entries)(void*, unsigned);
void (*iterate)(void*, unsigned);
int (*input_postprocess)(uint64_t);
void (*navigation_clear)(void *);
void (*navigation_decrement)(void *);
void (*navigation_increment)(void *);
void (*navigation_set)(void *);
void (*navigation_set_last)(void *);
void (*navigation_descend_alphabet)(void *, size_t *);
void (*navigation_ascend_alphabet)(void *, size_t *);
void (*list_insert)(void *, const char *, size_t);
void (*list_delete)(void *, size_t);
void (*list_clear)(void *);
void (*list_set_selection)(void *);
void (*init_core_info)(void *);
const menu_ctx_driver_backend_t *backend;
// Human readable string.
const char *ident;
} menu_ctx_driver_t;
#define MENU_MAX_BUTTONS 219
#define MENU_MAX_AXES 32
#define MENU_MAX_HATS 4
#ifndef MAX_PLAYERS
#define MAX_PLAYERS 8
#endif
struct menu_bind_state_port
{
bool buttons[MENU_MAX_BUTTONS];
int16_t axes[MENU_MAX_AXES];
uint16_t hats[MENU_MAX_HATS];
};
struct menu_bind_axis_state
{
// Default axis state.
int16_t rested_axes[MENU_MAX_AXES];
// Locked axis state. If we configured an axis, avoid having the same axis state trigger something again right away.
int16_t locked_axes[MENU_MAX_AXES];
};
struct menu_bind_state
{
struct retro_keybind *target;
int64_t timeout_end; // For keyboard binding.
unsigned begin;
unsigned last;
unsigned player;
struct menu_bind_state_port state[MAX_PLAYERS];
struct menu_bind_axis_state axis_state[MAX_PLAYERS];
bool skip;
};
typedef struct
{
uint64_t old_input_state;
uint64_t trigger_state;
bool do_held;
unsigned delay_timer;
unsigned delay_count;
unsigned width;
unsigned height;
uint16_t *frame_buf;
size_t frame_buf_pitch;
bool frame_buf_show;
file_list_t *menu_stack;
file_list_t *selection_buf;
size_t selection_ptr;
unsigned info_selection;
bool need_refresh;
bool msg_force;
bool push_start_screen;
core_info_list_t *core_info;
core_info_t *core_info_current;
bool defer_core;
char deferred_path[PATH_MAX];
// Quick jumping indices with L/R.
// Rebuilt when parsing directory.
size_t scroll_indices[2 * (26 + 2) + 1];
unsigned scroll_indices_size;
unsigned scroll_accel;
char default_glslp[PATH_MAX];
char default_cgp[PATH_MAX];
const uint8_t *font;
bool alloc_font;
struct retro_system_info info;
bool load_no_content;
struct gfx_shader *shader;
struct gfx_shader *parameter_shader; // Points to either shader or graphics driver current shader.
unsigned current_pad;
retro_time_t last_time; // Used to throttle menu in case VSync is broken.
struct menu_bind_state binds;
struct
{
const char **buffer;
const char *label;
bool display;
} keyboard;
bool bind_mode_keyboard;
retro_time_t time;
retro_time_t delta;
retro_time_t target_msec;
retro_time_t sleep_msec;
} menu_handle_t;
#ifdef __cplusplus
}
#endif
#endif